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gitdev481
ShellShock
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Commits on Feb 21, 2016
Dynamic Walls are back in and working, Currently move up and down every 5 seconds this is controled
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Commits on Feb 17, 2016
Added in missed files and re-fixed ui after re-adding the scene.
GREEDYHD
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Attempted to fix bullet collisions using ray casting.
GREEDYHD
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Fixing the HUD position
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Repaired all broken prefab connections. Added in a new better? .gitignore file.
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'Merging' master with FIX
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Adding meta files and library files V2
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Added in better ammo drops, better bullet casing particle system
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Commits on Feb 16, 2016
Added in all the weapons. To the ammo count.
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Added HUDPanel and Bullet Casing Particle System
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Push of everything currently for Julian to put implement his UI stuff
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Commits on Feb 15, 2016
Holes and HP Bars in
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Commits on Feb 6, 2016
Weapons Package added new weapons, reticle is still off of player and moves when player moves.
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Commits on Feb 5, 2016
Latest Grenade and RPG 05/02/16
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Commits on Jan 18, 2016
Fixed the falling WallsDown.anim
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Prototype Version of Game
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Commits on Jan 17, 2016
Merge branch 'master' of https://github.com/GREEDYHD/ShellShock
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Commits on Jan 15, 2016
Shooting now affects HP
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Commits on Jan 12, 2016
HP Bar
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You can now add multiple guns that all inherit from the base Weapon class.
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Shooting now uses RT
GREEDYHD
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You must now have to be aiming in order to shoot.
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Commits on Jan 11, 2016
Added proper shooting
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Merge branch 'Youles' of https://github.com/GREEDYHD/ShellShock into David
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Improved aiming, added a collider and improved playermovement(Now works
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Added in bullet bounce physics material,bouncesAllowed variable and currentBounces variable.
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Added Input manager, re attached scripts to related objects.
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Commits on Jan 10, 2016
Initial Commit
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