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STDebugKitModuleSlowAnimations.m
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99 lines (81 loc) · 3.28 KB
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//
// STDebugKitModuleSlowAnimations.m
// STDebugKit
//
// Created by Thomas Dupont on 09/09/13.
/***********************************************************************************
*
* Copyright (c) 2013 Thomas Dupont
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON INFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
***********************************************************************************/
#import "STDebugKitModuleSlowAnimations.h"
#import "STDebugKit_private.h"
#import <QuartzCore/QuartzCore.h>
@interface STDebugKitModuleSlowAnimations ()
@property (nonatomic, strong) UISwitch* speedSwitch;
@end
@implementation STDebugKitModuleSlowAnimations
#ifdef STDebugKitModuleSlowAnimationsEnabled
+ (void)load
{
STDebugTool* tool = [STDebugTool debugToolNamed:@"Slow Animations" viewControllerClass:[self class]];
#ifdef STDebugKitModuleSlowAnimationsOrder
tool.order = STDebugKitModuleSlowAnimationsOrder;
#else
tool.order = 999;
#endif
[STDebugKit addGlobalDebugTool:tool];
}
#endif
- (void)viewDidLoad
{
[super viewDidLoad];
#ifdef __IPHONE_7_0
if ([self respondsToSelector:@selector(setEdgesForExtendedLayout:)])
{
self.edgesForExtendedLayout = UIRectEdgeNone;
}
#endif
[self.view setBackgroundColor:[UIColor whiteColor]];
self.title = @"Slow Animations";
self.speedSwitch = [[UISwitch alloc] init];
[self.speedSwitch addTarget:self action:@selector(handleSwitchChange:) forControlEvents:UIControlEventValueChanged];
[self.speedSwitch setCenter:CGPointMake(self.view.bounds.size.width / 2.0, 30)];
[self.speedSwitch setAutoresizingMask:(UIViewAutoresizingFlexibleLeftMargin|UIViewAutoresizingFlexibleRightMargin)];
[self.view addSubview:self.speedSwitch];
CGFloat speed = [[[[[UIApplication sharedApplication] windows] objectAtIndex:0] layer] speed];
[self.speedSwitch setOn:(speed != 1.0)];
}
- (void)handleSwitchChange:(UISwitch*)s
{
BOOL enableSlowAnimations = self.speedSwitch.isOn;
if (enableSlowAnimations)
{
[[STDebugKit sharedDebugKit] hideDebugKitWithCompletion:^{
[[[[[UIApplication sharedApplication] windows] objectAtIndex:0] layer] setSpeed:0.1f];
}];
}
else
{
[[[[[UIApplication sharedApplication] windows] objectAtIndex:0] layer] setSpeed:1.0f];
}
}
@end