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fredsofdev
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Seriously.js
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Commits on Jul 12, 2022
Update README.md
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Create seriously.distortion.js
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Commits on Sep 8, 2015
Merge pull request #103 from brianchirls/develop
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Commits on Sep 5, 2015
Add Optical Flow effect with example #97
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Time parameters passed through a modulo operation. Noise functions don't like very large numbers provided by Date.now(). (#90)
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Added `mod` option to number inputs (#90)
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Commits on Sep 4, 2015
Fix rendering to target in same-origin iframe #102
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Made blur example less annoying
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Refactor color validator function
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Commits on Sep 3, 2015
Blur shaders use fewer varyings
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Removed junk files accidentally added in previous commit
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Sources and targets now accept elements in same-origin iframes #102
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Commits on Aug 26, 2015
Output shader-related implementation limits when shader linking fails
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More verbose shader linking errors
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Commits on Jul 1, 2015
Added credit to Paul Golds @ BBC for LUT shader (#96)
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Add startColor input to Accumulator effect (#23)
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Commits on Jun 28, 2015
Merge pull request #96 from brianchirls/lut
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Update LUT effect for #91; Added comment crediting BBC for shader
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Merge branch 'develop' into lut
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Commits on Jun 26, 2015
Changed UMD header for all files so they work with CommonJS #85
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Commits on Jun 25, 2015
Add '#define SHADER_NAME ...' to all shaders for debugging in Shader Editor Extension
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Fixed some lint errors
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Commits on Jun 16, 2015
Added LUT example to examples page #96
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Added Color Look-Up Table effect, with example
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Commits on Jun 15, 2015
Remove unused variables from Drunk Video example
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Commits on Jun 14, 2015
Bug fix: Destorying Seriously instance fails to clean up node objects #92
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Shader array uniforms no longer have the index as part of the name
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Commits on Jun 12, 2015
Fixed some spaces, text
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Fix spaces in temperature effect plugin
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Commits on Jun 10, 2015
noted color temp effect in readme
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Commits on Jun 9, 2015
Color Temperature effect
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Commits on May 15, 2015
Clean up plugin added to unit test in previous commit
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Bug fix: common shaders failed to rebuild when restoring lost WebGL context
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Removed unnecessary bind (which is slow)
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Commits on May 12, 2015
Any plugins using `timer` as a parameter name now use `time` so they're standard (#90)
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