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Commits on Dec 9, 2017
Add pc.Texture#flipY (#1051)
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willeastcott
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d71de2d
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Commits on Dec 4, 2017
Batching PR improvements (#1049)
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guycalledfrank
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057d40c
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Commits on Nov 27, 2017
two sided lighting (#1043)
guycalledfrank
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66345e5
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Commits on Nov 8, 2017
Merge pull request #1028 from guycalledfrank/batching
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guycalledfrank
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a61ea23
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Commits on Oct 31, 2017
Fix typo in comment. (#1033)
H1Gdev
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willeastcott
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2d1c71a
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Commits on Oct 30, 2017
Fix typo in comment. (#1032)
H1Gdev
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willeastcott
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495a517
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improve splitting by parameters in prepare(), add more docs, support elements
guycalledfrank
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58c82a0
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Commits on Oct 26, 2017
Rename ELEMENTTYPE_ enum to TYPE_ (#1030)
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willeastcott
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4a28b63
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Commits on Oct 25, 2017
corrections
guycalledfrank
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8350913
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Commits on Oct 24, 2017
improve and fix high level api
guycalledfrank
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bfc9ffd
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Commits on Oct 23, 2017
improve collectAttribs; allow chunks in shadow shaders; allow custom uniforms in shadow shaders; parameters have now passFlags to determine in which passes they're used
guycalledfrank
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9a446ea
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Commits on Oct 19, 2017
Merge pull request #927 from H1Gdev/texture
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guycalledfrank
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5ca25ae
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Commits on Oct 18, 2017
Remove unnecessary escape in regular expression. (#1011)
H1Gdev
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willeastcott
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99ee814
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Small improvements to index buffer/texture loader (#1013)
guycalledfrank
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913493e
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Commits on Oct 13, 2017
Remove some runtime allocations (#1020)
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guycalledfrank
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e06757b
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Commits on Sep 21, 2017
jshint-related fixes (#1008)
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willeastcott
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2f49fd8
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Commits on Sep 20, 2017
Fix issue with creating skinned meshes (#999)
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whydoidoit
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willeastcott
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cbc3180
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Commits on Aug 15, 2017
fix browser color-correcting images
guycalledfrank
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eafce29
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Commits on Aug 9, 2017
Support different font atlas parameters
daredevildave
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3203f42
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Commits on Aug 3, 2017
Added 'intensity' value to font data to boost value read from SDF
daredevildave
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2cc49fb
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Fix for WebGL1
daredevildave
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fd68729
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Commits on Aug 2, 2017
Update msdf shader to work better at various sizes.
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daredevildave
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3b41bdd
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Commits on Jul 13, 2017
fix heightmap without normals (#963)
guycalledfrank
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fcf469b
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Commits on Jul 12, 2017
move onVertexBufferDeleted to destroy() functions (#960)
guycalledfrank
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21ed3bc
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Fix deleting morphing buffer at runtime (#959)
guycalledfrank
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22f3cbb
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Commits on Jun 22, 2017
Fix debug checks when copying render targets (#951)
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guycalledfrank
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936dd33
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Commits on Jun 14, 2017
Render target copying (v2) (#947)
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guycalledfrank
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0b8232a
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Commits on May 10, 2017
Revert "RenderTarget contents copying (#929)" (#930)
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Maksims
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9ecd55a
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RenderTarget contents copying (#929)
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guycalledfrank
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03f1b1c
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Commits on May 9, 2017
Fix typo in comment. (#926)
H1Gdev
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willeastcott
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8484a6c
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Commits on May 5, 2017
Small refactor in Texture.setSource method.
H1Gdev
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e76619d
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Commits on May 3, 2017
fix render target switching during prefiltering and particle init (#922)
guycalledfrank
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1b90bd6
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Commits on Apr 27, 2017
Fix RT used as a texture bug detection (#919)
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guycalledfrank
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aec1a78
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reset active RT after resolve (#918)
guycalledfrank
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22a6c98
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Commits on Apr 24, 2017
Merge branch 'master' of ssh://github.com/playcanvas/engine
daredevildave
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9993ff8
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