"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.IndigoType = exports.HairType = exports.GenericType = exports.GameFeedType = exports.Title = exports.ActionEnum = exports.EventAction = exports.FSMType = exports.ConditionType = exports.ParametersType = exports.Ease = exports.Path = exports.Layer = exports.Game = exports.EventName = exports.EventDataType = exports.DurationMSEnum = exports.DefeatZone = exports.Config = exports.Character = exports.Animation = exports.FontStyleType = exports.NameEnum = exports.FaceType = exports.FaceName = exports.FlavorText = exports.EyeColorType = exports.EmoteType = exports.DungeonType = exports.DormbgType = exports.StickyType = exports.HorizontalType = exports.Category = exports.DialogueType = exports.FrameName = exports.Zone = exports.BountyNameType = exports.TemplateType = exports.BossType = exports.AssetTypeEnum = exports.AstralElement = exports.TentacledType = exports.TypeElement = exports.BgmType = exports.AtlasType = exports.FluffyType = exports.PurpleType = exports.AdType = exports.ButtonName = exports.EarthElement = void 0; exports.UIType = exports.FluffyColor = exports.FluffyOverStateName = exports.PurpleOverStateName = exports.SliceType = exports.LayoutConfigType = exports.PurpleColor = exports.AtlasName = exports.BoundsAlignH = exports.MailKey = exports.SpellRelicType = exports.TravelEasing = exports.EndEasing = exports.CharToAnimation = exports.CharFromAnimation = exports.SpellType = exports.TargetType = exports.Type = exports.SfxType = exports.RelicType = exports.ElementType = exports.Life = exports.NicknameType = exports.NameType = exports.MathTownInteriorType = exports.MathTownDecorType = exports.KeyType = exports.ItemTableType = exports.IconEnum = exports.IndecentType = exports.TargetEnum = exports.Transform = void 0; var EarthElement; (function (EarthElement) { EarthElement["Astral"] = "astral"; EarthElement["Earth"] = "earth"; EarthElement["Empty"] = ""; EarthElement["Fire"] = "fire"; EarthElement["Ice"] = "ice"; EarthElement["IceFire"] = "ice & fire"; EarthElement["Mech"] = "mech"; EarthElement["Plant"] = "plant"; EarthElement["Shadow"] = "shadow"; EarthElement["Special"] = "special"; EarthElement["Storm"] = "storm"; EarthElement["Water"] = "water"; EarthElement["Wizard"] = "wizard"; })(EarthElement = exports.EarthElement || (exports.EarthElement = {})); var ButtonName; (function (ButtonName) { ButtonName["Empty"] = ""; ButtonName["GoNowButton"] = "goNowButton"; ButtonName["PlayVideoButton"] = "playVideoButton"; ButtonName["WatchVideoButton"] = "watchVideoButton"; })(ButtonName = exports.ButtonName || (exports.ButtonName = {})); var AdType; (function (AdType) { AdType["Ad"] = "ad"; })(AdType = exports.AdType || (exports.AdType = {})); var PurpleType; (function (PurpleType) { PurpleType["Atlas"] = "atlas"; PurpleType["Multiple"] = "multiple"; PurpleType["SingleImage"] = "singleImage"; })(PurpleType = exports.PurpleType || (exports.PurpleType = {})); var FluffyType; (function (FluffyType) { FluffyType["Affix"] = "affix"; })(FluffyType = exports.FluffyType || (exports.FluffyType = {})); var AtlasType; (function (AtlasType) { AtlasType["Atlas"] = "atlas"; AtlasType["StreamedMap"] = "streamedMap"; AtlasType["TiledMap"] = "tiledMap"; })(AtlasType = exports.AtlasType || (exports.AtlasType = {})); var BgmType; (function (BgmType) { BgmType["Bgm"] = "bgm"; })(BgmType = exports.BgmType || (exports.BgmType = {})); var TypeElement; (function (TypeElement) { TypeElement["Boots"] = "boots"; TypeElement["Currency"] = "currency"; TypeElement["Dorm"] = "dorm"; TypeElement["Empty"] = ""; TypeElement["Follow"] = "follow"; TypeElement["Fossil"] = "fossil"; TypeElement["GiftBox"] = "giftBox"; TypeElement["Gold"] = "gold"; TypeElement["Hat"] = "hat"; TypeElement["Item"] = "item"; TypeElement["ORB"] = "orb"; TypeElement["Outfit"] = "outfit"; TypeElement["Prefab"] = "prefab"; TypeElement["Weapon"] = "weapon"; })(TypeElement = exports.TypeElement || (exports.TypeElement = {})); var TentacledType; (function (TentacledType) { TentacledType["Cover"] = "cover"; TentacledType["Empty"] = ""; TentacledType["Hat"] = "Hat"; TentacledType["Mask"] = "mask"; TentacledType["Wrap"] = "wrap"; })(TentacledType = exports.TentacledType || (exports.TentacledType = {})); var AstralElement; (function (AstralElement) { AstralElement["Astral"] = "astral"; AstralElement["Ice"] = "ice"; AstralElement["Shadow"] = "shadow"; })(AstralElement = exports.AstralElement || (exports.AstralElement = {})); var AssetTypeEnum; (function (AssetTypeEnum) { AssetTypeEnum["Atlas"] = "atlas"; AssetTypeEnum["Spine"] = "spine"; AssetTypeEnum["Spritesheet"] = "spritesheet"; })(AssetTypeEnum = exports.AssetTypeEnum || (exports.AssetTypeEnum = {})); var BossType; (function (BossType) { BossType["Boss"] = "boss"; })(BossType = exports.BossType || (exports.BossType = {})); var TemplateType; (function (TemplateType) { TemplateType["PetName"] = "pet-name"; })(TemplateType = exports.TemplateType || (exports.TemplateType = {})); var BountyNameType; (function (BountyNameType) { BountyNameType["BountyName"] = "bountyName"; })(BountyNameType = exports.BountyNameType || (exports.BountyNameType = {})); var Zone; (function (Zone) { Zone["Any"] = "any"; Zone["Empty"] = ""; })(Zone = exports.Zone || (exports.Zone = {})); var FrameName; (function (FrameName) { FrameName["Empty"] = ""; FrameName["Face0"] = "face_0"; FrameName["Face1"] = "face_1"; FrameName["Face10"] = "face_10"; FrameName["Face15"] = "face_15"; FrameName["Face2"] = "face_2"; FrameName["Face3"] = "face_3"; FrameName["Face4"] = "face_4"; FrameName["Face5"] = "face_5"; FrameName["Face6"] = "face_6"; FrameName["Face7"] = "face_7"; FrameName["Face8"] = "face_8"; FrameName["Face9"] = "face_9"; })(FrameName = exports.FrameName || (exports.FrameName = {})); var DialogueType; (function (DialogueType) { DialogueType["Dialogue"] = "dialogue"; })(DialogueType = exports.DialogueType || (exports.DialogueType = {})); var Category; (function (Category) { Category["Comfy"] = "Comfy"; Category["Items"] = "Items"; Category["Lamps"] = "Lamps"; Category["Plants"] = "Plants"; Category["Storage"] = "Storage"; Category["Surface"] = "Surface"; Category["Wall"] = "Wall"; })(Category = exports.Category || (exports.Category = {})); var HorizontalType; (function (HorizontalType) { HorizontalType["Atlas"] = "atlas"; HorizontalType["SingleImage"] = "singleImage"; HorizontalType["Spine"] = "spine"; })(HorizontalType = exports.HorizontalType || (exports.HorizontalType = {})); var StickyType; (function (StickyType) { StickyType["Multiple"] = "multiple"; StickyType["Spine"] = "spine"; })(StickyType = exports.StickyType || (exports.StickyType = {})); var DormbgType; (function (DormbgType) { DormbgType["Dormbg"] = "dormbg"; })(DormbgType = exports.DormbgType || (exports.DormbgType = {})); var DungeonType; (function (DungeonType) { DungeonType["Dungeon"] = "dungeon"; })(DungeonType = exports.DungeonType || (exports.DungeonType = {})); var EmoteType; (function (EmoteType) { EmoteType["Emote"] = "emote"; })(EmoteType = exports.EmoteType || (exports.EmoteType = {})); var EyeColorType; (function (EyeColorType) { EyeColorType["EyeColor"] = "eyeColor"; EyeColorType["HairColor"] = "hairColor"; })(EyeColorType = exports.EyeColorType || (exports.EyeColorType = {})); var FlavorText; (function (FlavorText) { FlavorText["BuyingThisWillChangeYourFaceStyle"] = "Buying this will change your face style!"; FlavorText["BuyingThisWillChangeYourSkinTone"] = "Buying this will change your skin tone!"; FlavorText["FlavorTextBuyingThisWillChangeYourFaceStyle"] = "Buying this will change your face style."; })(FlavorText = exports.FlavorText || (exports.FlavorText = {})); var FaceName; (function (FaceName) { FaceName["Empty"] = ""; FaceName["Face17"] = "Face-17"; FaceName["Face18"] = "Face-18"; })(FaceName = exports.FaceName || (exports.FaceName = {})); var FaceType; (function (FaceType) { FaceType["Face"] = "face"; FaceType["SkinColor"] = "skinColor"; })(FaceType = exports.FaceType || (exports.FaceType = {})); var NameEnum; (function (NameEnum) { NameEnum["Legacy"] = "legacy"; NameEnum["Pet"] = "pet"; NameEnum["Spine"] = "spine"; })(NameEnum = exports.NameEnum || (exports.NameEnum = {})); var FontStyleType; (function (FontStyleType) { FontStyleType["FontStyle"] = "fontStyle"; })(FontStyleType = exports.FontStyleType || (exports.FontStyleType = {})); var Animation; (function (Animation) { Animation["Idle"] = "idle"; Animation["Lantern1Glow"] = "lantern-1-glow"; Animation["Lantern2Glow"] = "lantern-2-glow"; })(Animation = exports.Animation || (exports.Animation = {})); var Character; (function (Character) { Character["Florian"] = "florian"; Character["Gale"] = "gale"; Character["Merchant"] = "merchant"; Character["Noot"] = "noot"; Character["Pippet"] = "pippet"; Character["Puppetmaster"] = "puppetmaster"; })(Character = exports.Character || (exports.Character = {})); var Config; (function (Config) { Config["GoldenPageConfig"] = "$goldenPageConfig"; Config["MonsterConfig"] = "$monsterConfig"; Config["PageConfig"] = "$pageConfig"; })(Config = exports.Config || (exports.Config = {})); var DefeatZone; (function (DefeatZone) { DefeatZone["AcademyCR2"] = "academy-CR2"; DefeatZone["AcademyGH1"] = "academy-GH1"; DefeatZone["AcademyGH2"] = "academy-GH2"; DefeatZone["AcademyGH3"] = "academy-GH3"; DefeatZone["EarthtowerCR"] = "earthtower-CR"; DefeatZone["EarthtowerWR"] = "earthtower-WR"; DefeatZone["HouseExterior"] = "house-exterior"; DefeatZone["IcetowerCR"] = "icetower-CR"; DefeatZone["IcetowerWR"] = "icetower-WR"; DefeatZone["LamplightB3"] = "lamplight-B3"; DefeatZone["Map"] = "$map"; DefeatZone["ReturnMap"] = "$returnMap"; DefeatZone["TowerTownA0"] = "tower_town-A0"; })(DefeatZone = exports.DefeatZone || (exports.DefeatZone = {})); var DurationMSEnum; (function (DurationMSEnum) { DurationMSEnum["BannerShowTimeMS"] = "$bannerShowTimeMS"; DurationMSEnum["CardFadeDuration"] = "$cardFadeDuration"; })(DurationMSEnum = exports.DurationMSEnum || (exports.DurationMSEnum = {})); var EventDataType; (function (EventDataType) { EventDataType["AcademyArchives"] = "AcademyArchives"; EventDataType["Tutorial2"] = "tutorial_2"; EventDataType["TutorialSteps1"] = "tutorial_steps_1"; })(EventDataType = exports.EventDataType || (exports.EventDataType = {})); var EventName; (function (EventName) { EventName["GameComplete"] = "game_complete"; })(EventName = exports.EventName || (exports.EventName = {})); var Game; (function (Game) { Game["Game"] = "$game"; })(Game = exports.Game || (exports.Game = {})); var Layer; (function (Layer) { Layer["Content"] = "content"; })(Layer = exports.Layer || (exports.Layer = {})); var Path; (function (Path) { Path["Path"] = "$path"; Path["Pathfinder"] = "$pathfinder"; Path["PlayerPathfinder"] = "$playerPathfinder"; })(Path = exports.Path || (exports.Path = {})); var Ease; (function (Ease) { Ease["Linear"] = "Linear"; Ease["Quad"] = "Quad"; Ease["QuadEaseOut"] = "Quad.easeOut"; })(Ease = exports.Ease || (exports.Ease = {})); var ParametersType; (function (ParametersType) { ParametersType["GameCompleteV3"] = "game_complete_v3"; })(ParametersType = exports.ParametersType || (exports.ParametersType = {})); var ConditionType; (function (ConditionType) { ConditionType["Equals"] = "equals"; ConditionType["GreaterThan"] = "greaterThan"; ConditionType["NotEquals"] = "notEquals"; })(ConditionType = exports.ConditionType || (exports.ConditionType = {})); var FSMType; (function (FSMType) { FSMType["FSM"] = "fsm"; })(FSMType = exports.FSMType || (exports.FSMType = {})); var EventAction; (function (EventAction) { EventAction["Empty"] = ""; EventAction["MemberAd"] = "memberAd"; EventAction["Teleport"] = "teleport"; })(EventAction = exports.EventAction || (exports.EventAction = {})); var ActionEnum; (function (ActionEnum) { ActionEnum["CheckOutLamplightTown"] = "Check out Lamplight Town"; ActionEnum["CheckOutZoneName"] = "Check out ${zoneName}"; ActionEnum["Empty"] = ""; })(ActionEnum = exports.ActionEnum || (exports.ActionEnum = {})); var Title; (function (Title) { Title["Empty"] = ""; Title["YourFriendBoughtANewItem"] = "Your friend bought a new item!"; Title["YourFriendWonANewItem"] = "Your friend won a new item!"; })(Title = exports.Title || (exports.Title = {})); var GameFeedType; (function (GameFeedType) { GameFeedType["GameFeed"] = "gameFeed"; })(GameFeedType = exports.GameFeedType || (exports.GameFeedType = {})); var GenericType; (function (GenericType) { GenericType["Generic"] = "generic"; })(GenericType = exports.GenericType || (exports.GenericType = {})); var HairType; (function (HairType) { HairType["Hair"] = "hair"; })(HairType = exports.HairType || (exports.HairType = {})); var IndigoType; (function (IndigoType) { IndigoType["CritChance"] = "critChance"; IndigoType["Damage"] = "damage"; IndigoType["ElementalResistance"] = "elementalResistance"; })(IndigoType = exports.IndigoType || (exports.IndigoType = {})); var Transform; (function (Transform) { Transform["Dorm"] = "dorm"; Transform["Follow"] = "follow"; Transform["Pet"] = "pet"; })(Transform = exports.Transform || (exports.Transform = {})); var TargetEnum; (function (TargetEnum) { TargetEnum["Team"] = "team"; TargetEnum["Unit"] = "unit"; })(TargetEnum = exports.TargetEnum || (exports.TargetEnum = {})); var IndecentType; (function (IndecentType) { IndecentType["Consumable"] = "consumable"; IndecentType["Food"] = "food"; IndecentType["Potion"] = "potion"; })(IndecentType = exports.IndecentType || (exports.IndecentType = {})); var IconEnum; (function (IconEnum) { IconEnum["Empty"] = ""; IconEnum["Item110"] = "item/110"; })(IconEnum = exports.IconEnum || (exports.IconEnum = {})); var ItemTableType; (function (ItemTableType) { ItemTableType["ItemTable"] = "itemTable"; })(ItemTableType = exports.ItemTableType || (exports.ItemTableType = {})); var KeyType; (function (KeyType) { KeyType["Key"] = "key"; })(KeyType = exports.KeyType || (exports.KeyType = {})); var MathTownDecorType; (function (MathTownDecorType) { MathTownDecorType["MathTownDecor"] = "mathTownDecor"; MathTownDecorType["MathTownFrame"] = "mathTownFrame"; })(MathTownDecorType = exports.MathTownDecorType || (exports.MathTownDecorType = {})); var MathTownInteriorType; (function (MathTownInteriorType) { MathTownInteriorType["MathTownInterior"] = "mathTownInterior"; })(MathTownInteriorType = exports.MathTownInteriorType || (exports.MathTownInteriorType = {})); var NameType; (function (NameType) { NameType["Name"] = "name"; })(NameType = exports.NameType || (exports.NameType = {})); var NicknameType; (function (NicknameType) { NicknameType["Nickname"] = "nickname"; })(NicknameType = exports.NicknameType || (exports.NicknameType = {})); var Life; (function (Life) { Life["A"] = "A-"; Life["B"] = "B"; Life["C"] = "C"; Life["LifeA"] = "A"; Life["LifeB"] = "B+"; Life["LifeC"] = "C-"; Life["PurpleA"] = "A+"; Life["PurpleB"] = "B-"; Life["PurpleC"] = "C+"; })(Life = exports.Life || (exports.Life = {})); var ElementType; (function (ElementType) { ElementType["Button"] = "Button"; ElementType["ButtonToggle"] = "ButtonToggle"; ElementType["Graphic"] = "Graphic"; ElementType["InputFieldElement"] = "InputFieldElement"; ElementType["Mask"] = "Mask"; ElementType["PhaserButtonWrapper"] = "PhaserButtonWrapper"; ElementType["ScrollBar"] = "ScrollBar"; ElementType["ScrollView"] = "ScrollView"; ElementType["SlicedBanner"] = "SlicedBanner"; ElementType["SlicedGraphic"] = "SlicedGraphic"; ElementType["Slider"] = "Slider"; ElementType["SpineUI"] = "SpineUI"; ElementType["Tab"] = "Tab"; ElementType["TabButton"] = "TabButton"; ElementType["Text"] = "Text"; ElementType["UIElement"] = "UIElement"; ElementType["VideoGraphic"] = "VideoGraphic"; ElementType["WebFontText"] = "WebFontText"; ElementType["WoodSlicedPanel"] = "WoodSlicedPanel"; })(ElementType = exports.ElementType || (exports.ElementType = {})); var RelicType; (function (RelicType) { RelicType["Relic"] = "relic"; })(RelicType = exports.RelicType || (exports.RelicType = {})); var SfxType; (function (SfxType) { SfxType["Sfx"] = "sfx"; })(SfxType = exports.SfxType || (exports.SfxType = {})); var Type; (function (Type) { Type["Aoa"] = "aoa"; Type["Aoe"] = "aoe"; Type["Beam"] = "beam"; Type["Projectile"] = "projectile"; })(Type = exports.Type || (exports.Type = {})); var TargetType; (function (TargetType) { TargetType["Aoe"] = "aoe"; TargetType["Single"] = "single"; })(TargetType = exports.TargetType || (exports.TargetType = {})); var SpellType; (function (SpellType) { SpellType["EpicAttack"] = "epic-attack"; SpellType["Spell"] = "spell"; })(SpellType = exports.SpellType || (exports.SpellType = {})); var CharFromAnimation; (function (CharFromAnimation) { CharFromAnimation["None"] = "none"; CharFromAnimation["Vibrate"] = "vibrate"; })(CharFromAnimation = exports.CharFromAnimation || (exports.CharFromAnimation = {})); var CharToAnimation; (function (CharToAnimation) { CharToAnimation["Damage"] = "damage"; CharToAnimation["None"] = "none"; })(CharToAnimation = exports.CharToAnimation || (exports.CharToAnimation = {})); var EndEasing; (function (EndEasing) { EndEasing["ElasticIn"] = "Elastic.In"; EndEasing["LinearNone"] = "Linear.None"; })(EndEasing = exports.EndEasing || (exports.EndEasing = {})); var TravelEasing; (function (TravelEasing) { TravelEasing["LinearNone"] = "Linear.None"; TravelEasing["QuadraticIn"] = "Quadratic.In"; })(TravelEasing = exports.TravelEasing || (exports.TravelEasing = {})); var SpellRelicType; (function (SpellRelicType) { SpellRelicType["SpellRelic"] = "spellRelic"; })(SpellRelicType = exports.SpellRelicType || (exports.SpellRelicType = {})); var MailKey; (function (MailKey) { MailKey["TitanReward"] = "titanReward"; })(MailKey = exports.MailKey || (exports.MailKey = {})); var BoundsAlignH; (function (BoundsAlignH) { BoundsAlignH["Bottom"] = "bottom"; BoundsAlignH["Center"] = "center"; BoundsAlignH["Left"] = "left"; BoundsAlignH["Middle"] = "middle"; BoundsAlignH["Right"] = "right"; BoundsAlignH["Top"] = "top"; })(BoundsAlignH = exports.BoundsAlignH || (exports.BoundsAlignH = {})); var AtlasName; (function (AtlasName) { AtlasName["Empty"] = ""; AtlasName["UIShared"] = "ui-shared"; })(AtlasName = exports.AtlasName || (exports.AtlasName = {})); var PurpleColor; (function (PurpleColor) { PurpleColor["C16A2C"] = "#c16a2c"; PurpleColor["The363636"] = "#363636"; PurpleColor["The3687Ba"] = "#3687ba"; })(PurpleColor = exports.PurpleColor || (exports.PurpleColor = {})); var LayoutConfigType; (function (LayoutConfigType) { LayoutConfigType["Horizontal"] = "horizontal"; LayoutConfigType["Vertical"] = "vertical"; })(LayoutConfigType = exports.LayoutConfigType || (exports.LayoutConfigType = {})); var SliceType; (function (SliceType) { SliceType["Nine"] = "nine"; SliceType["NineScale"] = "nineScale"; SliceType["Three"] = "three"; SliceType["ThreeScale"] = "threeScale"; })(SliceType = exports.SliceType || (exports.SliceType = {})); var PurpleOverStateName; (function (PurpleOverStateName) { PurpleOverStateName["WatchNowGraphicOverContainer"] = "watchNowGraphicOverContainer"; })(PurpleOverStateName = exports.PurpleOverStateName || (exports.PurpleOverStateName = {})); var FluffyOverStateName; (function (FluffyOverStateName) { FluffyOverStateName["GoNowGraphicOver"] = "goNowGraphicOver"; FluffyOverStateName["WatchVideoGraphicOver"] = "watchVideoGraphicOver"; })(FluffyOverStateName = exports.FluffyOverStateName || (exports.FluffyOverStateName = {})); var FluffyColor; (function (FluffyColor) { FluffyColor["Black"] = "black"; FluffyColor["E83E45"] = "#E83E45"; FluffyColor["Ffffff"] = "#ffffff"; FluffyColor["The000000"] = "#000000"; FluffyColor["The363636"] = "#363636"; FluffyColor["The372623"] = "#372623"; FluffyColor["The865Fb1"] = "#865FB1"; })(FluffyColor = exports.FluffyColor || (exports.FluffyColor = {})); var UIType; (function (UIType) { UIType["UI"] = "ui"; })(UIType = exports.UIType || (exports.UIType = {}));