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/* *********************************************************************************** * Name: Harley Inbody * Date: November 10, 2011 * Project: Homework 6 * Source file: MyFloat2.cpp * Compiler: gcc * Action: This is a partial class definiton for the class MyFloat that operates * on floats between 0 and 1 with a maximum of 20 digits * Note: The digits of a MyFloat are stored in a character array which is * padded with 0's ----------------------------------------------------------------------------------*/ #include using namespace std; class MyFloat { public: int Digits(); //returns # of digits in a MyFloat int MaxDigits(); //returns max poss. digits MyFloat(); //default contructor //overloaded operators below MyFloat operator+(MyFloat& Float); int operator==(MyFloat& Float); friend ostream& operator<< (ostream& FloatOut, const MyFloat& Float); friend istream& operator>> (istream& FloatIn, MyFloat& Float); MyFloat& operator= (const char FloatStr[]); int operator> (const MyFloat& Rhs); private: enum {MAX_DIGITS = 20}; char Number[MAX_DIGITS +1]; char NumberofDigits; //friend void AssignValue(MyFloat& X); }; /************************Digits()*********************************** * Action: Returns the number of digits in a MyFloat * * Parameters: * IN: None * OUT: None * * Returns: Number of digits stored in a MyFloat * Precondition: None ******************************************************************/ int MyFloat::Digits() { return NumberofDigits; } /************************MaxDigits()******************************** * Action: Returns the constant MAX_DIGITS * * Parameters: * IN: None * OUT: None * * Returns: Maximum number of digits for a MyFloat * Precondition: None ******************************************************************/ int MyFloat::MaxDigits() { return MAX_DIGITS; } /************************operator>>********************************* * Action: Overloads >> operator to allow assinging a MyFloat * from stadard in * * Parameters: * IN: MyFloat to store input in * OUT: istream object * * Returns: istream object and assigns it to a MyFloat * Precondition: None ******************************************************************/ istream& operator>> (istream& FloatIn, MyFloat& Float) { int k = 0; char Ch; Float.NumberofDigits = 0; cin >> Ch; //skip whitespace if(Ch != '.' && Ch != '0') //first char must be 0 or . { Float.NumberofDigits = 0; } else { while(Ch == '0') //skip leading 0 { cin >> Ch; } cin.get(Ch); while(isdigit(Ch) && k < Float.MAX_DIGITS) //make sure char is digit { Float.Number[++k] = Ch - '0'; //subtract 0 to store as int cin.get(Ch); } cin.putback(Ch); Float.NumberofDigits = k; for(k; k < Float.MAX_DIGITS; k++) { Float.Number[++k] = 0; //pad with 0's } } return FloatIn; } /************************operator<<********************************* * Action: Overloads << operator to allow sending a MyFloat * to standard out using cout << * * Parameters: * IN: MyFloat to be output * OUT: ostream object * * Returns: An ostream object to standard out * Precondition: None ******************************************************************/ ostream& operator<< (ostream& FloatOut, const MyFloat& Float) { cout << "0."; if(Float.NumberofDigits == 0) //error if # of digits is 0 { cout << "?"; } else { int i = 1; for(i; i <= Float.NumberofDigits; i++) { cout << int(Float.Number[i]); } } return FloatOut; } /************************operator+********************************** * Action: Overloads + operator to allow addition of two * MyFloats * * Parameters: * IN: Right hand side MyFloat * OUT: None * * Returns: A MyFloat that is the sum of 2 MyFloats * Precondition: None ******************************************************************/ MyFloat MyFloat::operator+ (MyFloat& Float) { MyFloat Temp; int Carry = 0; if(NumberofDigits > Float.NumberofDigits) //determine length new float { Temp.NumberofDigits = NumberofDigits; } else { Temp.NumberofDigits = Float.NumberofDigits; } int i = MAX_DIGITS; for(i; i > 0; i--) { if(((Number[i] + Float.Number[i]) - 0) >= 10) //carry the 1 { Temp.Number[i] = ((Number[i] + Float.Number[i]) % 10) + Carry; Carry = 1; } else { Temp.Number[i] = (Number[i] + Float.Number[i]) + Carry; Carry = 0; } } return Temp; } /************************operator==********************************* * Action: Overloads == operator to determine if 2 MyFloats * are equal or not * * Parameters: * IN: Right hand side MyFloat * OUT: None * * Returns: integer 1 if 2 MyFloats are equal, 0 otherwise * Precondition: None ******************************************************************/ int MyFloat::operator== (MyFloat& Float) { int i = 1; for(i; i <= MAX_DIGITS; i++) { if(Number[i] != Float.Number[i]) //returns false if not equal { return 0; } else { return 1; } } } /************************operator>********************************** * Action: Overloads > operator to determine which of 2 MyFloats * are greater * * Parameters: * IN: Right hand side MyFloat * OUT: None * * Returns: integer 1 if left side is greater, 0 otherwise * Precondition: None ******************************************************************/ int MyFloat::operator> (const MyFloat& Rhs) { int i = 1; for(i; i <= MAX_DIGITS; i++) { if(Number[i] > Rhs.Number[i]) //returns true if Lhs is greater than Rhs { return 1; } else //returns false if Lhs is not greater than Rhs { return 0; } } } /************************Constructor******************************** * Action: Initializes a MyFloat to a size NumberofDigits = 0 * and is called autmatically when MyFloat declared * * Parameters: * IN: None * OUT: None * * Returns: Nothing * Precondition: None ******************************************************************/ MyFloat::MyFloat() { NumberofDigits = 0; } /************************operator=********************************** * Action: Overloads the = operator to allow assigning a * string to a MyFloat * * Parameters: * IN: char array i.e. C-string * OUT: * * Returns: MyFloat to allow cascading of operator= * Precondition: None ******************************************************************/ MyFloat& MyFloat::operator= (const char FloatStr[]) { int i = 1; int CountDigits = 0; //counts digits in FloatStr[] int ZeroCount = 0; //flag for 0's before . int k = 0; if(FloatStr[k] != '.' && FloatStr[k] != '0') { NumberofDigits = CountDigits; } else { while(FloatStr[k] == '0') { k++; } if(FloatStr[k] == '.') { k++; while(FloatStr[k] != '\0' && isdigit(FloatStr[k]) && i <= MAX_DIGITS) { Number[i] = FloatStr[k] - '0'; CountDigits++; i++; k++; } NumberofDigits = CountDigits; } } return *this; //provide possible cascading } /************************************************************************ * The following functions are ones that I wrote using pointers and * linked lists to add to a program that tested them that was written by * someone else *************************************************************************/ /***************************** ZapList ******************************** DESCRIPTION Frees all the storage space currently occupied by the linked list pointed to by List. Does NOT delete the delete the dummy head node. PARAMETER OUT, List A pointer to a singly linked list with a dummy head node. After this call, List will contain only the dummy head node. PRECONDITION List must point to a linked list that has a dummy head node and a tail node that points at NULL. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ void ZapList (NodePtr List) { NodePtr Temp; while(List -> Link != NULL) { Temp = List -> Link; //skip dummy head node List -> Link = Temp -> Link; //move pointer from dummy head node //to next node delete Temp; //delete node skipped above } delete List -> Link; //delete node pointing to NULL List -> Link = NULL; //dummy head node now points to NULL } /**************************** AddNode ********************************* DESCRIPTION Adds a node containing NewChar to the end of List. PARAMETERS IN, NewChar The character to be added to the end of the list. IN, List A pointer to a singly linked list with a dummy head node. The value of List (address of dummy head node) is not changed by this routine, so List is passed by value. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ void AddNode (char NewChar, NodePtr List) { NodePtr NewNode; NewNode = List; //start at beginning of list while(NewNode -> Link != NULL) //find end of list { NewNode = NewNode -> Link; //move through list to end } NewNode -> Link = new Node; //create new node after last node NewNode = NewNode -> Link; //move to (new) last node NewNode -> Ch = NewChar; //assign newly entered char NewNode -> Link = NULL; //terminate list } /**************************** DeleteNode **************************** DESCRIPTION Deletes the first node of List that contains the char CharToDelete. The storage occupied by the deleted node is returned to the heap. PARAMETERS IN, CharToDelete The character to be deleted. IN, List A pointer to a singly linked list with a dummy head node. The value of List is not changed by this routine but the linked list itself is changed. OUT, CharFound Set to 1 if the CharToDelete is found and deleted and 0 otherwise. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ void DeleteNode (char CharToDelete, NodePtr List, int &CharFound) { NodePtr NodeToBeDeleted; CharFound = 0; // Return false if never found while(List -> Link != NULL && !CharFound) //search to end of list and //stop after first occurance { NodeToBeDeleted = List -> Link; //skip dummy head node if(NodeToBeDeleted -> Ch == CharToDelete) { List -> Link = NodeToBeDeleted -> Link; //remove node //from list delete NodeToBeDeleted; CharFound = 1; //notify calling function that change was made } else { List = List -> Link; //move along list } } } /**************************** BuildList ***************************** DESCRIPTION Builds a singly linked list with a dummy head node. The characters in the list are in the same order in which the user enters them, i.e. new characters are added to the tail end of the list. Input terminates when the enter key is pressed. PARAMETERS IN, List A pointer to a singly linked list with a dummy head node. It is imperative that List be initialized before calling this routine. NOTE Before building the new list, ZapList is called. This ensures that a memory leak does not develop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ void BuildList (NodePtr List) { ZapList(List); char NewChar; cin >> NewChar; //get input while(NewChar != '\n') { List -> Link = new Node; //create node to store char List = List -> Link; //move along the list List -> Ch = NewChar; //assign char List -> Link = NULL; //terminate list cin.get(NewChar); //get next char input } } /**************************** ReadList ***************************** DESCRIPTION Builds a singly linked list with a dummy head node. The characters in the list are read in from an external file in the same order in which they are found in file. Input to list terminates when the End of File is encountered PARAMETERS IN, List A pointer to a singly linked list with a dummy head node. It is imperative that List be initialized before calling this routine. IN, FileName A pointer to a string that has the name of the file to open, if error in opening then return a 1; RETURNS 1 if file opening error, 0 if read from file successful NOTE Before building the new list, ZapList is called. This ensures that a memory leak does not develop. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ int ReadList (NodePtr List,char FileName[]) { ifstream indata; //declare file variable to read from ZapList(List); //make sure list is empty char ChIn; indata.open(FileName); if(indata.fail()) //File input error { return 1; } else if(indata.good()) { while(indata >> ChIn) //read in character { if(List -> Link != NULL) { List = List -> Link; } List -> Link = new Node; //new node for current char List -> Link -> Ch = ChIn; //assign char to new node } List -> Link = NULL; //append NULL to end of list } indata.close(); //close the file return 0; } /************************** SortList ************************************ Description Arranges the singly linked list pointed to by List in natural order. It is assumed that the list has a dummy head node. The algorithm used is a linked variation of the selection sort and works like this: Start with EndSorted aimed at first node of list repeat Find smallest char between EndSorted and end of list Swap smallest element with char in EndSorted Change EndSorted to next node until we get to end of list None of the pointers in linked list are changed Parameters IN, List A pointer to a singly linked list with a dummy head node -----------------------------------------------------------------------*/ void SortList(NodePtr List) { NodePtr SmallNode; //points to smallest char NodePtr SearchNode; //used to search each node in list NodePtr EndSorted; //points to list to sort char TempCh; SmallNode = EndSorted = List -> Link; //start EndSorted and SmallNode at first node SearchNode = EndSorted -> Link; //start searching at second node while(EndSorted -> Link != NULL) //contiune to last node { while(SearchNode -> Link != NULL) //search until last node { if(SmallNode -> Ch > SearchNode -> Ch) //check for next node being smaller than current smallest { //following swaps current search node with smallest TempCh = SearchNode -> Ch; SearchNode -> Ch = SmallNode -> Ch; SmallNode -> Ch = TempCh; } SearchNode = SearchNode -> Link; //advance search node } if(SmallNode -> Ch > SearchNode -> Ch) //checks last node { TempCh = SearchNode -> Ch; SearchNode -> Ch = SmallNode -> Ch; SmallNode -> Ch = TempCh; } SmallNode = EndSorted = EndSorted -> Link; //advance through list SearchNode = EndSorted -> Link; } }