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Copy pathTexture2D.py
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168 lines (146 loc) · 6.28 KB
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from .Texture import Texture
from ..enums import TextureFormat
from ..export import Texture2DConverter
from ..helpers.ResourceReader import get_resource_data
from ..streams import EndianBinaryWriter
class Texture2D(Texture):
@property
def image(self):
return Texture2DConverter.get_image_from_texture2d(self)
@image.setter
def image(self, img):
# img is PIL.Image / image path / opened file
# overwrite original image data with the RGB(A) image data and sets the correct new format
img = Texture2DConverter.prepare_raw_image(img)
if img is None:
raise Exception("No image provided")
writer = EndianBinaryWriter()
for pix in img:
for val in pix:
writer.write_u_byte(val)
self.image_data = writer.bytes
self.m_CompleteImageSize = len(self.image_data)
self.m_StreamData.offset = 0
self.m_StreamData.size = 0
self.m_StreamData.path = ''
self.m_TextureFormat = (
TextureFormat.RGBA32 if len(pix) == 4 else TextureFormat.RGB24
)
def __init__(self, reader):
super().__init__(reader=reader)
version = self.version
self.m_Width = reader.read_int()
self.m_Height = reader.read_int()
self.m_CompleteImageSize = reader.read_int()
if version >= (2020,): # 2020.1 and up
self.mips_stripped = reader.read_int()
self.m_TextureFormat = TextureFormat(reader.read_int())
if version[:2] < (5, 2): # 5.2 down
self.m_MipMap = reader.read_boolean()
else:
self.m_MipCount = reader.read_int()
if version >= (2, 6): # 2.6 and up
self.m_IsReadable = reader.read_boolean() # 2.6 and up
if version >= (2020,): # 2020.1 and up
self.is_pre_processed = reader.read_boolean()
if version >= (2019, 3): # 2019.3 and up
self.ignore_master_texture_limit = reader.read_boolean()
if (3,) <= version[:2] <= (5, 4): # 3.0 - 5.4
self.m_ReadAllowed = reader.read_boolean()
if version >= (2018, 2): # 2018.2 and up
self.m_streaming_mipmaps = reader.read_boolean()
reader.align_stream()
if version >= (2018, 2): # 2018.2 and up
self.m_StreamingMipmapsPriority = reader.read_int()
self.m_ImageCount = reader.read_int()
self.m_TextureDimension = reader.read_int()
self.m_TextureSettings = GLTextureSettings(reader, version)
if version >= (3,): # 3.0 and up
self.m_LightmapFormat = reader.read_int()
if version >= (3, 5): # 3.5 and up
self.m_ColorSpace = reader.read_int()
image_data_size = reader.read_int()
self.image_data = b""
if image_data_size == 0 and version >= (5, 3): # 5.3 and up
self.m_StreamData = StreamingInfo(reader, version)
self.image_data = get_resource_data(
self.m_StreamData.path,
self.assets_file,
self.m_StreamData.offset,
self.m_StreamData.size,
)
else:
self.image_data = reader.read_bytes(image_data_size)
def save(self, writer: EndianBinaryWriter = None):
if writer is None:
writer = EndianBinaryWriter(endian=self.reader.endian)
version = self.version
super().save(writer)
writer.write_int(self.m_Width)
writer.write_int(self.m_Height)
writer.write_int(self.m_CompleteImageSize)
if version >= (2020,): # 2020.1 and up
writer.write_int(self.mips_stripped)
writer.write_int(int(self.m_TextureFormat))
if version < (5, 2): # 5.2 down
writer.write_boolean(self.m_MipMap)
else:
writer.write_int(self.m_MipCount)
writer.write_boolean(self.m_IsReadable) # 2.6 and up
if version >= (2020,): # 2020.1 and up
writer.write_boolean(self.is_pre_processed )
if version >= (2019, 3): # 2019.3 and up
writer.write_boolean(self.ignore_master_texture_limit)
if (3,) <= version[:2] <= (5, 4): # 3.0 - 5.4
writer.write_boolean(self.m_ReadAllowed) # 3.0 - 5.4
if version >= (2018, 2): # 2018.2 and up
writer.write_boolean(self.m_streaming_mipmaps)
writer.align_stream()
if version >= (2018, 2): # 2018.2 and up
writer.write_int(self.m_StreamingMipmapsPriority)
writer.write_int(self.m_ImageCount)
writer.write_int(self.m_TextureDimension)
self.m_TextureSettings.save(writer, version)
if version >= (3,): # 3.0 and up
writer.write_int(self.m_LightmapFormat)
if version >= (3, 5): # 3.5 and up
writer.write_int(self.m_ColorSpace)
writer.write_int(len(self.image_data))
writer.write_bytes(self.image_data)
self.m_StreamData.save(writer, version)
self.set_raw_data(writer.bytes)
class StreamingInfo:
offset: int = 0
size: int = 0
path: str = ""
def __init__(self, reader, version):
if version >= (2020,): # 2020.1 and up
self.offset = reader.read_u_long()
else:
self.offset = reader.read_u_int()
self.size = reader.read_u_int()
self.path = reader.read_aligned_string()
def save(self, writer, version):
if version >= (2020,): # 2020.1 and up
writer.write_u_long(self.offset)
else:
writer.write_u_int(self.offset)
writer.write_int(self.size)
writer.write_aligned_string(self.path)
class GLTextureSettings:
def __init__(self, reader, version):
self.m_FilterMode = reader.read_int()
self.m_Aniso = reader.read_int()
self.m_MipBias = reader.read_float()
self.m_WrapMode = reader.read_int() # m_WrapU
if version >= (2017,): # 2017.x and up
self.m_WrapV = reader.read_int()
self.m_WrapW = reader.read_int()
def save(self, writer, version):
writer.write_int(self.m_FilterMode)
writer.write_int(self.m_Aniso)
writer.write_float(self.m_MipBias)
writer.write_int(self.m_WrapMode) # m_WrapU
if version >= (2017,): # 2017.x and up
writer.write_int(self.m_WrapV)
writer.write_int(self.m_WrapW)