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Copy pathCBZip2OutputStream.cs
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1709 lines (1498 loc) · 52.4 KB
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/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
/*
* This package is based on the work done by Keiron Liddle, Aftex Software
* <[email protected]> to whom the Ant project is very grateful for his
* great code.
*/
using System;
using System.IO;
using Org.BouncyCastle.Utilities;
namespace Org.BouncyCastle.Apache.Bzip2
{
/**
* An output stream that compresses into the BZip2 format (with the file
* header chars) into another stream.
*
* @author <a href="mailto:[email protected]">Keiron Liddle</a>
*
* TODO: Update to BZip2 1.0.1
* <b>NB:</b> note this class has been modified to add a leading BZ to the
* start of the BZIP2 stream to make it compatible with other PGP programs.
*/
public class CBZip2OutputStream : Stream
{
protected const int SETMASK = (1 << 21);
protected const int CLEARMASK = (~SETMASK);
protected const int GREATER_ICOST = 15;
protected const int LESSER_ICOST = 0;
protected const int SMALL_THRESH = 20;
protected const int DEPTH_THRESH = 10;
/*
If you are ever unlucky/improbable enough
to get a stack overflow whilst sorting,
increase the following constant and try
again. In practice I have never seen the
stack go above 27 elems, so the following
limit seems very generous.
*/
protected const int QSORT_STACK_SIZE = 1000;
private bool finished;
private static void Panic() {
//System.out.Println("panic");
//throw new CError();
}
private void MakeMaps() {
int i;
nInUse = 0;
for (i = 0; i < 256; i++) {
if (inUse[i]) {
seqToUnseq[nInUse] = (char) i;
unseqToSeq[i] = (char) nInUse;
nInUse++;
}
}
}
protected static void HbMakeCodeLengths(char[] len, int[] freq,
int alphaSize, int maxLen) {
/*
Nodes and heap entries run from 1. Entry 0
for both the heap and nodes is a sentinel.
*/
int nNodes, nHeap, n1, n2, i, j, k;
bool tooLong;
int[] heap = new int[BZip2Constants.MAX_ALPHA_SIZE + 2];
int[] weight = new int[BZip2Constants.MAX_ALPHA_SIZE * 2];
int[] parent = new int[BZip2Constants.MAX_ALPHA_SIZE * 2];
for (i = 0; i < alphaSize; i++) {
weight[i + 1] = (freq[i] == 0 ? 1 : freq[i]) << 8;
}
while (true) {
nNodes = alphaSize;
nHeap = 0;
heap[0] = 0;
weight[0] = 0;
parent[0] = -2;
for (i = 1; i <= alphaSize; i++) {
parent[i] = -1;
nHeap++;
heap[nHeap] = i;
{
int zz, tmp;
zz = nHeap;
tmp = heap[zz];
while (weight[tmp] < weight[heap[zz >> 1]]) {
heap[zz] = heap[zz >> 1];
zz >>= 1;
}
heap[zz] = tmp;
}
}
if (!(nHeap < (BZip2Constants.MAX_ALPHA_SIZE + 2))) {
Panic();
}
while (nHeap > 1) {
n1 = heap[1];
heap[1] = heap[nHeap];
nHeap--;
{
int zz = 0, yy = 0, tmp = 0;
zz = 1;
tmp = heap[zz];
while (true) {
yy = zz << 1;
if (yy > nHeap) {
break;
}
if (yy < nHeap
&& weight[heap[yy + 1]] < weight[heap[yy]]) {
yy++;
}
if (weight[tmp] < weight[heap[yy]]) {
break;
}
heap[zz] = heap[yy];
zz = yy;
}
heap[zz] = tmp;
}
n2 = heap[1];
heap[1] = heap[nHeap];
nHeap--;
{
int zz = 0, yy = 0, tmp = 0;
zz = 1;
tmp = heap[zz];
while (true) {
yy = zz << 1;
if (yy > nHeap) {
break;
}
if (yy < nHeap
&& weight[heap[yy + 1]] < weight[heap[yy]]) {
yy++;
}
if (weight[tmp] < weight[heap[yy]]) {
break;
}
heap[zz] = heap[yy];
zz = yy;
}
heap[zz] = tmp;
}
nNodes++;
parent[n1] = parent[n2] = nNodes;
weight[nNodes] = (int)((uint)((weight[n1] & 0xffffff00)
+ (weight[n2] & 0xffffff00))
| (uint)(1 + (((weight[n1] & 0x000000ff) >
(weight[n2] & 0x000000ff)) ?
(weight[n1] & 0x000000ff) :
(weight[n2] & 0x000000ff))));
parent[nNodes] = -1;
nHeap++;
heap[nHeap] = nNodes;
{
int zz = 0, tmp = 0;
zz = nHeap;
tmp = heap[zz];
while (weight[tmp] < weight[heap[zz >> 1]]) {
heap[zz] = heap[zz >> 1];
zz >>= 1;
}
heap[zz] = tmp;
}
}
if (!(nNodes < (BZip2Constants.MAX_ALPHA_SIZE * 2))) {
Panic();
}
tooLong = false;
for (i = 1; i <= alphaSize; i++) {
j = 0;
k = i;
while (parent[k] >= 0) {
k = parent[k];
j++;
}
len[i - 1] = (char) j;
if (j > maxLen) {
tooLong = true;
}
}
if (!tooLong) {
break;
}
for (i = 1; i < alphaSize; i++) {
j = weight[i] >> 8;
j = 1 + (j / 2);
weight[i] = j << 8;
}
}
}
/*
index of the last char in the block, so
the block size == last + 1.
*/
int last;
/*
index in zptr[] of original string after sorting.
*/
int origPtr;
/*
always: in the range 0 .. 9.
The current block size is 100000 * this number.
*/
int blockSize100k;
bool blockRandomised;
int bytesOut;
int bsBuff;
int bsLive;
CRC mCrc = new CRC();
private bool[] inUse = new bool[256];
private int nInUse;
private char[] seqToUnseq = new char[256];
private char[] unseqToSeq = new char[256];
private char[] selector = new char[BZip2Constants.MAX_SELECTORS];
private char[] selectorMtf = new char[BZip2Constants.MAX_SELECTORS];
private char[] block;
private int[] quadrant;
private int[] zptr;
private short[] szptr;
private int[] ftab;
private int nMTF;
private int[] mtfFreq = new int[BZip2Constants.MAX_ALPHA_SIZE];
/*
* Used when sorting. If too many long comparisons
* happen, we stop sorting, randomise the block
* slightly, and try again.
*/
private int workFactor;
private int workDone;
private int workLimit;
private bool firstAttempt;
private int nBlocksRandomised;
private int currentChar = -1;
private int runLength = 0;
public CBZip2OutputStream(Stream inStream) : this(inStream, 9) {
}
public CBZip2OutputStream(Stream inStream, int inBlockSize)
{
block = null;
quadrant = null;
zptr = null;
ftab = null;
inStream.WriteByte((byte)'B');
inStream.WriteByte((byte)'Z');
BsSetStream(inStream);
workFactor = 50;
if (inBlockSize > 9) {
inBlockSize = 9;
}
if (inBlockSize < 1) {
inBlockSize = 1;
}
blockSize100k = inBlockSize;
AllocateCompressStructures();
Initialize();
InitBlock();
}
/**
*
* modified by Oliver Merkel, 010128
*
*/
public override void WriteByte(byte bv) {
int b = (256 + bv) % 256;
if (currentChar != -1) {
if (currentChar == b) {
runLength++;
if (runLength > 254) {
WriteRun();
currentChar = -1;
runLength = 0;
}
} else {
WriteRun();
runLength = 1;
currentChar = b;
}
} else {
currentChar = b;
runLength++;
}
}
private void WriteRun() {
if (last < allowableBlockSize) {
inUse[currentChar] = true;
for (int i = 0; i < runLength; i++) {
mCrc.UpdateCRC((char) currentChar);
}
switch (runLength) {
case 1:
last++;
block[last + 1] = (char) currentChar;
break;
case 2:
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
break;
case 3:
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
break;
default:
inUse[runLength - 4] = true;
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) currentChar;
last++;
block[last + 1] = (char) (runLength - 4);
break;
}
} else {
EndBlock();
InitBlock();
WriteRun();
}
}
bool closed = false;
// protected void Finalize() {
// Close();
// }
#if PORTABLE
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (closed)
return;
Finish();
closed = true;
Platform.Dispose(this.bsStream);
}
base.Dispose(disposing);
}
#else
public override void Close() {
if (closed)
return;
Finish();
closed = true;
Platform.Dispose(this.bsStream);
base.Close();
}
#endif
public void Finish() {
if (finished) {
return;
}
if (runLength > 0) {
WriteRun();
}
currentChar = -1;
EndBlock();
EndCompression();
finished = true;
Flush();
}
public override void Flush() {
bsStream.Flush();
}
private int blockCRC, combinedCRC;
private void Initialize() {
bytesOut = 0;
nBlocksRandomised = 0;
/* Write `magic' bytes h indicating file-format == huffmanised,
followed by a digit indicating blockSize100k.
*/
BsPutUChar('h');
BsPutUChar('0' + blockSize100k);
combinedCRC = 0;
}
private int allowableBlockSize;
private void InitBlock() {
// blockNo++;
mCrc.InitialiseCRC();
last = -1;
// ch = 0;
for (int i = 0; i < 256; i++) {
inUse[i] = false;
}
/* 20 is just a paranoia constant */
allowableBlockSize = BZip2Constants.baseBlockSize * blockSize100k - 20;
}
private void EndBlock() {
blockCRC = mCrc.GetFinalCRC();
combinedCRC = (combinedCRC << 1) | (int)(((uint)combinedCRC) >> 31);
combinedCRC ^= blockCRC;
/* sort the block and establish posn of original string */
DoReversibleTransformation();
/*
A 6-byte block header, the value chosen arbitrarily
as 0x314159265359 :-). A 32 bit value does not really
give a strong enough guarantee that the value will not
appear by chance in the compressed datastream. Worst-case
probability of this event, for a 900k block, is about
2.0e-3 for 32 bits, 1.0e-5 for 40 bits and 4.0e-8 for 48 bits.
For a compressed file of size 100Gb -- about 100000 blocks --
only a 48-bit marker will do. NB: normal compression/
decompression do *not* rely on these statistical properties.
They are only important when trying to recover blocks from
damaged files.
*/
BsPutUChar(0x31);
BsPutUChar(0x41);
BsPutUChar(0x59);
BsPutUChar(0x26);
BsPutUChar(0x53);
BsPutUChar(0x59);
/* Now the block's CRC, so it is in a known place. */
BsPutint(blockCRC);
/* Now a single bit indicating randomisation. */
if (blockRandomised) {
BsW(1, 1);
nBlocksRandomised++;
} else {
BsW(1, 0);
}
/* Finally, block's contents proper. */
MoveToFrontCodeAndSend();
}
private void EndCompression() {
/*
Now another magic 48-bit number, 0x177245385090, to
indicate the end of the last block. (Sqrt(pi), if
you want to know. I did want to use e, but it contains
too much repetition -- 27 18 28 18 28 46 -- for me
to feel statistically comfortable. Call me paranoid.)
*/
BsPutUChar(0x17);
BsPutUChar(0x72);
BsPutUChar(0x45);
BsPutUChar(0x38);
BsPutUChar(0x50);
BsPutUChar(0x90);
BsPutint(combinedCRC);
BsFinishedWithStream();
}
private void HbAssignCodes(int[] code, char[] length, int minLen,
int maxLen, int alphaSize) {
int n, vec, i;
vec = 0;
for (n = minLen; n <= maxLen; n++) {
for (i = 0; i < alphaSize; i++) {
if (length[i] == n) {
code[i] = vec;
vec++;
}
};
vec <<= 1;
}
}
private void BsSetStream(Stream f) {
bsStream = f;
bsLive = 0;
bsBuff = 0;
bytesOut = 0;
}
private void BsFinishedWithStream() {
while (bsLive > 0) {
int ch = (bsBuff >> 24);
try {
bsStream.WriteByte((byte)ch); // write 8-bit
} catch (IOException e) {
throw e;
}
bsBuff <<= 8;
bsLive -= 8;
bytesOut++;
}
}
private void BsW(int n, int v) {
while (bsLive >= 8) {
int ch = (bsBuff >> 24);
try {
bsStream.WriteByte((byte)ch); // write 8-bit
} catch (IOException e) {
throw e;
}
bsBuff <<= 8;
bsLive -= 8;
bytesOut++;
}
bsBuff |= (v << (32 - bsLive - n));
bsLive += n;
}
private void BsPutUChar(int c) {
BsW(8, c);
}
private void BsPutint(int u) {
BsW(8, (u >> 24) & 0xff);
BsW(8, (u >> 16) & 0xff);
BsW(8, (u >> 8) & 0xff);
BsW(8, u & 0xff);
}
private void BsPutIntVS(int numBits, int c) {
BsW(numBits, c);
}
private void SendMTFValues() {
char[][] len = CBZip2InputStream.InitCharArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
int v, t, i, j, gs, ge, totc, bt, bc, iter;
int nSelectors = 0, alphaSize, minLen, maxLen, selCtr;
int nGroups;
alphaSize = nInUse + 2;
for (t = 0; t < BZip2Constants.N_GROUPS; t++) {
for (v = 0; v < alphaSize; v++) {
len[t][v] = (char) GREATER_ICOST;
}
}
/* Decide how many coding tables to use */
if (nMTF <= 0) {
Panic();
}
if (nMTF < 200) {
nGroups = 2;
} else if (nMTF < 600) {
nGroups = 3;
} else if (nMTF < 1200) {
nGroups = 4;
} else if (nMTF < 2400) {
nGroups = 5;
} else {
nGroups = 6;
}
/* Generate an initial set of coding tables */ {
int nPart, remF, tFreq, aFreq;
nPart = nGroups;
remF = nMTF;
gs = 0;
while (nPart > 0) {
tFreq = remF / nPart;
ge = gs - 1;
aFreq = 0;
while (aFreq < tFreq && ge < alphaSize - 1) {
ge++;
aFreq += mtfFreq[ge];
}
if (ge > gs && nPart != nGroups && nPart != 1
&& ((nGroups - nPart) % 2 == 1)) {
aFreq -= mtfFreq[ge];
ge--;
}
for (v = 0; v < alphaSize; v++) {
if (v >= gs && v <= ge) {
len[nPart - 1][v] = (char) LESSER_ICOST;
} else {
len[nPart - 1][v] = (char) GREATER_ICOST;
}
}
nPart--;
gs = ge + 1;
remF -= aFreq;
}
}
int[][] rfreq = CBZip2InputStream.InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
int[] fave = new int[BZip2Constants.N_GROUPS];
short[] cost = new short[BZip2Constants.N_GROUPS];
/*
Iterate up to N_ITERS times to improve the tables.
*/
for (iter = 0; iter < BZip2Constants.N_ITERS; iter++) {
for (t = 0; t < nGroups; t++) {
fave[t] = 0;
}
for (t = 0; t < nGroups; t++) {
for (v = 0; v < alphaSize; v++) {
rfreq[t][v] = 0;
}
}
nSelectors = 0;
totc = 0;
gs = 0;
while (true) {
/* Set group start & end marks. */
if (gs >= nMTF) {
break;
}
ge = gs + BZip2Constants.G_SIZE - 1;
if (ge >= nMTF) {
ge = nMTF - 1;
}
/*
Calculate the cost of this group as coded
by each of the coding tables.
*/
for (t = 0; t < nGroups; t++) {
cost[t] = 0;
}
if (nGroups == 6) {
short cost0, cost1, cost2, cost3, cost4, cost5;
cost0 = cost1 = cost2 = cost3 = cost4 = cost5 = 0;
for (i = gs; i <= ge; i++) {
short icv = szptr[i];
cost0 += (short)len[0][icv];
cost1 += (short)len[1][icv];
cost2 += (short)len[2][icv];
cost3 += (short)len[3][icv];
cost4 += (short)len[4][icv];
cost5 += (short)len[5][icv];
}
cost[0] = cost0;
cost[1] = cost1;
cost[2] = cost2;
cost[3] = cost3;
cost[4] = cost4;
cost[5] = cost5;
} else {
for (i = gs; i <= ge; i++) {
short icv = szptr[i];
for (t = 0; t < nGroups; t++) {
cost[t] += (short)len[t][icv];
}
}
}
/*
Find the coding table which is best for this group,
and record its identity in the selector table.
*/
bc = 999999999;
bt = -1;
for (t = 0; t < nGroups; t++) {
if (cost[t] < bc) {
bc = cost[t];
bt = t;
}
};
totc += bc;
fave[bt]++;
selector[nSelectors] = (char) bt;
nSelectors++;
/*
Increment the symbol frequencies for the selected table.
*/
for (i = gs; i <= ge; i++) {
rfreq[bt][szptr[i]]++;
}
gs = ge + 1;
}
/*
Recompute the tables based on the accumulated frequencies.
*/
for (t = 0; t < nGroups; t++) {
HbMakeCodeLengths(len[t], rfreq[t], alphaSize, 20);
}
}
rfreq = null;
fave = null;
cost = null;
if (!(nGroups < 8)) {
Panic();
}
if (!(nSelectors < 32768 && nSelectors <= (2 + (900000 / BZip2Constants.G_SIZE)))) {
Panic();
}
/* Compute MTF values for the selectors. */
{
char[] pos = new char[BZip2Constants.N_GROUPS];
char ll_i, tmp2, tmp;
for (i = 0; i < nGroups; i++) {
pos[i] = (char) i;
}
for (i = 0; i < nSelectors; i++) {
ll_i = selector[i];
j = 0;
tmp = pos[j];
while (ll_i != tmp) {
j++;
tmp2 = tmp;
tmp = pos[j];
pos[j] = tmp2;
}
pos[0] = tmp;
selectorMtf[i] = (char) j;
}
}
int[][] code = CBZip2InputStream.InitIntArray(BZip2Constants.N_GROUPS, BZip2Constants.MAX_ALPHA_SIZE);
/* Assign actual codes for the tables. */
for (t = 0; t < nGroups; t++) {
minLen = 32;
maxLen = 0;
for (i = 0; i < alphaSize; i++) {
if (len[t][i] > maxLen) {
maxLen = len[t][i];
}
if (len[t][i] < minLen) {
minLen = len[t][i];
}
}
if (maxLen > 20) {
Panic();
}
if (minLen < 1) {
Panic();
}
HbAssignCodes(code[t], len[t], minLen, maxLen, alphaSize);
}
/* Transmit the mapping table. */
{
bool[] inUse16 = new bool[16];
for (i = 0; i < 16; i++) {
inUse16[i] = false;
for (j = 0; j < 16; j++) {
if (inUse[i * 16 + j]) {
inUse16[i] = true;
}
}
}
for (i = 0; i < 16; i++) {
if (inUse16[i]) {
BsW(1, 1);
} else {
BsW(1, 0);
}
}
for (i = 0; i < 16; i++) {
if (inUse16[i]) {
for (j = 0; j < 16; j++) {
if (inUse[i * 16 + j]) {
BsW(1, 1);
} else {
BsW(1, 0);
}
}
}
}
}
/* Now the selectors. */
BsW(3, nGroups);
BsW(15, nSelectors);
for (i = 0; i < nSelectors; i++) {
for (j = 0; j < selectorMtf[i]; j++) {
BsW(1, 1);
}
BsW(1, 0);
}
/* Now the coding tables. */
for (t = 0; t < nGroups; t++) {
int curr = len[t][0];
BsW(5, curr);
for (i = 0; i < alphaSize; i++) {
while (curr < len[t][i]) {
BsW(2, 2);
curr++; /* 10 */
}
while (curr > len[t][i]) {
BsW(2, 3);
curr--; /* 11 */
}
BsW(1, 0);
}
}
/* And finally, the block data proper */
selCtr = 0;
gs = 0;
while (true) {
if (gs >= nMTF) {
break;
}
ge = gs + BZip2Constants.G_SIZE - 1;
if (ge >= nMTF) {
ge = nMTF - 1;
}
for (i = gs; i <= ge; i++) {
BsW(len[selector[selCtr]][szptr[i]],
code[selector[selCtr]][szptr[i]]);
}
gs = ge + 1;
selCtr++;
}
if (!(selCtr == nSelectors)) {
Panic();
}
}
private void MoveToFrontCodeAndSend() {
BsPutIntVS(24, origPtr);
GenerateMTFValues();
SendMTFValues();
}
private Stream bsStream;
private void SimpleSort(int lo, int hi, int d) {
int i, j, h, bigN, hp;
int v;
bigN = hi - lo + 1;
if (bigN < 2) {
return;
}
hp = 0;
while (incs[hp] < bigN) {
hp++;
}
hp--;
for (; hp >= 0; hp--) {
h = incs[hp];
i = lo + h;
while (true) {
/* copy 1 */
if (i > hi) {
break;
}
v = zptr[i];
j = i;
while (FullGtU(zptr[j - h] + d, v + d)) {
zptr[j] = zptr[j - h];
j = j - h;
if (j <= (lo + h - 1)) {
break;
}
}
zptr[j] = v;
i++;
/* copy 2 */
if (i > hi) {
break;
}
v = zptr[i];
j = i;
while (FullGtU(zptr[j - h] + d, v + d)) {
zptr[j] = zptr[j - h];
j = j - h;
if (j <= (lo + h - 1)) {
break;
}
}
zptr[j] = v;
i++;
/* copy 3 */
if (i > hi) {
break;
}
v = zptr[i];
j = i;
while (FullGtU(zptr[j - h] + d, v + d)) {
zptr[j] = zptr[j - h];
j = j - h;
if (j <= (lo + h - 1)) {
break;
}
}
zptr[j] = v;
i++;
if (workDone > workLimit && firstAttempt) {
return;
}
}
}
}
private void Vswap(int p1, int p2, int n) {
int temp = 0;
while (n > 0) {
temp = zptr[p1];
zptr[p1] = zptr[p2];
zptr[p2] = temp;
p1++;
p2++;
n--;
}
}