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--[[ 说明:如果需要从C++侧调用Lua,需要将UnLua模块添加到 {工程名}.Build.cs 的依赖配置里 如果需要访问Lua原生API,则还需要添加Lua模块 例如: PrivateDependencyModuleNames.AddRange(new string[] { "UnLua", "Lua", }); 本示例C++源码: Source\TPSProject\TutorialBlueprintFunctionLibrary.cpp ]]-- require "UnLua" local Screen = require "Tutorials.Screen" local M = Class() function M:ReceiveBeginPlay() local msg = [[ —— 本示例来自 "Content/Script/Tutorials.08_CppCallLua.lua" ]] Screen.Print(msg) UE.UTutorialBlueprintFunctionLibrary.CallLuaByGlobalTable() Screen.Print("=================") UE.UTutorialBlueprintFunctionLibrary.CallLuaByFLuaTable() end function M.CallMe(a, b) local ret = a + b local msg = string.format("[Lua]收到来自C++的调用,a=%f b=%f,返回%f", a, b, ret) Screen.Print(msg) return ret end return M