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[Flake] Build fails with "random_device: rdseed failed" #3437
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cpp: flakeA test with false positives (failures that are not interesting)A test with false positives (failures that are not interesting)priority: p2Moderately-important priority. Fix may not be included in next release.Moderately-important priority. Fix may not be included in next release.type: bugError or flaw in code with unintended results or allowing sub-optimal usage patterns.Error or flaw in code with unintended results or allowing sub-optimal usage patterns.
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cpp: flakeA test with false positives (failures that are not interesting)A test with false positives (failures that are not interesting)priority: p2Moderately-important priority. Fix may not be included in next release.Moderately-important priority. Fix may not be included in next release.type: bugError or flaw in code with unintended results or allowing sub-optimal usage patterns.Error or flaw in code with unintended results or allowing sub-optimal usage patterns.
I was wondering if we were eating too many bits of entropy when initialization our PRNGs, I think I have the answer:
https://source.cloud.google.com/results/invocations/c874a6d0-8180-4bfd-af39-4da9801b365d