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253 lines (223 loc) · 9.97 KB
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using System;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Numerics;
using Silk.NET.GLFW;
using Silk.NET.Input;
using Silk.NET.Windowing;
using MouseButton = Silk.NET.Input.MouseButton;
namespace InputTest
{
public class Program
{
private static void Main()
{
//Window.PrioritizeSdl();
var opts = WindowOptions.Default;
opts.FramesPerSecond = 60;
opts.UpdatesPerSecond = 60;
var window = Window.Create(opts);
window.Load += OnLoad(window);
window.Run();
}
public static Action OnLoad(IView window) =>
() =>
{
var input = window.CreateInput();
input.ConnectionChanged += DoConnect;
Console.WriteLine("Now, go press buttons in the window and you'll see the feedback here.");
foreach (var gamepad in input.Gamepads)
{
if (!gamepad.IsConnected) continue;
DoConnect(gamepad, gamepad.IsConnected);
}
foreach (var joystick in input.Joysticks)
{
if (!joystick.IsConnected) continue;
DoConnect(joystick, joystick.IsConnected);
}
foreach (var keyboard in input.Keyboards)
{
if (!keyboard.IsConnected) continue;
DoConnect(keyboard, keyboard.IsConnected);
}
foreach (var mouse in input.Mice)
{
if (!mouse.IsConnected) continue;
DoConnect(mouse, mouse.IsConnected);
}
//window.Update += d =>
//{
// Debug.WriteLine(input.Mice[0].ScrollWheels[0].X + " " + input.Mice[0].ScrollWheels[0].Y);
//};
};
private static void GamepadOnTriggerMoved(IGamepad g, Trigger t)
{
Console.WriteLine($"G{g.Index}> {t.Index} trigger moved: {t.Position}");
}
private static void GamepadOnThumbstickMoved(IGamepad g, Thumbstick t)
{
Console.WriteLine($"G{g.Index}> {t.Index} thumbstick moved: ({t.X}, {t.Y})");
}
private static void JoystickOnHatMoved(IJoystick arg1, Hat arg2)
{
Console.WriteLine($"J{arg1.Index}> {arg2.Index} hat moved: {arg2.Position}");
}
private static void JoystickOnAxisMoved(IJoystick arg1, Axis arg2)
{
Console.WriteLine($"J{arg1.Index}> {arg2.Index} axis moved: {arg2.Position}");
}
private static void JoystickOnButtonUp(IJoystick arg1, Button arg2)
{
Console.WriteLine($"J{arg1.Index}> {arg2.Name} down.");
}
private static void JoystickOnButtonDown(IJoystick arg1, Button arg2)
{
Console.WriteLine($"J{arg1.Index}> {arg2.Name} down.");
}
private static void InputGamepadOnButtonDown(IGamepad arg1, Button arg2)
{
Console.WriteLine($"G{arg1.Index}> {arg2.Name} down. {(int) arg2.Name}");
}
private static void InputGamepadOnButtonUp(IGamepad arg1, Button arg2)
{
Console.WriteLine($"G{arg1.Index}> {arg2.Name} up.");
}
public static unsafe void DoConnect(IInputDevice device, bool isConnected)
{
Console.WriteLine("bong");
Console.WriteLine(isConnected
? $"{device.GetType().Name} {device.Name} connected"
: $"{device.GetType().Name} {device.Name} disconnected");
if (device is IGamepad gamepad)
{
Console.WriteLine($"Discovered controller {gamepad.Index} (Connected: {isConnected})");
if (isConnected)
{
gamepad.Deadzone = new Deadzone(0.2f, DeadzoneMethod.AdaptiveGradient);
gamepad.ButtonDown += InputGamepadOnButtonDown;
gamepad.ButtonUp += InputGamepadOnButtonUp;
gamepad.ThumbstickMoved += GamepadOnThumbstickMoved;
gamepad.TriggerMoved += GamepadOnTriggerMoved;
//Console.WriteLine("GUID: " + GlfwProvider.GLFW.Value.GetJoystickGUID(gamepad.Index));
//GlfwProvider.GLFW.Value.GetJoystickButtons(gamepad.Index, out var count);
//Console.WriteLine("Button Count: " + count + " Expected Button Count: " +Enum.GetValues(typeof(GamepadButton)).Length);
}
else
{
gamepad.ButtonDown -= InputGamepadOnButtonDown;
gamepad.ButtonUp -= InputGamepadOnButtonUp;
gamepad.ThumbstickMoved -= GamepadOnThumbstickMoved;
gamepad.TriggerMoved -= GamepadOnTriggerMoved;
}
Console.Write(" Buttons: ");
const string s = "\n ";
Console.WriteLine(string.Join(s, gamepad.Buttons.Select(x => x.Index + "/" + x.Name + (x.Pressed ? "(1)" : "(0)"))));
Console.WriteLine($" {gamepad.Thumbsticks.Count} thumbsticks found.");
Console.WriteLine($" {gamepad.Triggers.Count} triggers found.");
}
else if (device is IJoystick joystick)
{
Console.WriteLine($"Discovered joystick {joystick.Index} (Connected: {isConnected})");
if (isConnected)
{
joystick.ButtonDown += JoystickOnButtonDown;
joystick.ButtonUp += JoystickOnButtonUp;
joystick.AxisMoved += JoystickOnAxisMoved;
joystick.HatMoved += JoystickOnHatMoved;
}
else
{
joystick.ButtonDown -= JoystickOnButtonDown;
joystick.ButtonUp -= JoystickOnButtonUp;
joystick.AxisMoved -= JoystickOnAxisMoved;
joystick.HatMoved -= JoystickOnHatMoved;
}
Console.Write(" Buttons: ");
const string s = "\n ";
Console.WriteLine(string.Join(s, joystick.Buttons.Select(x => x.Name + (x.Pressed ? "(1)" : "(0)"))));
}
else if (device is IKeyboard keyboard)
{
Console.WriteLine($"Discovered keyboard {keyboard.Index} (Connected: {isConnected})");
if (isConnected)
{
keyboard.KeyDown += KeyboardOnKeyDown;
keyboard.KeyUp += KeyboardOnKeyUp;
keyboard.KeyChar += KeyboardOnKeyChar;
}
else
{
keyboard.KeyDown -= KeyboardOnKeyDown;
keyboard.KeyUp -= KeyboardOnKeyUp;
keyboard.KeyChar -= KeyboardOnKeyChar;
}
Console.Write(" Buttons: ");
Console.WriteLine(string.Join(", ", keyboard.SupportedKeys.Select(x => x)));
}
else if (device is IMouse mouse)
{
Console.WriteLine($"Discovered mouse {mouse.Index} (Connected: {isConnected})");
if (isConnected)
{
mouse.MouseUp += MouseOnMouseUp;
mouse.MouseDown += MouseOnMouseDown;
mouse.Click += MouseOnClick;
mouse.DoubleClick += MouseOnDoubleClick;
mouse.Scroll += MouseOnScroll;
mouse.MouseMove += MouseOnMouseMove;
}
else
{
mouse.MouseUp -= MouseOnMouseUp;
mouse.MouseDown -= MouseOnMouseDown;
mouse.Click -= MouseOnClick;
mouse.DoubleClick -= MouseOnDoubleClick;
mouse.Scroll -= MouseOnScroll;
mouse.MouseMove -= MouseOnMouseMove;
}
mouse.Cursor.IsConfined = true;
Console.Write(" Buttons: ");
Console.WriteLine(string.Join(", ", mouse.SupportedButtons.Select(x => x)));
Console.WriteLine($" {mouse.ScrollWheels.Count} scroll wheels.");
}
}
private static void KeyboardOnKeyChar(IKeyboard arg1, char arg2)
{
Console.WriteLine($"K{arg1.Index}> {arg2} received.");
}
private static void MouseOnMouseMove(IMouse arg1, Vector2 arg2)
{
Console.WriteLine($"M{arg1.Index}> Moved: {arg2}");
}
private static void MouseOnScroll(IMouse arg1, ScrollWheel arg2)
{
Console.WriteLine($"K{arg1.Index}> Scrolled: ({arg2.X}, {arg2.Y})");
}
private static void MouseOnMouseDown(IMouse arg1, MouseButton arg2)
{
Console.WriteLine($"M{arg1.Index}> {arg2} down.");
}
private static void MouseOnMouseUp(IMouse arg1, MouseButton arg2)
{
Console.WriteLine($"M{arg1.Index}> {arg2} up.");
}
private static void MouseOnClick(IMouse arg1, MouseButton arg2, Vector2 pos)
{
Console.WriteLine($"M{arg1.Index}> {arg2} single click.");
}
private static void MouseOnDoubleClick(IMouse arg1, MouseButton arg2, Vector2 pos)
{
Console.WriteLine($"M{arg1.Index}> {arg2} double click.");
}
private static void KeyboardOnKeyUp(IKeyboard arg1, Key arg2, int _)
{
Console.WriteLine($"K{arg1.Index}> {arg2} up.");
}
private static void KeyboardOnKeyDown(IKeyboard arg1, Key arg2, int _)
{
Console.WriteLine($"K{arg1.Index}> {arg2} down.");
}
}
}