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Commits on Feb 20, 2018
Local space skinning (#1097)
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guycalledfrank
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willeastcott
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fd477a1
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Commits on Feb 13, 2018
Fix iOS after recent shader chunk changes
guycalledfrank
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ebb5cfb
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Commits on Feb 7, 2018
Added missing var declaration
willeastcott
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0e1f59b
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Support map and vertex color modulation (#1080)
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Commits on Feb 6, 2018
Merge pull request #1034 from playcanvas/feature/sprites
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vkalpias
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Commits on Feb 2, 2018
fix sphere maps (#1079)
guycalledfrank
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willeastcott
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cb79700
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Commits on Dec 20, 2017
Merge branch 'master' into feature/sprites
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Commits on Dec 4, 2017
Batching PR improvements (#1049)
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guycalledfrank
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057d40c
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Commits on Nov 30, 2017
Merge branch 'master' into feature/sprites
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Add pixelSnap property to pc.StandardMaterial
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Commits on Nov 27, 2017
two sided lighting (#1043)
guycalledfrank
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66345e5
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Commits on Oct 30, 2017
improve splitting by parameters in prepare(), add more docs, support elements
guycalledfrank
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58c82a0
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Commits on Oct 25, 2017
corrections
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8350913
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Commits on Oct 24, 2017
improve and fix high level api
guycalledfrank
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bfc9ffd
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Commits on Oct 23, 2017
improve collectAttribs; allow chunks in shadow shaders; allow custom uniforms in shadow shaders; parameters have now passFlags to determine in which passes they're used
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Commits on Sep 21, 2017
jshint-related fixes (#1008)
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Commits on Aug 9, 2017
Support different font atlas parameters
daredevildave
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3203f42
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Commits on Aug 3, 2017
Added 'intensity' value to font data to boost value read from SDF
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Fix for WebGL1
daredevildave
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fd68729
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Commits on Aug 2, 2017
Update msdf shader to work better at various sizes.
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Commits on Jul 13, 2017
fix heightmap without normals (#963)
guycalledfrank
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fcf469b
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Commits on Jun 14, 2017
Render target copying (v2) (#947)
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guycalledfrank
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Commits on Apr 24, 2017
Merge branch 'master' of ssh://github.com/playcanvas/engine
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[FIX] Update msdf.frag to work with WebGL 2
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2108005
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Commits on Apr 20, 2017
Emulate slope-scaled depth bias on WebGL 1 (#913)
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guycalledfrank
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Maksims
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159f426
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Improve HDR rendering (#912)
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guycalledfrank
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Maksims
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e233e62
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Commits on Apr 18, 2017
fix particles not working with ortho projection (#911)
guycalledfrank
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Maksims
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6c567a9
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Commits on Apr 7, 2017
Fix direct light clipping after the far plane (#907)
guycalledfrank
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bc9b63e
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New WebGL 2.0 PCF shadows (and some general shadows refactor) (#892)
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guycalledfrank
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Maksims
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Commits on Mar 28, 2017
fix @class doc on programlib for particle
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Commits on Mar 9, 2017
Various fixes and debug things from the WebGL2 demo (#879)
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c84b497
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Commits on Mar 8, 2017
WebGL2 alpha to coverage (#875)
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guycalledfrank
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Maksims
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f30cf68
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Commits on Mar 7, 2017
README example to be full html file, and get rid off tabs all around
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Commits on Feb 22, 2017
Merge pull request #855 from guycalledfrank/w2demotf
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Maksims
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replace more webgl1 texture sampling functions with webgl2
guycalledfrank
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0021fd8
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