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[BUG] Unity Project produces unuseable assetbundles #3

Description

@eeveeishpowered

Describe the bug
All of the font assetbundles I've tried to produce just end up with the CustomMenuText plugin not loading, or the game crashing on boot-up if the filesize is large.

To Reproduce
Steps to reproduce the behavior:

  1. Open the Unity Project, import fonts that you want to build
  2. Right click the font and create a Text Asset using the font
  3. Click on the Text Asset, click on Update atlas texture, set character set to ASCII, then generate Font Atlass, then give it a label under AssetBundle, then right click the Text Asset and click Build AssetBundle
  4. Copy over the generated AssetBundle to the Fonts folder in UserData, then open the game to see that the CustomMenuText plugin failed to load/game hangs with a white screen on startup.

Expected behavior
The font would load correctly and would be choosable in the CustomMenuText settings

Screenshots
image
The place where I gave the Text Asset a label.

Desktop (please complete the following information):

  • OS: Windows 10 Pro version 2004
  • Browser: Google Chrome
  • Version: Plugin Version is v3.3.0, Unity Version is 2018.4.35f1

Additional context
My broken generated asset font has a weirdly small filesize compared to (for example) the Comic Sans font that the creator posted in #other-files in BSMG.
My file size: 77KB
Their file size: 2.17MB

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