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Commits on Apr 22, 2021
Collision component support of Meshes specified using Render instead of Model (#2995)
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mvaligursky
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vkalpias
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5782fd2
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remove circular dependencies (#3071)
mvaligursky
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0138b4d
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Improve WebGL context creation (#3111)
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willeastcott
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14e649a
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Commits on Apr 21, 2021
Clustered lights - Version 1 (No Specular, No shadows, No area lights) (#2990)
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3 people
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0bc0493
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[FIX] Unsubscribe in event handler (#3109)
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4 people
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cc285af
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Commits on Apr 20, 2021
WebXR ES6 changes (#3105)
Maksims
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add8b9f
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Moved .fill for type arrays to separate file (#3104)
mvaligursky
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c799e51
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Array.fill and TypedArray.fill polyfills (#3103)
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mvaligursky
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d96ba3e
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fix reproject error (#3102)
slimbuck
authored
fdb35f0
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Commits on Apr 19, 2021
Implementation of floor / ceil / round / min / max functions for Vec2/3/4 (#3098)
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mvaligursky
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willeastcott
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ec1cda6
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Implementation of set.equals (#3097)
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mvaligursky
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fc4dace
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Commits on Apr 15, 2021
Support glTF morph target animations which control multiple mesh instances (#3094)
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ellthompson
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da710ce
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Commits on Apr 13, 2021
consider webgl1 (#3086)
slimbuck
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bbc2326
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Commits on Apr 12, 2021
Attempt to fix autocomplete (#3084)
vkalpias
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fb91c20
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fix webgl error - cubemap resources set directly (#3083)
raytranuk
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2cb1d5e
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fix material asset unload and reload (#3074)
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raytranuk
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677e1f6
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Fixing lint error (#3081)
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yaustar
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Steven Yau
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038154c
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Updated docs for pc.SpriteComponent.spriteAsset to allow for pc.Asset or Number (#3080)
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a911f3d
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Added typing information for `pc.Asset`'s `type` property (#3078)
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TheJonRobinson
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5041f06
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Commits on Apr 8, 2021
Post-effects can be applied on camera with render target (#3069)
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mvaligursky
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0a0fb7a
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Commits on Apr 7, 2021
Template JS docs now public (#3035)
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yaustar
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steveny-sc
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ae65759
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query max msaa samples (#3067)
slimbuck
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617f922
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[FIX] Corrected BODYTYPE_KINEMATIC documentation (#3064)
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a10db84
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Add support for a few more ktx pixel formats (#3059)
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slimbuck
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b6abc10
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[Fix] RenderAction is reset when being reused, fixes issue with non-existing lights exception (#3066)
mvaligursky
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096c356
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Commits on Apr 1, 2021
[FIX] Fix previous refactor of platform API (#3057)
willeastcott
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02b66fb
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Commits on Mar 31, 2021
Improve Mesh class description docs (#3051)
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willeastcott
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36da8a8
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Fix for crash: unbind (texture) asset references when material is destroyed (#3048)
raytranuk
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486e450
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Commits on Mar 30, 2021
Prefer triple to double equals (#3044)
willeastcott
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ae36976
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Migrate resources codebase to let and const (#3046)
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willeastcott
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95b1ff7
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Make JSDoc sentence format consistent (#3045)
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willeastcott
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6b3d56d
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Commits on Mar 29, 2021
MorphTarget - exposed name and defaultWeight as a public property (#3039)
mvaligursky
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d89373c
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Fixes 3026 (#3042)
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yaustar
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steveny-sc
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45626c6
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Spacing consistency fixes (#3040)
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willeastcott
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a596c8b
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[FIX] Remove pc namespace from anim API constants (#3038)
willeastcott
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c51e3ae
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