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Copy pathtest_linux.c
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50 lines (40 loc) · 1.58 KB
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#include "MultiTimer.h"
#include <stdio.h>
#include <unistd.h>
#include <sys/time.h>
// Platform-specific function to get current ticks (milliseconds)
uint64_t getPlatformTicks() {
struct timeval now;
gettimeofday(&now, NULL);
return now.tv_sec * 1000LL + now.tv_usec / 1000;
}
// Callback functions for the timers
void timerCallback1(MultiTimer* timer, void* userData) {
printf("Timer 1 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 500, timerCallback1, NULL); // Restart timer
}
void timerCallback2(MultiTimer* timer, void* userData) {
printf("Timer 2 fired at %lu ms\n", getPlatformTicks());
multiTimerStart(timer, 1000, timerCallback2, NULL); // Restart timer
}
void timerCallback3(MultiTimer* timer, void* userData) {
printf("Timer 3 (one-shot) fired at %lu ms\n", getPlatformTicks());
}
void timerCallback4(MultiTimer* timer, void* userData) {
printf("Timer 4 is stopping Timer 1 at %lu ms\n", getPlatformTicks());
multiTimerStop((MultiTimer*)userData);
}
int main() {
multiTimerInstall(getPlatformTicks);
MultiTimer timer1, timer2, timer3, timer4;
multiTimerStart(&timer1, 500, timerCallback1, NULL); // 500 ms repeating
multiTimerStart(&timer2, 1000, timerCallback2, NULL); // 1000 ms repeating
multiTimerStart(&timer3, 2000, timerCallback3, NULL); // 2000 ms one-shot
multiTimerStart(&timer4, 3000, timerCallback4, &timer1); // 3000 ms, stops timer1
// Main loop to simulate time passage and process timers
while (1) {
multiTimerYield();
usleep(1000); // Sleep for 1 ms
}
return 0;
}