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Commits on Apr 22, 2021
remove circular dependencies (#3071)
mvaligursky
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0138b4d
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Commits on Apr 21, 2021
Clustered lights - Version 1 (No Specular, No shadows, No area lights) (#2990)
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0bc0493
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Commits on Apr 8, 2021
Post-effects can be applied on camera with render target (#3069)
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mvaligursky
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0a0fb7a
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Commits on Apr 7, 2021
[Fix] RenderAction is reset when being reused, fixes issue with non-existing lights exception (#3066)
mvaligursky
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096c356
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Commits on Mar 31, 2021
Improve Mesh class description docs (#3051)
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willeastcott
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36da8a8
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Fix for crash: unbind (texture) asset references when material is destroyed (#3048)
raytranuk
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486e450
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Commits on Mar 30, 2021
Prefer triple to double equals (#3044)
willeastcott
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ae36976
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Make JSDoc sentence format consistent (#3045)
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willeastcott
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6b3d56d
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Commits on Mar 29, 2021
MorphTarget - exposed name and defaultWeight as a public property (#3039)
mvaligursky
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d89373c
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Spacing consistency fixes (#3040)
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willeastcott
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a596c8b
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Prefer const over let (#3034)
willeastcott
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50364ad
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Remove all redundant constructors (#3032)
willeastcott
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ccdc6c6
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Switch from preprocessor to rollup-plugin-jscc (#3029)
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willeastcott
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263f2bd
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Commits on Mar 28, 2021
Update all calls of vector scale to mulScalar (#3021)
willeastcott
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c5216db
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Commits on Mar 26, 2021
[Fix] don’t skip directional shadow rendering it first layer is disabled (#3012)
mvaligursky
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458c470
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Commits on Mar 19, 2021
Private API app.renderDepthTexture to display depth buffer on the screen (#2992)
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mvaligursky
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192a6e8
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[Fix] Improved compatibility with older projects that use render target on a layer (#2991)
mvaligursky
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71499af
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Make area lights public (#2977)
raytranuk
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44ce4b1
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Commits on Mar 17, 2021
[Fix] Small code order changes to fix shadowmap camera setup (#2975)
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mvaligursky
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e655fc7
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Commits on Mar 15, 2021
[Fix] Fix engine crash by recent PR merge (#2970)
mvaligursky
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b974411
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[Fix] camera stack does not propagate to cameras with different viewport (#2939)
mvaligursky
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810c749
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Shadow culling and rendering refactor (#2936)
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mvaligursky
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willeastcott
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716ffb2
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pc.createMesh reimplemented using Mesh API (#2966)
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mvaligursky
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bb72a80
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Commits on Mar 13, 2021
Added private renderWireSphere function (#2961)
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mvaligursky
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slimbuck
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828ea76
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Commits on Mar 11, 2021
[Fix] Small refactor of Application. renderWireCube (#2954)
mvaligursky
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80ea278
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Commits on Mar 10, 2021
Render component is sharing and properly releasing skin instances (#2912)
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mvaligursky
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1630dcf
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Commits on Feb 24, 2021
prevent the use of cubemap rotation when a cubemap or prefiltered cubemap is specified (#2913)
raytranuk
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3f0d8bf
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Commits on Feb 23, 2021
[Fix] Picker works with sprites that use alpha testing (#2906)
mvaligursky
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bcfa249
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Added standard material sample of texture based alpha testing (#2900)
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mvaligursky
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willeastcott
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555b275
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Commits on Feb 22, 2021
[Fix] Updated handling of ovrride clear settings on the layer (#2899)
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mvaligursky
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willeastcott
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5eea2fe
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small cleanups (#2897)
mvaligursky
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ed58946
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Commits on Feb 21, 2021
[FIX] Fix various function declarations (#2895)
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willeastcott
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8ef9152
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Commits on Feb 19, 2021
changing affectDynamic updates lighting (#2894)
mvaligursky
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202f61b
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Refactor of post-effects to integrate better with RenderActions and LayerComposition (#2882)
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mvaligursky
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4db1186
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[Fix] Removed duplicate destructor in the scene (#2888)
mvaligursky
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760cf4b
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