forked from Dasister/Source-Query-Class-Python
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathQueryClass.py
More file actions
295 lines (249 loc) · 9.51 KB
/
QueryClass.py
File metadata and controls
295 lines (249 loc) · 9.51 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
# Work: getInfo(), getPlayers(), getChallenge(), getRules(), getPing()
# Support: Source Servers, GoldSrc servers, The Ship Servers
# ToDo: Bugfixes
__author__ = 'Dasister'
__site__ = 'http://21games.ru'
__description__ = 'Simple Query Class for VALVe servers'
A2S_INFO = b'\xFF\xFF\xFF\xFFTSource Engine Query\x00'
A2S_PLAYERS = b'\xFF\xFF\xFF\xFF\x55'
A2S_RULES = b'\xFF\xFF\xFF\xFF\x56'
S2A_INFO_SOURCE = chr(0x49)
S2A_INFO_GOLDSRC = chr(0x6D)
import socket
import time
import struct
import sys
class SourceQuery(object):
is_third = False
def __init__(self, addr, port=27015, timeout=5.0):
self.ip, self.port, self.timeout = socket.gethostbyname(addr), port, timeout
self.sock = False
self.challenge = False
if sys.version_info >= (3, 0):
self.is_third = True
def disconnect(self):
if self.sock:
self.sock.close()
self.sock = False
def connect(self):
self.disconnect()
self.sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
self.sock.settimeout(self.timeout)
self.sock.connect((self.ip, self.port))
def getPing(self):
return self.getInfo()['Ping']
def getInfo(self):
self.connect()
self.sock.send(A2S_INFO)
before = time.time()
try:
data = self.sock.recv(4096)
except:
return False
after = time.time()
data = data[4:]
result = {}
header, data = self.getByte(data)
result['Ping'] = int((after - before) * 1000)
if chr(header) == S2A_INFO_SOURCE:
result['Protocol'], data = self.getByte(data)
result['Hostname'], data = self.getString(data)
result['Map'], data = self.getString(data)
result['GameDir'], data = self.getString(data)
result['GameDesc'], data = self.getString(data)
result['AppID'], data = self.getShort(data)
result['Players'], data = self.getByte(data)
result['MaxPlayers'], data = self.getByte(data)
result['Bots'], data = self.getByte(data)
dedicated, data = self.getByte(data)
if chr(dedicated) == 'd':
result['Dedicated'] = 'Dedicated'
elif dedicated == 'l':
result['Dedicated'] = 'Listen'
else:
result['Dedicated'] = 'SourceTV'
os, data = self.getByte(data)
if chr(os) == 'w':
result['OS'] = 'Windows'
elif chr(os) in ('m', 'o'):
result['OS'] = 'Mac'
else:
result['OS'] = 'Linux'
result['Password'], data = self.getByte(data)
result['Secure'], data = self.getByte(data)
if result['AppID'] == 2400: # The Ship server
result['GameMode'], data = self.getByte(data)
result['WitnessCount'], data = self.getByte(data)
result['WitnessTime'], data = self.getByte(data)
result['Version'], data = self.getString(data)
edf, data = self.getByte(data)
try:
if edf & 0x80:
result['GamePort'], data = self.getShort(data)
if edf & 0x10:
result['SteamID'], data = self.getLongLong(data)
if edf & 0x40:
result['SpecPort'], data = self.getShort(data)
result['SpecName'], data = self.getString(data)
if edf & 0x10:
result['Tags'], data = self.getString(data)
except:
pass
elif chr(header) == S2A_INFO_GOLDSRC:
result['GameIP'], data = self.getString(data)
result['Hostname'], data = self.getString(data)
result['Map'], data = self.getString(data)
result['GameDir'], data = self.getString(data)
result['GameDesc'], data = self.getString(data)
result['Players'], data = self.getByte(data)
result['MaxPlayers'], data = self.getByte(data)
result['Version'], data = self.getByte(data)
dedicated, data = self.getByte(data)
if chr(dedicated) == 'd':
result['Dedicated'] = 'Dedicated'
elif dedicated == 'l':
result['Dedicated'] = 'Listen'
else:
result['Dedicated'] = 'HLTV'
os, data = self.getByte(data)
if chr(os) == 'w':
result['OS'] = 'Windows'
else:
result['OS'] = 'Linux'
result['Password'], data = self.getByte(data)
result['IsMod'], data = self.getByte(data)
if result['IsMod']:
result['URLInfo'], data = self.getString(data)
result['URLDownload'], data = self.getString(data)
data = self.getByte(data)[1] # NULL-Byte
result['ModVersion'], data = self.getLong(data)
result['ModSize'], data = self.getLong(data)
result['ServerOnly'], data = self.getByte(data)
result['ClientDLL'], data = self.getByte(data)
result['Secure'], data = self.getByte(data)
result['Bots'], data = self.getByte(data)
return result
# <------------------getInfo() End -------------------------->
def getChallenge(self):
if not self.sock:
self.connect()
self.sock.send(A2S_PLAYERS + b'0xFFFFFFFF')
try:
data = self.sock.recv(4096)
except:
return False
self.challenge = data[5:]
return True
# <-------------------getChallenge() End --------------------->
def getPlayers(self):
if not self.sock:
self.connect()
if not self.challenge:
self.getChallenge()
self.sock.send(A2S_PLAYERS + self.challenge)
try:
data = self.sock.recv(4096)
except:
return False
data = data[4:]
header, data = self.getByte(data)
num, data = self.getByte(data)
result = []
try:
for i in range(num):
player = {}
data = self.getByte(data)[1]
player['id'] = i + 1 # ID of All players is 0
player['Name'], data = self.getString(data)
player['Frags'], data = self.getLong(data)
player['Time'], data = self.getFloat(data)
ftime = time.gmtime(int(player['Time']))
player['FTime'] = ftime
player['PrettyTime'] = time.strftime('%H:%M:%S', ftime)
result.append(player)
except Exception:
pass
return result
# <-------------------getPlayers() End ----------------------->
def getRules(self):
if not self.sock:
self.connect()
if not self.challenge:
self.getChallenge()
self.sock.send(A2S_RULES + self.challenge)
try:
data = self.sock.recv(4096)
if data[0] == '\xFE':
num_packets = ord(data[8]) & 15
packets = [' ' for i in range(num_packets)]
for i in range(num_packets):
if i != 0:
data = self.sock.recv(4096)
index = ord(data[8]) >> 4
packets[index] = data[9:]
data = ''
for i, packet in enumerate(packets):
data += packet
except:
return False
data = data[4:]
header, data = self.getByte(data)
num, data = self.getShort(data)
result = {}
# Server sends incomplete packets. Ignore "NumPackets" value.
while 1:
try:
ruleName, data = self.getString(data)
ruleValue, data = self.getString(data)
if ruleValue:
result[ruleValue] = ruleName
except:
break
return result
# <-------------------getRules() End ------------------------->
def getByte(self, data):
if self.is_third:
return data[0], data[1:]
else:
return ord(data[0]), data[1:]
def getShort(self, data):
return struct.unpack('<h', data[0:2])[0], data[2:]
def getLong(self, data):
return struct.unpack('<l', data[0:4])[0], data[4:]
def getLongLong(self, data):
return struct.unpack('<Q', data[0:8])[0], data[8:]
def getFloat(self, data):
return struct.unpack('<f', data[0:4])[0], data[4:]
def getString(self, data):
s = ""
i = 0
if not self.is_third:
while data[i] != '\x00':
s += data[i]
i += 1
else:
while chr(data[i]) != '\x00':
s += chr(data[i])
i += 1
return s, data[i + 1:]
# Just for testing
if __name__ == '__main__':
query = SourceQuery(sys.argv[1], 27015)
res = query.getInfo()
print(res['Hostname'])
print(res['Map'])
print(res['GameDir'])
print("%i/%i" % (res['Players'], res['MaxPlayers']))
print(res['AppID'])
print(res['Tags'])
print(res['Ping'])
players = query.getPlayers()
for player in players:
print("{id:<2} {Name:<35} {Frags:<5} {PrettyTime}".format(**player))
rules = query.getRules()
print "\n{0:d} Rules".format(len(rules))
print "------------------------------------"
for rule_name, value in rules.items():
print("{0:<5} {1}".format(rule_name, value))
query.disconnect()
query = False