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transformchunk9
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Commits on Mar 26, 2018
add 9-slicing to the transform chunk
guycalledfrank
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e145892
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concat all transform chunks
guycalledfrank
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94b077f
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Commits on Mar 19, 2018
removed some unused vars from src/graphics/device.js (#1123)
Tatsujinichi
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willeastcott
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4274259
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Commits on Mar 12, 2018
Support for webglcontextlost (#1119)
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willeastcott
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c5bc1b7
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Commits on Feb 22, 2018
[FIX] documentation links in pc.StencilParameters (#1085)
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daredevildave
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willeastcott
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d7ef16e
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Commits on Feb 20, 2018
Local space skinning (#1097)
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guycalledfrank
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willeastcott
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fd477a1
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Commits on Feb 13, 2018
Fix iOS after recent shader chunk changes
guycalledfrank
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ebb5cfb
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Commits on Feb 7, 2018
Added missing var declaration
willeastcott
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0e1f59b
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Support map and vertex color modulation (#1080)
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guycalledfrank
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willeastcott
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0e9b8cc
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Commits on Feb 6, 2018
Merge pull request #1034 from playcanvas/feature/sprites
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vkalpias
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44ebcc9
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Commits on Feb 2, 2018
fix sphere maps (#1079)
guycalledfrank
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willeastcott
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cb79700
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Commits on Jan 23, 2018
Remove @author tags from docs. Almost nobody ever used this and it's fairly useless.
willeastcott
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7292b84
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Commits on Dec 20, 2017
Merge branch 'master' into feature/sprites
vkalpias
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c9c220e
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Commits on Dec 9, 2017
Add pc.Texture#flipY (#1051)
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willeastcott
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d71de2d
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Commits on Dec 4, 2017
Batching PR improvements (#1049)
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guycalledfrank
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057d40c
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Commits on Nov 30, 2017
Merge branch 'master' into feature/sprites
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daredevildave
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dd54e00
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Add pixelSnap property to pc.StandardMaterial
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daredevildave
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5199b85
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Commits on Nov 27, 2017
two sided lighting (#1043)
guycalledfrank
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66345e5
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Commits on Nov 8, 2017
Merge pull request #1028 from guycalledfrank/batching
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guycalledfrank
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a61ea23
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Commits on Oct 31, 2017
Fix typo in comment. (#1033)
H1Gdev
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willeastcott
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2d1c71a
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Commits on Oct 30, 2017
Fix typo in comment. (#1032)
H1Gdev
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willeastcott
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495a517
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improve splitting by parameters in prepare(), add more docs, support elements
guycalledfrank
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58c82a0
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Commits on Oct 26, 2017
Rename ELEMENTTYPE_ enum to TYPE_ (#1030)
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willeastcott
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4a28b63
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Commits on Oct 25, 2017
corrections
guycalledfrank
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8350913
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Commits on Oct 24, 2017
improve and fix high level api
guycalledfrank
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bfc9ffd
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Commits on Oct 23, 2017
improve collectAttribs; allow chunks in shadow shaders; allow custom uniforms in shadow shaders; parameters have now passFlags to determine in which passes they're used
guycalledfrank
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9a446ea
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Commits on Oct 19, 2017
Merge pull request #927 from H1Gdev/texture
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guycalledfrank
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5ca25ae
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Commits on Oct 18, 2017
Remove unnecessary escape in regular expression. (#1011)
H1Gdev
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willeastcott
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99ee814
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Small improvements to index buffer/texture loader (#1013)
guycalledfrank
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913493e
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Commits on Oct 13, 2017
Remove some runtime allocations (#1020)
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guycalledfrank
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e06757b
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Commits on Sep 21, 2017
jshint-related fixes (#1008)
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willeastcott
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2f49fd8
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Commits on Sep 20, 2017
Fix issue with creating skinned meshes (#999)
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whydoidoit
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willeastcott
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cbc3180
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Commits on Aug 15, 2017
fix browser color-correcting images
guycalledfrank
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eafce29
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Commits on Aug 9, 2017
Support different font atlas parameters
daredevildave
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3203f42
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Commits on Aug 3, 2017
Added 'intensity' value to font data to boost value read from SDF
daredevildave
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2cc49fb
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