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engine
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framework
components
collision
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Commits on Apr 22, 2021
Collision component support of Meshes specified using Render instead of Model (#2995)
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mvaligursky
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vkalpias
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5782fd2
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Commits on Mar 29, 2021
Spacing consistency fixes (#3040)
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willeastcott
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a596c8b
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Remove all redundant constructors (#3032)
willeastcott
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ccdc6c6
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Switch from preprocessor to rollup-plugin-jscc (#3029)
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willeastcott
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263f2bd
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Commits on Mar 26, 2021
[Fix] Fixed stride when reading mesh to create a collision mesh (#3018)
mvaligursky
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ed8af50
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[Fix] Fixed position stream use from Model when Ammo collision is created (#3011)
mvaligursky
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d2164a0
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Commits on Mar 2, 2021
[FIX] Prevent rigid body from being removed from the dynamics world twice (#2931)
LeXXik
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1263c90
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Commits on Feb 26, 2021
Docs fix: Fixed type on pc.Collision.asset as it can be a number or pc.Asset (#2915)
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82f8764
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Commits on Feb 16, 2021
Remove "pc." from API docs (#2876)
vkalpias
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3864976
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Commits on Jan 16, 2021
Rename some graphics files (#2743)
willeastcott
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0df4d44
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Commits on Jan 9, 2021
Conversion of classes extending from EventHandler to ES6 (#2688)
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mvaligursky
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willeastcott
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781de09
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Commits on Jan 3, 2021
Migrate all ComponentData classes to ES6 (#2670)
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willeastcott
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d4726d9
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Commits on Oct 26, 2020
Correctly unhook model asset from collision component (#2498)
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willeastcott
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7ef5c03
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Commits on Aug 4, 2020
[FIX] Spelling mistakes (#2333)
willeastcott
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1db4031
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Commits on Jul 14, 2020
Remove type function (#2273)
willeastcott
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6e5c90b
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Commits on Jun 29, 2020
Remove unused description property from component systems (#2212)
willeastcott
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9240a8f
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Commits on Jun 19, 2020
Port PlayCanvas to ES6 modules and rollup.js (#2166)
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willeastcott
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a85aeed
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Commits on Jun 6, 2020
[FIX] Triggers on scaled entities now work again (#2140)
willeastcott
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0dec582
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Commits on May 19, 2020
Physics engine optimizations (#1997)
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willeastcott
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a273ce1
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Commits on Jan 18, 2020
[DOCS] Switch JSDoc comment blocks from HTML to Markdown (#1829)
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willeastcott
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6923c43
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Commits on Jan 17, 2020
[DOCS] Use eslint-plugin-jsdoc to improve JSDoc comments (#1822)
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willeastcott
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14a873d
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Commits on Dec 22, 2019
[FIX] Remove child compound trimesh to avoid memory leak (#1787)
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Maksims
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willeastcott
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f0bd488
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Commits on Dec 16, 2019
[FIX] Compound collision component initialized wrong (#1783)
Maksims
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willeastcott
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2ee836b
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[FIX] Check if Ammo is defined (#1782)
Maksims
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willeastcott
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6e244d3
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[FIX] Compound collision shape due to ammo API change (#1781)
Maksims
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willeastcott
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d7713e4
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Commits on Nov 27, 2019
Merge branch 'master' of https://github.com/playcanvas/engine
willeastcott
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17696a0
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[DOCS] Expose compound shape type.
willeastcott
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36cb26b
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Commits on Nov 26, 2019
Compound Collision Shapes (#1752)
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Maksims
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willeastcott
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215e907
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Commits on Nov 18, 2019
[FIX] Lint errors
willeastcott
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f4e5337
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[FIX] Free objects allocated via the ammo.js API (#1749)
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Maksims
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willeastcott
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d51aca5
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Commits on Sep 11, 2019
Add new collision type: cone. (#1691)
mast4461
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willeastcott
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62fed6f
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Commits on Sep 7, 2019
Make extends JSDoc tag consistent (after name tag)
willeastcott
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26a2fa8
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Commits on Dec 6, 2018
ComponentSystem doesn't fire events, it directly calls subscribers (#1449)
e-strokov
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daredevildave
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d27a44b
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Commits on Oct 9, 2018
Do not create a GUID in the pc.Entity constructor unless it's requested in pc.Entity#getGuid(). Fixes duplicate creation of GUIDS when a scene is loaded
vkalpias
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3646337
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Commits on Oct 8, 2018
Convert store getter to a simple property. (#1392)
willeastcott
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3cc2a43
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