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build.ts
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#!/usr/bin/env bun
import solidPlugin from "../node_modules/@opentui/solid/scripts/solid-plugin"
import path from "path"
import fs from "fs"
import { $ } from "bun"
import { fileURLToPath } from "url"
const __filename = fileURLToPath(import.meta.url)
const __dirname = path.dirname(__filename)
const dir = path.resolve(__dirname, "..")
process.chdir(dir)
import pkg from "../package.json"
import { Script } from "@opencode-ai/script"
const singleFlag = process.argv.includes("--single")
const baselineFlag = process.argv.includes("--baseline")
const skipInstall = process.argv.includes("--skip-install")
const allTargets: {
os: string
arch: "arm64" | "x64"
abi?: "musl"
avx2?: false
}[] = [
{
os: "linux",
arch: "arm64",
},
{
os: "linux",
arch: "x64",
},
{
os: "linux",
arch: "x64",
avx2: false,
},
{
os: "linux",
arch: "arm64",
abi: "musl",
},
{
os: "linux",
arch: "x64",
abi: "musl",
},
{
os: "linux",
arch: "x64",
abi: "musl",
avx2: false,
},
{
os: "darwin",
arch: "arm64",
},
{
os: "darwin",
arch: "x64",
},
{
os: "darwin",
arch: "x64",
avx2: false,
},
{
os: "win32",
arch: "x64",
},
{
os: "win32",
arch: "x64",
avx2: false,
},
]
const targets = singleFlag
? allTargets.filter((item) => {
if (item.os !== process.platform || item.arch !== process.arch) {
return false
}
// When building for the current platform, prefer a single native binary by default.
// Baseline binaries require additional Bun artifacts and can be flaky to download.
if (item.avx2 === false) {
return baselineFlag
}
// also skip abi-specific builds for the same reason
if (item.abi !== undefined) {
return false
}
return true
})
: allTargets
await $`rm -rf dist`
const binaries: Record<string, string> = {}
if (!skipInstall) {
await $`bun install --os="*" --cpu="*" @opentui/core@${pkg.dependencies["@opentui/core"]}`
await $`bun install --os="*" --cpu="*" @parcel/watcher@${pkg.dependencies["@parcel/watcher"]}`
}
for (const item of targets) {
const name = [
pkg.name,
// changing to win32 flags npm for some reason
item.os === "win32" ? "windows" : item.os,
item.arch,
item.avx2 === false ? "baseline" : undefined,
item.abi === undefined ? undefined : item.abi,
]
.filter(Boolean)
.join("-")
console.log(`building ${name}`)
await $`mkdir -p dist/${name}/bin`
const parserWorker = fs.realpathSync(path.resolve(dir, "./node_modules/@opentui/core/parser.worker.js"))
const workerPath = "./src/cli/cmd/tui/worker.ts"
// Use platform-specific bunfs root path based on target OS
const bunfsRoot = item.os === "win32" ? "B:/~BUN/root/" : "/$bunfs/root/"
const workerRelativePath = path.relative(dir, parserWorker).replaceAll("\\", "/")
await Bun.build({
conditions: ["browser"],
tsconfig: "./tsconfig.json",
plugins: [solidPlugin],
sourcemap: "external",
compile: {
autoloadBunfig: false,
autoloadDotenv: false,
//@ts-ignore (bun types aren't up to date)
autoloadTsconfig: true,
autoloadPackageJson: true,
target: name.replace(pkg.name, "bun") as any,
outfile: `dist/${name}/bin/opencode`,
execArgv: [`--user-agent=opencode/${Script.version}`, "--use-system-ca", "--"],
windows: {},
},
entrypoints: ["./src/index.ts", parserWorker, workerPath],
define: {
OPENCODE_VERSION: `'${Script.version}'`,
OTUI_TREE_SITTER_WORKER_PATH: bunfsRoot + workerRelativePath,
OPENCODE_WORKER_PATH: workerPath,
OPENCODE_CHANNEL: `'${Script.channel}'`,
OPENCODE_LIBC: item.os === "linux" ? `'${item.abi ?? "glibc"}'` : "",
},
})
await $`rm -rf ./dist/${name}/bin/tui`
await Bun.file(`dist/${name}/package.json`).write(
JSON.stringify(
{
name,
version: Script.version,
os: [item.os],
cpu: [item.arch],
},
null,
2,
),
)
binaries[name] = Script.version
}
export { binaries }