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<!DOCTYPE html>
<html>
<head>
<title>PlayCanvas Fly Camera</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link rel="icon" type="image/png" href="../playcanvas-favicon.png" />
<script src="../../build/playcanvas.js"></script>
<script src="../../build/playcanvas-extras.js"></script>
<style>
body {
margin: 0;
overflow-y: hidden;
}
</style>
</head>
<body>
<!-- The canvas element -->
<canvas id="application-canvas"></canvas>
<!-- The script -->
<script>
// *********** Initialize application *******************
var canvas = document.getElementById("application-canvas");
// Create the application and start the update loop
var app = new pc.Application(canvas, {
mouse: new pc.Mouse(canvas),
keyboard: new pc.Keyboard(window)
});
// Set the canvas to fill the window and automatically change resolution to be the same as the canvas size
app.setCanvasFillMode(pc.FILLMODE_FILL_WINDOW);
app.setCanvasResolution(pc.RESOLUTION_AUTO);
window.addEventListener("resize", function () {
app.resizeCanvas(canvas.width, canvas.height);
});
app.scene.ambientLight = new pc.Color(0.2, 0.2, 0.2);
var miniStats = new pcx.MiniStats(app);
app.start();
// *********** Helper functions *******************
function createMaterial(color) {
var material = new pc.StandardMaterial();
material.diffuse = color;
// we need to call material.update when we change its properties
material.update();
return material;
}
function createBox(position, size, material) {
// create an entity and add a model component of type 'box'
var box = new pc.Entity();
box.addComponent("model", {
type: "box"
});
box.model.material = material;
// move the box
box.setLocalPosition(position);
box.setLocalScale(size);
// add the box to the hierarchy
app.root.addChild(box);
}
// *********** Create Boxes *******************
// create a few materials for our boxes
var red = createMaterial(new pc.Color(1, 0, 0));
var white = createMaterial(new pc.Color(1, 1, 1));
// create a few boxes in our scene
for (var i = 0; i < 3; i++) {
for (var j = 0; j < 2; j++) {
createBox(new pc.Vec3(i * 2, 0, j * 4), pc.Vec3.ONE, red);
}
}
// create a floor
createBox(new pc.Vec3(0, -0.5, 0), new pc.Vec3(10, 0.1, 10), white);
// *********** Create lights *******************
// make our scene prettier by adding a directional light
var light = new pc.Entity();
light.addComponent("light", {
type: "omni",
color: new pc.Color(1, 1, 1),
range: 100
});
light.setLocalPosition(0, 0, 2);
// add the light to the hierarchy
app.root.addChild(light);
// *********** Create camera *******************
// Create an Entity with a camera component
var camera = new pc.Entity();
camera.addComponent("camera", {
clearColor: new pc.Color(0.5, 0.5, 0.8),
nearClip: 0.3,
farClip: 30
});
// add the fly camera script to the camera
app.assets.loadFromUrl('../../scripts/camera/fly-camera.js', 'script', function (err, asset) {
camera.addComponent("script");
camera.script.create("flyCamera");
});
// add the camera to the hierarchy
app.root.addChild(camera);
// Move the camera a little further away
camera.translate(0, 0, 2);
</script>
</body>
</html>