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Copy pathPackageDialog.cpp
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Copy pathPackageDialog.cpp
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538 lines (476 loc) · 14.8 KB
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#include "BaseDialog.h"
#if HAS_UI
#include "PackageDialog.h"
#include "PackageScanDialog.h"
#include "ProgressDialog.h"
#include "AboutDialog.h"
#include "UnPackage.h"
/*-----------------------------------------------------------------------------
Main UI code
-----------------------------------------------------------------------------*/
UIPackageDialog::UIPackageDialog()
: DirectorySelected(false)
, ContentScanned(false)
, UseFlatView(false)
{}
UIPackageDialog::EResult UIPackageDialog::Show()
{
ModalResult = SHOW;
if (!ShowModal("Choose a package to open", 500, 200))
return CANCEL;
UpdateSelectedPackages();
// controls are not released automatically when dialog closed to be able to
// poll them for user selection; release the memory now
ReleaseControls();
return ModalResult;
}
void UIPackageDialog::SelectPackage(const char* name)
{
SelectedPackages.Empty();
SelectedPackages.Add(name);
SelectDirFromFilename(name);
}
static bool PackageListEnum(const CGameFileInfo *file, TArray<const CGameFileInfo*> ¶m)
{
param.Add(file);
return true;
}
enum
{
COLUMN_Name,
COLUMN_NumSkel,
COLUMN_NumStat,
COLUMN_NumAnim,
COLUMN_NumTex,
COLUMN_Size,
COLUMN_Count
};
void UIPackageDialog::InitUI()
{
(*this)
[
NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
[
NewControl(UICheckbox, "Flat view", &UseFlatView)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::OnFlatViewChanged, this))
+ NewControl(UISpacer)
+ NewControl(UILabel, "Filter:")
.SetY(2)
.SetAutoSize()
+ NewControl(UITextEdit, &PackageFilter)
.SetWidth(120)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::OnFilterTextChanged, this))
]
+ NewControl(UIPageControl)
.Expose(FlatViewPager)
.SetHeight(500)
[
// page 0: TreeView + ListBox
NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
.SetHeight(500)
[
NewControl(UITreeView)
.SetRootLabel("Game")
.SetWidth(EncodeWidth(0.3f))
.SetHeight(-1)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::OnTreeItemSelected, this))
.UseFolderIcons()
.SetItemHeight(20)
.Expose(PackageTree)
+ NewControl(UISpacer)
+ NewControl(UIMulticolumnListbox, COLUMN_Count)
.SetHeight(-1)
.SetSelChangedCallback(BIND_MEM_CB(&UIPackageDialog::OnPackageSelected, this))
.SetDblClickCallback(BIND_MEM_CB(&UIPackageDialog::OnPackageDblClick, this))
.Expose(PackageListbox)
.AllowMultiselect()
//?? right-align text in numeric columns
.AddColumn("Package name")
.AddColumn("Skel", 35, TA_Right)
.AddColumn("Stat", 35, TA_Right)
.AddColumn("Anim", 35, TA_Right)
.AddColumn("Tex", 35, TA_Right)
.AddColumn("Size, Kb", 70, TA_Right)
]
// page 1: single ListBox
+ NewControl(UIMulticolumnListbox, COLUMN_Count)
.SetHeight(-1)
.SetSelChangedCallback(BIND_MEM_CB(&UIPackageDialog::OnPackageSelected, this))
.SetDblClickCallback(BIND_MEM_CB(&UIPackageDialog::OnPackageDblClick, this))
.Expose(FlatPackageList)
.AllowMultiselect()
//?? right-align text in numeric columns
.AddColumn("Package name")
.AddColumn("Skel", 35, TA_Right)
.AddColumn("Stat", 35, TA_Right)
.AddColumn("Anim", 35, TA_Right)
.AddColumn("Tex", 35, TA_Right)
.AddColumn("Size, Kb", 70, TA_Right)
]
];
if (!Packages.Num())
{
// not scanned yet
appEnumGameFiles(PackageListEnum, Packages);
}
// add paths of all found packages
if (SelectedPackages.Num()) DirectorySelected = true;
char prevPath[MAX_PACKAGE_PATH], path[MAX_PACKAGE_PATH];
prevPath[0] = 0;
for (int i = 0; i < Packages.Num(); i++)
{
appStrncpyz(path, Packages[i]->RelativeName, ARRAY_COUNT(path));
char* s = strrchr(path, '/');
if (s)
{
*s = 0;
// simple optimization - avoid calling PackageTree->AddItem() too frequently (assume package list is sorted)
if (!strcmp(prevPath, path)) continue;
strcpy(prevPath, path);
// add a directory to TreeView
PackageTree->AddItem(path);
}
if (!DirectorySelected)
{
// find the first directory with packages, but don't select /Game/Engine subdirectories by default
bool isUE4EnginePath = strnicmp(path, "Engine/", 7) == 0;
if (!isUE4EnginePath && (stricmp(path, SelectedDir) < 0 || SelectedDir.IsEmpty()))
{
// set selection to the first directory
SelectedDir = s ? path : "";
}
}
}
// "Tools" menu
UIMenu* toolsMenu = new UIMenu;
(*toolsMenu)
[
NewMenuItem("Scan content")
.Enable(!ContentScanned)
.Expose(ScanContentMenu)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::ScanContent, this))
+ NewMenuItem("Scan versions")
.SetCallback(BIND_FREE_CB(&ShowPackageScanDialog))
+ NewMenuSeparator()
+ NewMenuItem("Save selected packages")
.Enable(SelectedPackages.Num() > 0)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::SavePackages, this))
.Expose(SavePackagesMenu)
+ NewMenuSeparator()
+ NewMenuItem("About UModel")
.SetCallback(BIND_FREE_CB(&UIAboutDialog::Show))
];
// dialog buttons
NewControl(UIGroup, GROUP_HORIZONTAL_LAYOUT|GROUP_NO_BORDER)
.SetParent(this)
[
NewControl(UILabel, "Hint: you may open this dialog at any time by pressing \"O\"")
+ NewControl(UIMenuButton, "Tools")
.SetWidth(80)
.SetMenu(toolsMenu)
+ NewControl(UISpacer)
+ NewControl(UIButton, "Open")
.SetWidth(80)
.Enable(false)
.Expose(OkButton)
.SetOK()
+ NewControl(UISpacer)
+ NewControl(UIButton, "Export")
.SetWidth(80)
.Enable(false)
.Expose(ExportButton)
.SetCallback(BIND_MEM_CB(&UIPackageDialog::OnExportClicked, this))
+ NewControl(UISpacer)
+ NewControl(UIButton, "Cancel")
.SetWidth(80)
.SetCancel()
];
UpdateFlatMode();
}
/*-----------------------------------------------------------------------------
Support for tree and flat package lists
-----------------------------------------------------------------------------*/
void UIPackageDialog::UpdateSelectedPackages()
{
SelectedPackages.Reset();
if (!UseFlatView)
{
// get package name from directory + name
for (int selIndex = 0; selIndex < PackageListbox->GetSelectionCount(); selIndex++)
{
const char* pkgInDir = PackageListbox->GetItem(PackageListbox->GetSelectionIndex(selIndex));
const char* dir = *SelectedDir;
FString* newPackageName = new (SelectedPackages) FString;
if (dir[0])
{
char buffer[MAX_PACKAGE_PATH];
appSprintf(ARRAY_ARG(buffer), "%s/%s", dir, pkgInDir);
*newPackageName = buffer;
}
else
{
*newPackageName = pkgInDir;
}
}
}
else
{
// use flat list, with relative filename (including path)
for (int selIndex = 0; selIndex < FlatPackageList->GetSelectionCount(); selIndex++)
{
FString* newPackageName = new (SelectedPackages) FString;
const char* text = FlatPackageList->GetItem(FlatPackageList->GetSelectionIndex(selIndex));
*newPackageName = text;
if (selIndex == 0)
SelectDirFromFilename(text);
}
}
}
void UIPackageDialog::SelectDirFromFilename(const char* filename)
{
// extract a directory name from 1st package name
char buffer[512];
appStrncpyz(buffer, filename, ARRAY_COUNT(buffer));
char* s = strrchr(buffer, '/');
if (s)
{
*s = 0;
SelectedDir = buffer;
}
else
{
SelectedDir = "";
}
}
void UIPackageDialog::OnTreeItemSelected(UITreeView* sender, const char* text)
{
PackageListbox->RemoveAllItems();
SelectedDir = text;
DirectorySelected = true;
const char* filter = *PackageFilter;
if (!filter[0]) filter = NULL;
for (int i = 0; i < Packages.Num(); i++)
{
const CGameFileInfo* package = Packages[i];
char buffer[MAX_PACKAGE_PATH];
appStrncpyz(buffer, package->RelativeName, ARRAY_COUNT(buffer));
char* s = strrchr(buffer, '/');
if (s) *s++ = 0;
if ((!s && !text[0]) || // root directory
(s && !strcmp(buffer, text))) // other directory
{
const char* packageName = s ? s : buffer;
if (!filter || appStristr(packageName, filter))
{
// this package is in selected directory
AddPackageToList(PackageListbox, package, true);
}
}
}
}
void UIPackageDialog::FillFlatPackageList()
{
FlatPackageList->RemoveAllItems();
const char* filter = *PackageFilter;
if (!filter[0]) filter = NULL;
for (int i = 0; i < Packages.Num(); i++)
{
const CGameFileInfo* package = Packages[i];
if (!filter || appStristr(package->RelativeName, filter))
AddPackageToList(FlatPackageList, package, false);
}
}
void UIPackageDialog::AddPackageToList(UIMulticolumnListbox* listbox, const CGameFileInfo* package, bool stripPath)
{
const char* s = package->RelativeName;
if (stripPath)
{
const char* s2 = strrchr(s, '/');
if (s2) s = s2 + 1;
}
int index = listbox->AddItem(s);
char buf[32];
// object counts
if (package->PackageScanned)
{
#define ADD_COLUMN(ColumnEnum, Value) \
if (Value) \
{ \
appSprintf(ARRAY_ARG(buf), "%d", Value); \
listbox->AddSubItem(index, ColumnEnum, buf); \
}
ADD_COLUMN(COLUMN_NumSkel, package->NumSkeletalMeshes);
ADD_COLUMN(COLUMN_NumStat, package->NumStaticMeshes);
ADD_COLUMN(COLUMN_NumAnim, package->NumAnimations);
ADD_COLUMN(COLUMN_NumTex, package->NumTextures);
#undef ADD_COLUMN
}
// size
appSprintf(ARRAY_ARG(buf), "%d", package->SizeInKb);
listbox->AddSubItem(index, COLUMN_Size, buf);
}
void UIPackageDialog::OnFlatViewChanged(UICheckbox* sender, bool value)
{
UseFlatView = !UseFlatView;
UpdateSelectedPackages();
UseFlatView = !UseFlatView;
UpdateFlatMode();
}
void UIPackageDialog::UpdateFlatMode()
{
#if 0
appPrintf("Selected packages:\n");
for (int i = 0; i < SelectedPackages.Num(); i++) appPrintf(" %s\n", *SelectedPackages[i]);
#endif
if (UseFlatView)
{
// switching to flat list
PackageListbox->RemoveAllItems();
FillFlatPackageList();
// select item which was active in tree+list
FlatPackageList->UnselectAllItems();
for (int i = 0; i < SelectedPackages.Num(); i++)
FlatPackageList->SelectItem(SelectedPackages[i], true);
// update buttons enable state
OnPackageSelected(FlatPackageList);
}
else
{
// switching to tree+list
FlatPackageList->RemoveAllItems();
PackageTree->SelectItem(*SelectedDir);
OnTreeItemSelected(PackageTree, *SelectedDir);
// select directory and package
PackageListbox->UnselectAllItems();
for (int i = 0; i < SelectedPackages.Num(); i++)
{
const char *s = SelectedPackages[i];
const char* s2 = strrchr(s, '/'); // strip path
if (s2) s = s2+1;
//!! todo: compare string between [s,s2] with SelectedDir, add only when strings are equal
PackageListbox->SelectItem(s, true);
}
// update buttons enable state
OnPackageSelected(PackageListbox);
}
FlatViewPager->SetActivePage(UseFlatView ? 1 : 0);
}
void UIPackageDialog::OnFilterTextChanged(UITextEdit* sender, const char* text)
{
// re-filter lists
UpdateSelectedPackages();
UpdateFlatMode();
}
/*-----------------------------------------------------------------------------
Content tools
-----------------------------------------------------------------------------*/
static void ScanPackageExports(UnPackage* package, CGameFileInfo* file)
{
for (int idx = 0; idx < package->Summary.ExportCount; idx++)
{
const char* ObjectClass = package->GetObjectName(package->GetExport(idx).ClassIndex);
if (!stricmp(ObjectClass, "SkeletalMesh"))
file->NumSkeletalMeshes++;
else if (!stricmp(ObjectClass, "StaticMesh"))
file->NumStaticMeshes++;
else if (!stricmp(ObjectClass, "Animation") || !stricmp(ObjectClass, "AnimSequence")) // whole AnimSet for UE2 and number of sequences for UE3+
file->NumAnimations++;
else if (!strnicmp(ObjectClass, "Texture", 7))
file->NumTextures++;
}
}
void UIPackageDialog::ScanContent()
{
UIProgressDialog progress;
progress.Show("Scanning packages");
progress.SetDescription("Scanning package");
bool cancelled = false;
for (int i = 0; i < Packages.Num(); i++)
{
CGameFileInfo* file = const_cast<CGameFileInfo*>(Packages[i]); // we'll modify this structure here
if (file->PackageScanned) continue;
if (!progress.Progress(file->RelativeName, i, GNumPackageFiles))
{
cancelled = true;
break;
}
UnPackage* package = UnPackage::LoadPackage(file->RelativeName, /*silent=*/ true); // should always return non-NULL
file->PackageScanned = true;
if (!package) continue; // should not happen
ScanPackageExports(package, file);
}
progress.CloseDialog();
if (cancelled) return;
ContentScanned = true;
// finished - no needs to perform scan again, disable button
ScanContentMenu->Enable(false);
// update package list with new data
UpdateSelectedPackages();
UpdateFlatMode();
}
static void CopyStream(FArchive *Src, FILE *Dst, int Count)
{
byte buffer[16384];
while (Count > 0)
{
int Size = min(Count, sizeof(buffer));
Src->Serialize(buffer, Size);
if (fwrite(buffer, Size, 1, Dst) != 1) appError("Write failed");
Count -= Size;
}
}
void UIPackageDialog::SavePackages()
{
guard(UIPackageDialog::SavePackages);
//!! Possible options:
//!! - save used packages (find better name - "imports", "links", "used packages", "referenced packages" ...)
//!! - decompress packages
//!! - preserve package paths
//!! - destination directory
UpdateSelectedPackages();
UIProgressDialog progress;
progress.Show("Saving packages");
progress.SetDescription("Saving package");
for (int i = 0; i < SelectedPackages.Num(); i++)
{
const CGameFileInfo* file = appFindGameFile(*SelectedPackages[i]);
assert(file);
if (!progress.Progress(file->RelativeName, i, GNumPackageFiles))
break;
FArchive *Ar = appCreateFileReader(file);
if (!Ar) continue;
// prepare destination file
char OutFile[1024];
appSprintf(ARRAY_ARG(OutFile), "UmodelSaved/%s", file->ShortFilename); //!! make an option, add menu item to open "saved" directory
appMakeDirectoryForFile(OutFile);
FILE *out = fopen(OutFile, "wb");
// copy data
CopyStream(Ar, out, Ar->GetFileSize());
// cleanup
delete Ar;
fclose(out);
}
progress.CloseDialog();
unguard;
}
/*-----------------------------------------------------------------------------
Miscellaneous UI callbacks
-----------------------------------------------------------------------------*/
void UIPackageDialog::OnPackageSelected(UIMulticolumnListbox* sender)
{
bool enableButtons = (sender->GetSelectionCount() > 0);
OkButton->Enable(enableButtons);
ExportButton->Enable(enableButtons);
SavePackagesMenu->Enable(enableButtons);
}
void UIPackageDialog::OnPackageDblClick(UIMulticolumnListbox* sender, int value)
{
if (value != -1)
CloseDialog();
}
void UIPackageDialog::OnExportClicked(UIButton* sender)
{
ModalResult = EXPORT;
CloseDialog();
}
#endif // HAS_UI