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layout-groups
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Commits on Apr 23, 2018
Merge branch 'master' into layout-groups
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yayhi
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Move constants to dedicated file
yayhi
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f28b3a9
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Commits on Apr 19, 2018
More script tests
vkalpias
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f6f2e1d
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Do not call postInitialize on scripts that were added to the script registry later if the scripts were disabled in 'initialize'
vkalpias
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e6b1c12
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Fix initiliaze and postInitialize not being called when script instances where enabled or when a script component was enabled, Fix script attributes not being initialized for disabled entities or s…
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Commits on Apr 17, 2018
Tidy up some code, add additional comments
yayhi
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f91df67
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Commits on Apr 13, 2018
Write to localPosition rather than raw x/y properties
yayhi
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dd94089
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Separate reverse property into reverseX and reverseY
yayhi
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Commits on Apr 11, 2018
Modify LayoutCalculator to write to calculatedWidth/Height
yayhi
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f615703
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Commits on Apr 10, 2018
Implement remaining layout calculation logic
yayhi
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e107f0a
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Commits on Mar 23, 2018
Add initial implementation of LayoutCalculator
yayhi
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4301ad6
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Commits on Mar 15, 2018
Implement text wrapping (#1131)
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yayhi
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daredevildave
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Commits on Dec 15, 2015
update tests
Maksims Mihejevs
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303f0e2
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Commits on May 8, 2015
Cleaning up engine from live link and designer references
vkalpias
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b35cb39
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Commits on Sep 5, 2014
Backout revert of synchronous clone branch, Fix skybox component to use images instead of textures
vkalpias
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08ed75b
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Temporarily backing out synchronous-clone until we fix the skybox bug
vkalpias
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7e4dbd5
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Commits on Jul 22, 2014
All components that load resources now first try to load them synchronously from the cache
vkalpias
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5c9cdf4
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Try to load scripts from the cache for a script component before trying to load them asynchronously so that script instances are ready right after calling entity.clone()
vkalpias
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081ad34
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Commits on Jul 7, 2014
Convert 'vector' script attributes to pc.Vec3, Added relevant tests, Fixed issue where the type of the old value passed in onAttributeChanged was not correct the first time
vkalpias
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096c8ba
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Commits on May 23, 2014
Call Component#onEnable after a component is initialized
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vkalpias
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08db268
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Commits on May 22, 2014
Added more tests for scripts
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vkalpias
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9d52e93
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Commits on May 21, 2014
Destroying a script component will now first call onDisable on all script instances before calling destroy.
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vkalpias
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2ce20fd
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When an entity is destroyed it will now first disable all of its components.
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vkalpias
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71a2573
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[FIX] All component tests now pass
vkalpias
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44b9a31
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Commits on May 9, 2014
[FIX] Bug where entities more than 2 levels deep would not get disabled / enabled correctly on load and on reparenting
vkalpias
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dbfca12
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Commits on Mar 28, 2014
[FIX] All tests now pass
daredevildave
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2592b04
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Commits on Nov 18, 2013
Added missing files
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vkalpias
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281fd56
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Updated tests to use the new format
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vkalpias
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cb388cb
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Commits on Oct 31, 2013
Re-order script loading so that all urls for one component are loaded at the same time
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daredevildave
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d17106e
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Commits on Jul 9, 2013
Fix framework/component tests
daredevildave
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96dc33f
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Commits on Feb 4, 2013
first pass at Entity.clone
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daredevildave
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3089d36
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Commits on Dec 20, 2012
Replace event methods .bind()/.unbind() with .on()/.off()
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daredevildave
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Commits on Nov 16, 2012
pc.event.bind() and pc.event.unbind() now take an optional scope parameter to use as 'this' when firing.
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daredevildave
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Commits on Nov 2, 2012
First pass new ComponentSystem
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daredevildave
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Commits on Oct 7, 2012
Added a few tests for GraphNode
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