forked from playcanvas/engine
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtext-localization.html
More file actions
161 lines (143 loc) · 4.85 KB
/
Copy pathtext-localization.html
File metadata and controls
161 lines (143 loc) · 4.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
<!DOCTYPE html>
<html>
<head>
<title>PlayCanvas Text Localization</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
<script src="../../build/playcanvas.js"></script>
<script src="../../build/playcanvas-extras.js"></script>
<style>
body {
margin: 0;
overflow-y: hidden;
}
</style>
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
var canvas = document.getElementById("application-canvas");
// Create the application and start the update loop
var app = new pc.Application(canvas, {
mouse: new pc.Mouse(document.body),
touch: new pc.TouchDevice(document.body),
elementInput: new pc.ElementInput(canvas)
});
app.start();
app.i18n.addData({
header: {
version: 1
},
data: [{
info: {
locale: 'en-US'
},
messages: {
"HELLO": "Hi"
}
}, {
info: {
locale: 'fr-FR'
},
messages: {
"HELLO": "Salut"
}
}, {
info: {
locale: 'es-ES'
},
messages: {
"HELLO": "Hola"
}
}]
});
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
window.addEventListener("resize", function () {
app.resizeCanvas(canvas.width, canvas.height);
});
var miniStats = new pcx.MiniStats(app);
// Create a camera
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0, 0, 0)
});
app.root.addChild(camera);
// Create a 2D screen
var screen = new pc.Entity();
screen.addComponent("screen", {
referenceResolution: new pc.Vec2(1280, 720),
scaleBlend: 0.5,
scaleMode: pc.SCALEMODE_BLEND,
screenSpace: true
});
app.root.addChild(screen);
// Create a basic text element
var text = new pc.Entity();
text.addComponent("element", {
anchor: [0.5, 0.5, 0.5, 0.5],
autoWidth: false,
fontSize: 128,
pivot: [0.5, 0.5],
key: "HELLO",
type: pc.ELEMENTTYPE_TEXT,
width: 640
});
screen.addChild(text);
function createButton(labelText, x, y) {
// Create a simple button
var button = new pc.Entity();
button.addComponent("button", {
imageEntity: button
});
button.addComponent("element", {
anchor: [0.5, 0.5, 0.5, 0.5],
height: 40,
pivot: [0.5, 0.5],
type: pc.ELEMENTTYPE_IMAGE,
width: 128,
useInput: true
});
// Create a label for the button
var label = new pc.Entity();
label.addComponent("element", {
anchor: [0.5, 0.5, 0.5, 0.5],
color: new pc.Color(0, 0, 0),
fontSize: 32,
height: 64,
pivot: [0.5, 0.5],
text: labelText,
type: pc.ELEMENTTYPE_TEXT,
width: 128,
wrapLines: true
});
button.addChild(label);
// Change the locale to the button text
button.button.on('click', function (e) {
app.i18n.locale = labelText;
});
button.setLocalPosition(x, y, 0);
return button;
}
screen.addChild(createButton("en-US", -150, -100));
screen.addChild(createButton("fr-FR", 0, -100));
screen.addChild(createButton("es-ES", 150, -100));
// Load a font
var fontAsset = new pc.Asset('courier.json', "font", { url: "../assets/fonts/courier.json" });
fontAsset.on('load', function () {
// Apply the font to the text element
screen.findComponents('element').forEach(function (elementComponent) {
if (elementComponent.type === pc.ELEMENTTYPE_TEXT) {
elementComponent.fontAsset = fontAsset;
}
});
});
app.assets.add(fontAsset);
app.assets.load(fontAsset);
</script>
</body>
</html>