| title | Context |
|---|---|
| description | Learn about the Window and Context in GPUI. |
| order | -4 |
The Window, App, Context and Entity are most important things in GPUI, it appears everywhere.
- Window - The current window instance, which for handle the Window Level things.
- App - The current application instance, which for handle the Application Level things.
- Context - The Entity Context instance, which for handle the Context Level things.
- Entity - The Entity instance, which for handle the Entity Level things.
For example:
fn new(window: &mut Window, cx: &mut App) {}
impl RenderOnce for MyElement {
fn render(self, window: &mut Window, cx: &mut App) {}
}
impl Render for MyView {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) {}
}:::info
As you can see, we always use cx to represent App and Context<Self>,
which is the standard naming convention for GPUI,
we can follow this convention to make our code more readable and maintainable.
:::