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Copy pathEulerOperator.cpp
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332 lines (289 loc) · 6.06 KB
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#include<stdio.h>
#include "EulerOperator.h"
void EulerOperator::insertEdge(Solid* solid,Edge* edge)
{
Edge* head = solid->edge;
if(head==NULL) solid->edge = edge;
else
{
while(head->next!=NULL) head=head->next;
edge->prev = head;
head->next = edge;
}
}
void EulerOperator::insertFace(Solid* solid,Face* face)
{
face->solid = solid;
Face* head = solid->face;
if(head==NULL) solid->face = face;
else
{
while(head->next!=NULL) head=head->next;
face->prev = head;
head->next = face;
}
}
void EulerOperator::insertLoop(Face* face,Loop* loop)
{
loop->face = face;
Loop* head = face->loop;
if(head==NULL) face->loop = loop;
else
{
while(head->next!=NULL) head=head->next;
loop->prev = head;
head->next = loop;
}
}
void EulerOperator::delEdge(Solid* solid,Edge* edge)
{
Edge* head = solid->edge;
while(head!=edge)
{
head = head->next;
}
if(head->prev==NULL)
{
solid->edge = head->next;
head->next->prev = NULL;
}
else if(head->next==NULL)
{
head->prev->next = NULL;
head->prev = NULL;
}
else
{
head->next->prev = head->prev;
head->prev->next = head->next;
}
delete edge;
}
void EulerOperator::delFace(Solid* solid,Face* face)
{
Face* head = solid->face;
while(head!=face)
{
head = head->next;
}
if(head->prev==NULL)
{
solid->face = head->next;
head->next->prev = NULL;
}
else if(head->next==NULL)
{
head->prev->next = NULL;
head->prev = NULL;
}
else
{
head->next->prev = head->prev;
head->prev->next = head->next;
}
delete face;
}
Edge* EulerOperator::makeEdge(Vertex* ve1,Vertex* ve2)
{
Edge* edge = new Edge;
Half_Edge* he1 = new Half_Edge;
Half_Edge* he2 = new Half_Edge;
he1->ve1=ve1;
he1->ve2=ve2;
he2->ve1=ve2;
he2->ve2=ve1;
he1->next = he2;
he2->prev = he1;
edge->he1 = he1;
edge->he2 = he2;
he1->edge = edge;
he2->edge = edge;
return edge;
}
void EulerOperator::insertSolid(Solid*& head,Solid* solid)
{
if(head==NULL) head = solid;
else
{
Solid* tail = head;
while(tail->next!=NULL) tail = tail->next;
tail->next = solid;
solid->prev = solid;
}
}
/*
*构造一个体,面,外环,顶点
*@param[in] point 新顶点的位置
*@param[out] solid 新生成的体
*@return 新生成的顶点
*/
Vertex* EulerOperator::mvfs(Point point,Solid*& solid)
{
Solid* solid2 = new Solid;
Face* face = new Face;
Loop* loop = new Loop;
Vertex* vertex = new Vertex;
vertex->point = point;
loop->he = NULL;
insertFace(solid2,face);
insertLoop(face,loop);
insertSolid(solid,solid2);
return vertex;
}
/*
*构造一个位置为point的新的顶点,并构造vertex指向新顶点的边
*@param[in] vertex 顶点
*@param[in] point 新生成的顶点位置
*@param[in] loop 当前环
*@return 新生成的半边
*/
Half_Edge* EulerOperator::mev(Vertex* vertex,Point point,Loop* loop)
{
Vertex* vertex2 = new Vertex;
vertex2->point = point;
Edge* edge = makeEdge(vertex,vertex2);
Half_Edge* he1 = edge->he1;
Half_Edge* he2 = edge->he2;
//将半边插入环中
he1->loop = loop;
he2->loop = loop;
if (loop->he==NULL)
{
loop->he = he1;
he2->next = he1;
he1->prev = he2;
}
else
{
Half_Edge* he = loop->he;
while(he->next->ve1!=vertex) he = he->next;
he2->next = he->next;
he1->prev = he;
he->next->prev = he2;
he->next = he1;
}
insertEdge(loop->face->solid,edge);
return he1;
}
/*
*构造顶点ve1到ve2的一条边,同时构造一个新面
*注意当前loop的走向变为ve1->ve2,新面loop的走向为ve2->ve1
*@param[in] ve1 顶点1
*@param[in] ve2 顶点2
*@param[in] loop 当前环
*@return 新生成的面
*/
Face* EulerOperator::mef(Vertex* ve1,Vertex* ve2,Loop* loop)
{
Edge* edge = makeEdge(ve1,ve2);
Half_Edge* he1 = edge->he1;
Half_Edge* he2 = edge->he2;
//创建新环
Loop* loop2 = new Loop;
Half_Edge *tmpHe1,*tmpHe2;
Half_Edge* he = loop->he;
while(he->ve1!=ve1) he=he->next;
tmpHe1 = he;
while(he->ve1!=ve2) he=he->next;
tmpHe2 = he;
tmpHe1->prev->next = he1;
he1->prev = tmpHe1->prev;
he2->next = tmpHe1;
tmpHe1->prev = he2;
tmpHe2->prev->next = he2;
he2->prev = tmpHe2->prev;
he1->next = tmpHe2;
tmpHe2->prev = he1;
loop->he = he1;
he1->loop = loop;
loop2->he = he2;
he2->loop = loop2;
//创建新面
Face* face = new Face;
Solid* solid = loop->face->solid;
insertEdge(solid,edge);
insertFace(solid,face);
insertLoop(face,loop2);
return face;
}
/*
*删除环中ve1->ve2的一条边,构造一个新环
*@param[in] ve1 顶点1
*@param[in] ve2 顶点2
*@param[in] loop 当前环
*@return 新生成的环
*/
Loop* EulerOperator::kemr(Vertex *ve1, Vertex *ve2, Loop *loop)
{
Half_Edge *he1,*he2;
Half_Edge *head = loop->he;
while(head->ve1!=ve1 || head->ve2!=ve2) head = head->next;
he1 = head;
he2 = he1->getAdjacent();
he2->prev->next = he1->next;
he1->next->prev = he2->prev;
he1->prev->next = he2->next;
he2->next->prev = he1->prev;
//创建新环
Loop* loop2 = new Loop;
loop2->he = he2->prev;
he2->prev->loop = loop2;
insertLoop(loop->face,loop2);
loop->he = he1->prev;
he1->prev->loop = loop;
delEdge(loop->face->solid,he1->edge);
return loop2;
}
/*
*删除innerLoop指向的面,将其变成outerLoop指向面的内环
*@param[in] outerLoop 接收删除面的外环
*@param[in] innerLoop 要删除面所在的外环
*/
void EulerOperator::kfmrh(Loop* outerLoop,Loop* innerLoop)
{
delFace(innerLoop->face->solid,innerLoop->face);
insertLoop(outerLoop->face,innerLoop);
}
/*
*平移扫成
*@param[in] face 要平移的面
*@param[in] dir 平移方向
*@param[in] distance 平移方向上的位移
*/
void EulerOperator::sweep(Face *face, double dir[3], double distance)
{
Loop* outerLoop = NULL;
for(Loop* loop = face->loop;loop!=NULL;loop=loop->next)
{
Loop* loop2 = loop->he->getAdjacent()->loop;
Half_Edge* head = loop2->he;
Half_Edge* he = head;
Half_Edge* next = head->next;
Vertex* end;
Vertex *ve1=NULL,*ve2=NULL;
do
{
Vertex *ve = he->ve1;
Point pt1 = ve->point;
pt1.multiple(dir,distance);
pt1.index = Point::indexIncrement();
if(ve1==NULL)
{
ve1 = mev(ve,pt1,loop2)->ve2;
end = ve1;
}
else ve2 = mev(ve,pt1,loop2)->ve2;
if(ve1&&ve2)
{
mef(ve1,ve2,loop2);
ve1 = ve2;
ve2 = NULL;
}
he = next;
next = next->next;
}while(he->ve1!=head->ve1);
mef(ve1,end,loop2);
if(outerLoop!=NULL) kfmrh(outerLoop,loop2);
else outerLoop = loop2;
}
}