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Commits on Mar 30, 2018
Merge branch 'layers'
vkalpias
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12adba6
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Commits on Mar 28, 2018
make 9-slicing work with texture atlases
Arthur Rahteenko
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47062b2
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fix uv flipping
Arthur Rahteenko
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a1660bf
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make Tiled slicing mode work without mipmaps=false
Arthur Rahteenko
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1a848b8
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Push uv9Slice.vert
vkalpias
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e2f6d2b
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Commits on Mar 26, 2018
add 9-slicing to the transform chunk
guycalledfrank
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e145892
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concat all transform chunks
guycalledfrank
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94b077f
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Commits on Feb 21, 2018
resolve merge
guycalledfrank
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9c1f7ca
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Commits on Feb 20, 2018
Local space skinning (#1097)
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guycalledfrank
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willeastcott
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fd477a1
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Commits on Feb 15, 2018
resolve merge
guycalledfrank
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d3718d1
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Commits on Feb 13, 2018
Fix iOS after recent shader chunk changes
guycalledfrank
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ebb5cfb
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fix ios
guycalledfrank
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d181ee3
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Commits on Feb 7, 2018
Support map and vertex color modulation (#1080)
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guycalledfrank
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willeastcott
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0e9b8cc
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resolve merge
guycalledfrank
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274631f
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Commits on Feb 6, 2018
Merge pull request #1034 from playcanvas/feature/sprites
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vkalpias
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44ebcc9
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Commits on Feb 5, 2018
resolve merge
guycalledfrank
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53cdd0c
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Commits on Feb 2, 2018
fix sphere maps (#1079)
guycalledfrank
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willeastcott
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cb79700
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Commits on Jan 29, 2018
fix PCF5x5 code producing weird out of bounds values
guycalledfrank
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4e2bf57
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Commits on Jan 25, 2018
make GL1 and GL2 depth values match; added screenDepthPS chunk - use it for platform-independent depth values
guycalledfrank
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9a3b2fa
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Commits on Jan 19, 2018
magically copy depth from backbuffer on WebGL2 instead of rendering. Add forgotten calls to onPostRenderOpaque/Transparent
guycalledfrank
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818ed2a
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Commits on Nov 30, 2017
Merge branch 'master' into feature/sprites
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daredevildave
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dd54e00
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Add pixelSnap property to pc.StandardMaterial
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daredevildave
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5199b85
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Commits on Nov 27, 2017
two sided lighting (#1043)
guycalledfrank
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66345e5
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Commits on Oct 30, 2017
improve splitting by parameters in prepare(), add more docs, support elements
guycalledfrank
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58c82a0
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Commits on Oct 25, 2017
corrections
guycalledfrank
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8350913
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Commits on Oct 24, 2017
improve and fix high level api
guycalledfrank
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bfc9ffd
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Commits on Aug 9, 2017
Support different font atlas parameters
daredevildave
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3203f42
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Commits on Aug 3, 2017
Added 'intensity' value to font data to boost value read from SDF
daredevildave
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2cc49fb
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Fix for WebGL1
daredevildave
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fd68729
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Commits on Aug 2, 2017
Update msdf shader to work better at various sizes.
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daredevildave
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3b41bdd
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Commits on Jun 14, 2017
Render target copying (v2) (#947)
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guycalledfrank
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0b8232a
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Commits on Apr 24, 2017
Merge branch 'master' of ssh://github.com/playcanvas/engine
daredevildave
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9993ff8
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[FIX] Update msdf.frag to work with WebGL 2
daredevildave
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2108005
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Commits on Apr 20, 2017
Emulate slope-scaled depth bias on WebGL 1 (#913)
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guycalledfrank
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Maksims
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159f426
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Improve HDR rendering (#912)
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guycalledfrank
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Maksims
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e233e62
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