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Rewrite generators in Rust #384

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@ambeeeeee

The motivation for this issue is the fact that I am going to have to redo a few of them, so I figured I might as well rewrite them all in Rust so that they can be easier to update and use. I've already rewritten the Inventory generator and created a small framework to rewrite the rest, and I'm hoping to have that done by the end of the weekend.

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