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BSW_ai.cpp
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870 lines (687 loc) · 31.9 KB
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/* Copyright (C) 2009 - 2010 by /dev/rsa for ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software licensed under GPL version 2
* Please see the included DOCS/LICENSE.TXT for more information */
#include "precompiled.h"
#include "BSW_ai.h"
#ifdef DEF_BOSS_SPELL_WORKER_H
#include "ace/Process_Mutex.h"
BSWScriptedAI::BSWScriptedAI(Creature* pCreature) : ScriptedAI(pCreature)
{
doReset();
debug_log("BSW: Initialized BSWScriptedAI structure for creature %u difficulty %u",m_creature->GetEntry(),currentDifficulty);
};
BSWScriptedAI::~BSWScriptedAI()
{
m_BSWRecords.clear();
debug_log("BSW: Removing BSWScriptedAI structure for creature %u",m_creature->GetEntry());
};
void BSWScriptedAI::doReset()
{
Map* pMap = m_creature->GetMap();
if (pMap) currentDifficulty = pMap->GetDifficulty();
else currentDifficulty = RAID_DIFFICULTY_10MAN_NORMAL;
m_BSWRecords.clear();
setStage(0);
_loadFromDB();
_fillEmptyDataField();
resetTimers();
};
void BSWScriptedAI::_resetTimer(uint8 m_uiSpellIdx)
{
if (m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMin[currentDifficulty] == 0
&& m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMax[currentDifficulty] >= HOUR*IN_MILLISECONDS)
{
m_BSWRecords[m_uiSpellIdx].m_SpellTimer = 0;
}
else if (m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMin[currentDifficulty] != m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMax[currentDifficulty])
{
m_BSWRecords[m_uiSpellIdx].m_SpellTimer = urand(0,m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMax[currentDifficulty]);
}
else m_BSWRecords[m_uiSpellIdx].m_SpellTimer = m_BSWRecords[m_uiSpellIdx].m_uiSpellTimerMin[currentDifficulty];
};
void BSWScriptedAI::_loadFromDB()
{
// mutex block for process-safe request execute
ACE_Process_Mutex mMutex = ACE_Process_Mutex("BSW_Lock");
debug_log("BSW: Loading table of creature %u spell on difficulty %u", m_creature->GetEntry(), currentDifficulty);
char query[MAX_QUERY_LEN];
sprintf(query, "SELECT entry, spellID_N10, spellID_N25, spellID_H10, spellID_H25, timerMin_N10, timerMin_N25, timerMin_H10, timerMin_H25, timerMax_N10, timerMax_N25, timerMax_H10, timerMax_H25, data1, data2, data3, data4, locData_x, locData_y, locData_z, varData, StageMask_N, StageMask_H, CastType, isVisualEffect, isBugged, textEntry FROM `boss_spell_table` WHERE entry = %u;\r\n", m_creature->GetEntry());
mMutex.acquire();
QueryResult* Result = strSD2Pquery(query);
mMutex.release();
if (Result)
{
uint32 uiCount = 0;
do
{
BSWRecord m_BSWRecord;
Field* pFields = Result->Fetch();
m_BSWRecord.id = uiCount;
uint32 m_creatureEntry = pFields[0].GetUInt32();
for (uint8 j = 0; j < DIFFICULTY_LEVELS; ++j)
m_BSWRecord.m_uiSpellEntry[j] = pFields[1+j].GetUInt32();
for (uint8 j = 0; j < DIFFICULTY_LEVELS; ++j)
m_BSWRecord.m_uiSpellTimerMin[j] = pFields[1+DIFFICULTY_LEVELS+j].GetUInt32();
for (uint8 j = 0; j < DIFFICULTY_LEVELS; ++j)
m_BSWRecord.m_uiSpellTimerMax[j] = pFields[1+DIFFICULTY_LEVELS*2+j].GetUInt32();
for (uint8 j = 0; j < DIFFICULTY_LEVELS; ++j)
m_BSWRecord.m_uiSpellData[j] = pFields[1+DIFFICULTY_LEVELS*3+j].GetUInt32();
m_BSWRecord.LocData.x = pFields[1+DIFFICULTY_LEVELS*4].GetFloat();
m_BSWRecord.LocData.y = pFields[2+DIFFICULTY_LEVELS*4].GetFloat();
m_BSWRecord.LocData.z = pFields[3+DIFFICULTY_LEVELS*4].GetFloat();
m_BSWRecord.varData = pFields[4+DIFFICULTY_LEVELS*4].GetInt32();
m_BSWRecord.StageMaskN = pFields[5+DIFFICULTY_LEVELS*4].GetUInt32();
m_BSWRecord.StageMaskH = pFields[6+DIFFICULTY_LEVELS*4].GetUInt32();
m_BSWRecord.m_CastTarget = _getBSWCastType(pFields[7+DIFFICULTY_LEVELS*4].GetUInt8());
m_BSWRecord.m_IsVisualEffect = (pFields[8+DIFFICULTY_LEVELS*4].GetUInt8() == 0) ? false : true ;
m_BSWRecord.m_IsBugged = (pFields[9+DIFFICULTY_LEVELS*4].GetUInt8() == 0) ? false : true ;
m_BSWRecord.textEntry = pFields[10+DIFFICULTY_LEVELS*4].GetInt32();
m_BSWRecords.push_back(m_BSWRecord);
if (m_creatureEntry != m_creature->GetEntry()) error_log("BSW: Unknown error while load boss_spell_table");
else ++uiCount;
} while (Result->NextRow());
delete Result;
debug_log("BSW: Loaded %u spell data records for creature %u", bossSpellCount(), m_creature->GetEntry());
}
else
{
error_log("BSW: BSW table for creature %u is empty.", m_creature->GetEntry());
};
}
bool BSWScriptedAI::_QuerySpellPeriod(uint8 m_uiSpellIdx, uint32 diff, bool ignorecast)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (m_creature->IsNonMeleeSpellCasted(false) && !ignorecast) return false;
if (pSpell->m_SpellTimer <= diff)
{
if (pSpell->m_uiSpellTimerMax[currentDifficulty] >= HOUR*IN_MILLISECONDS) pSpell->m_SpellTimer=HOUR*IN_MILLISECONDS;
else pSpell->m_SpellTimer = urand(pSpell->m_uiSpellTimerMin[currentDifficulty],pSpell->m_uiSpellTimerMax[currentDifficulty]);
return true;
}
else
{
pSpell->m_SpellTimer -= diff;
return false;
};
};
CanCastResult BSWScriptedAI::_BSWSpellSelector(uint8 m_uiSpellIdx, Unit* pTarget)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
Unit* pSummon = NULL;
CanCastResult result = CAST_FAIL_OTHER;
debug_log("BSW: Casting spell number %u type %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
if (pSpell->m_uiSpellTimerMax[currentDifficulty] >= HOUR*IN_MILLISECONDS)
m_creature->InterruptNonMeleeSpells(true);
switch (pSpell->m_CastTarget) {
case DO_NOTHING:
result = CAST_OK;
break;
case CAST_ON_SELF:
result = _BSWCastOnTarget(m_creature, m_uiSpellIdx);
break;
case CAST_ON_SUMMONS:
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_VICTIM:
pTarget = m_creature->getVictim();
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_RANDOM:
pTarget = _doSelect(0, false, 60.0f);
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_BOTTOMAGGRO:
pTarget = m_creature->SelectAttackingTarget(ATTACKING_TARGET_BOTTOMAGGRO,0);
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_TARGET:
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case APPLY_AURA_SELF:
if (_doAura(m_uiSpellIdx, m_creature, EFFECT_INDEX_0))
result = CAST_OK;
else result = CAST_FAIL_OTHER;
break;
case APPLY_AURA_TARGET:
if (!pTarget || !pTarget->IsInMap(m_creature))
{
result = CAST_FAIL_OTHER;
break;
}
if (_doAura(m_uiSpellIdx, pTarget, EFFECT_INDEX_0))
result = CAST_OK;
else result = CAST_FAIL_OTHER;
break;
case SUMMON_NORMAL:
pSummon = _doSummon(m_uiSpellIdx, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000);
if(pSummon) result = CAST_OK;
else result = CAST_FAIL_OTHER;
break;
case SUMMON_TEMP:
pSummon = _doSummon(m_uiSpellIdx, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,
urand(pSpell->m_uiSpellTimerMin[currentDifficulty],pSpell->m_uiSpellTimerMax[currentDifficulty]));
if(pSummon) result = CAST_OK;
else result = CAST_FAIL_OTHER;
break;
case SUMMON_INSTANT:
pSummon = _doSummon(m_uiSpellIdx, TEMPSUMMON_MANUAL_DESPAWN,0);
if(pSummon) result = CAST_OK;
else result = CAST_FAIL_OTHER;
break;
case CAST_ON_ALLPLAYERS:
{
Map* pMap = m_creature->GetMap();
Map::PlayerList const& pPlayers = pMap->GetPlayers();
if (!pPlayers.isEmpty())
{
for (Map::PlayerList::const_iterator itr = pPlayers.begin(); itr != pPlayers.end(); ++itr)
{
pTarget = itr->getSource();
if (pTarget && pTarget->isAlive() && pTarget->IsWithinDistInMap(m_creature, pSpell->LocData.x))
{
if (!pSpell->m_IsBugged)
{
m_creature->CastSpell(pTarget, pSpell->m_uiSpellEntry[currentDifficulty], false);
}
else
{
_BSWDoCast(m_uiSpellIdx, pTarget);
};
result = CAST_OK;
};
}
} else result = CAST_FAIL_OTHER;
}
break;
case CAST_ON_FRENDLY:
pTarget = DoSelectLowestHpFriendly(pSpell->LocData.x,0);
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_FRENDLY_LOWHP:
pTarget = DoSelectLowestHpFriendly(pSpell->LocData.x,1);
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case CAST_ON_RANDOM_POINT:
if (!pTarget) pTarget = m_creature;
if (pSpell->LocData.z <= 1.0f)
{
float fPosX, fPosY, fPosZ;
if (!pTarget->IsPositionValid() || !pTarget->IsInMap(m_creature))
{
if (pTarget->GetTypeId() == TYPEID_PLAYER)
error_log("BSW: CAST_ON_RANDOM_POINT FAILED: player has invalid position. SpellID is %u",pSpell->m_uiSpellEntry[currentDifficulty]);
else error_log("BSW: CAST_ON_RANDOM_POINT FAILED: creature has invalid position. SpellID is %u",pSpell->m_uiSpellEntry[currentDifficulty]);
result = CAST_FAIL_OTHER;
break;
}
pTarget->GetPosition(fPosX, fPosY, fPosZ);
pTarget->GetRandomPoint(fPosX, fPosY, fPosZ, urand((uint32)pSpell->LocData.x, (uint32)pSpell->LocData.y), fPosX, fPosY, fPosZ);
if ((int)fPosZ == 0)
{
error_log("BSW: CAST_ON_RANDOM_POINT FAILED: Positon Z is NULL. Strange bug");
result = CAST_FAIL_OTHER;
break;
}
if (SpellEntry const *spell = (SpellEntry *)GetSpellStore()->LookupEntry(pSpell->m_uiSpellEntry[currentDifficulty]))
if (SpellRangeEntry const *pSpellRange = GetSpellRangeStore()->LookupEntry(spell->rangeIndex))
if (m_creature->GetDistance(fPosX, fPosY, fPosZ) <= pSpellRange->maxRange)
{
m_creature->CastSpell(fPosX, fPosY, fPosZ, pSpell->m_uiSpellEntry[currentDifficulty], false);
result = CAST_OK;
break;
};
result = CAST_FAIL_TOO_FAR;
} else result = CAST_FAIL_OTHER;
break;
case CAST_ON_RANDOM_PLAYER:
if ( pSpell->LocData.x < 1 ) pTarget = _doSelect(0, false, 60.0f);
else pTarget = _doSelect(0, false, (float)pSpell->LocData.x);
result = _BSWCastOnTarget(pTarget, m_uiSpellIdx);
break;
case APPLY_AURA_ALLPLAYERS:
{
Map* pMap = m_creature->GetMap();
Map::PlayerList const& pPlayers = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = pPlayers.begin(); itr != pPlayers.end(); ++itr)
{
pTarget = itr->getSource();
if (pTarget && pTarget->isAlive() && pTarget->IsWithinDistInMap(m_creature, pSpell->LocData.x))
{
_doAura(m_uiSpellIdx, pTarget, EFFECT_INDEX_0);
result = CAST_OK;
}
}
}
break;
case FORCE_CAST:
result = _BSWDoForceCast(m_uiSpellIdx, pTarget);
break;
case SPELLTABLEPARM_NUMBER:
default:
error_log("BSW: FAILED casting spell number %u type %u - type not exists",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
result = CAST_FAIL_OTHER;
break;
};
if (pSpell->textEntry && result == CAST_OK)
{
if (pTarget)
DoScriptText(pSpell->textEntry,m_creature,pTarget);
else
DoScriptText(pSpell->textEntry,m_creature);
};
debug_log("BSW: Casted spell number %u, result = %u",pSpell->m_uiSpellEntry[currentDifficulty], result);
return result;
};
CanCastResult BSWScriptedAI::_BSWCastOnTarget(Unit* pTarget, uint8 m_uiSpellIdx)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
debug_log("BSW: warning - failed casting (on target) spell number %u - no target or target not in map",pSpell->m_uiSpellEntry[currentDifficulty]);
return CAST_FAIL_OTHER;
}
debug_log("BSW: Casting (on target) spell %u type %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
if (!pSpell->m_IsBugged) return _DoCastSpellIfCan(pTarget, pSpell->m_uiSpellEntry[currentDifficulty]);
else if (pSpell->m_IsBugged) return _BSWDoCast(m_uiSpellIdx, pTarget);
else return CAST_FAIL_OTHER;
};
bool BSWScriptedAI::_hasAura(uint8 m_uiSpellIdx, Unit* pTarget)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
return _hasAura(pSpell->m_uiSpellEntry[currentDifficulty], pTarget);
};
bool BSWScriptedAI::_hasAura(uint32 SpellID, Unit* pTarget)
{
if (!pTarget || !pTarget->IsInMap(m_creature))
{
error_log("BSW: FAILED Query aura for spell %u - no target or target not in map",SpellID);
return false;
}
return (pTarget->HasAura(SpellID));
};
uint8 BSWScriptedAI::_auraCount(uint8 m_uiSpellIdx, Unit* pTarget, SpellEffectIndex index)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
return _auraCount(pSpell->m_uiSpellEntry[currentDifficulty], pTarget, index);
};
uint8 BSWScriptedAI::_auraCount(uint32 SpellID, Unit* pTarget, SpellEffectIndex index)
{
if (!_hasAura(SpellID,pTarget)) return 0;
if (Aura* aura = pTarget->GetAura(SpellID, index))
if (aura->GetStackAmount() > 0)
return aura->GetStackAmount();
return 0;
};
uint8 BSWScriptedAI::_findSpellIDX(uint32 SpellID)
{
if (bossSpellCount() > 0)
for(uint8 i = 0; i < bossSpellCount(); ++i)
if (m_BSWRecords[i].m_uiSpellEntry[RAID_DIFFICULTY_10MAN_NORMAL] == SpellID) return i;
error_log("BSW: spell %u not found in m_creature %u spelltable. Memory or database error?", SpellID, m_creature->GetEntry());
return SPELL_INDEX_ERROR;
}
BSWRecord* BSWScriptedAI::_getRecord(uint32 SpellID)
{
if (!m_BSWRecords.empty())
{
for(uint8 i = 0; i < m_BSWRecords.size(); ++i)
if (m_BSWRecords[i].m_uiSpellEntry[RAID_DIFFICULTY_10MAN_NORMAL] == SpellID) return &m_BSWRecords[i];
}
error_log("BSW: spell %u not found in m_creature %u spelltable. Memory or database error?", SpellID, m_creature->GetEntry());
return NULL;
}
BossSpellTableParameters BSWScriptedAI::_getBSWCastType(uint32 pTemp)
{
switch (pTemp) {
case 0: return DO_NOTHING;
case 1: return CAST_ON_SELF;
case 2: return CAST_ON_SUMMONS;
case 3: return CAST_ON_VICTIM;
case 4: return CAST_ON_RANDOM;
case 5: return CAST_ON_BOTTOMAGGRO;
case 6: return CAST_ON_TARGET;
case 7: return APPLY_AURA_SELF;
case 8: return APPLY_AURA_TARGET;
case 9: return SUMMON_NORMAL;
case 10: return SUMMON_INSTANT;
case 11: return SUMMON_TEMP;
case 12: return CAST_ON_ALLPLAYERS;
case 13: return CAST_ON_FRENDLY;
case 14: return CAST_ON_FRENDLY_LOWHP;
case 15: return CAST_ON_RANDOM_POINT;
case 16: return CAST_ON_RANDOM_PLAYER;
case 17: return APPLY_AURA_ALLPLAYERS;
case 18: return FORCE_CAST;
case 19: return SPELLTABLEPARM_NUMBER;
default: return DO_NOTHING;
};
};
CanCastResult BSWScriptedAI::_BSWDoCast(uint8 m_uiSpellIdx, Unit* pTarget)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
error_log("BSW: warning - failed casting bugged spell number %u - no target or target not in map",pSpell->m_uiSpellEntry[currentDifficulty]);
return CAST_FAIL_OTHER;
}
debug_log("BSW: Casting bugged spell number %u type %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
pTarget->InterruptNonMeleeSpells(false);
pTarget->CastSpell(pTarget, pSpell->m_uiSpellEntry[currentDifficulty], false);
return CAST_OK;
};
CanCastResult BSWScriptedAI::_BSWDoForceCast(uint8 m_uiSpellIdx, Unit* pTarget)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
error_log("BSW: warning - failed forced casting spell number %u - no target or target not in map",pSpell->m_uiSpellEntry[currentDifficulty]);
return CAST_FAIL_OTHER;
}
debug_log("BSW: Forced casting spell number %u ",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
pTarget->InterruptNonMeleeSpells(false);
pTarget->CastSpell(m_creature, pSpell->m_uiSpellEntry[currentDifficulty], true);
return CAST_OK;
};
void BSWScriptedAI::_fillEmptyDataField()
{
for (uint8 i = 0; i < bossSpellCount(); ++i)
for (uint8 j = 1; j < DIFFICULTY_LEVELS; ++j)
{
if (m_BSWRecords[i].m_uiSpellEntry[j] == 0)
{
SpellEntry const* spell = GetSpellEntryByDifficulty(m_BSWRecords[i].m_uiSpellEntry[0],(Difficulty)j);
if (spell)
m_BSWRecords[i].m_uiSpellEntry[j] = spell->Id;
else m_BSWRecords[i].m_uiSpellEntry[j] = m_BSWRecords[i].m_uiSpellEntry[j-1];
}
if (m_BSWRecords[i].m_uiSpellTimerMin[j] == 0)
m_BSWRecords[i].m_uiSpellTimerMin[j] = m_BSWRecords[i].m_uiSpellTimerMin[j-1];
if (m_BSWRecords[i].m_uiSpellTimerMax[j] == 0)
m_BSWRecords[i].m_uiSpellTimerMax[j] = m_BSWRecords[i].m_uiSpellTimerMax[j-1];
if (m_BSWRecords[i].m_uiSpellData[j] == 0)
m_BSWRecords[i].m_uiSpellData[j] = m_BSWRecords[i].m_uiSpellData[j-1];
};
};
Unit* BSWScriptedAI::_doSummon(uint8 m_uiSpellIdx, TempSummonType summontype, uint32 delay)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
debug_log("BSW: Summoning creature number %u type %u despawn delay %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget, delay);
if (pSpell->LocData.z <= 1.0f)
{
float fPosX, fPosY, fPosZ;
if (!m_creature->IsPositionValid())
{
error_log("BSW: FAILED summoning creature, creature %u has invalid position",m_creature->GetEntry());
return NULL;
}
m_creature->GetPosition(fPosX, fPosY, fPosZ);
m_creature->GetRandomPoint(fPosX, fPosY, fPosZ, urand((uint32)pSpell->LocData.x, (uint32)pSpell->LocData.y), fPosX, fPosY, fPosZ);
return m_creature->SummonCreature(pSpell->m_uiSpellEntry[currentDifficulty], fPosX, fPosY, fPosZ+0.8f, 0, summontype, delay);
}
else return m_creature->SummonCreature(pSpell->m_uiSpellEntry[currentDifficulty], pSpell->LocData.x, pSpell->LocData.y, pSpell->LocData.z, 0, summontype, delay);
};
Unit* BSWScriptedAI::_doSummonAtPosition(uint8 m_uiSpellIdx, float fPosX, float fPosY, float fPosZ)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
switch (pSpell->m_CastTarget)
{
case SUMMON_NORMAL:
return _doSummonAtPosition(pSpell->m_uiSpellEntry[currentDifficulty], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 0, fPosX, fPosY, fPosZ);
break;
case SUMMON_TEMP:
return _doSummonAtPosition(pSpell->m_uiSpellEntry[currentDifficulty], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, urand(pSpell->m_uiSpellTimerMin[currentDifficulty],pSpell->m_uiSpellTimerMax[currentDifficulty]), fPosX, fPosY, fPosZ);
break;
case SUMMON_INSTANT:
return _doSummonAtPosition(pSpell->m_uiSpellEntry[currentDifficulty], TEMPSUMMON_MANUAL_DESPAWN, urand(pSpell->m_uiSpellTimerMin[currentDifficulty],pSpell->m_uiSpellTimerMax[currentDifficulty]), fPosX, fPosY, fPosZ);
break;
default:
break;
}
error_log("BSW: FAILED creature number %u type %u ",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
return NULL;
};
Unit* BSWScriptedAI::_doSummonAtPosition(uint32 guid, TempSummonType summontype, uint32 delay, float fPosX, float fPosY, float fPosZ)
{
debug_log("BSW: Summoning creature number %u despawn delay %u at position %f %f %f", guid, delay, fPosX, fPosY, fPosZ);
return m_creature->SummonCreature(guid, fPosX, fPosY, fPosZ, 0, summontype, delay);
};
bool BSWScriptedAI::_doRemove(uint8 m_uiSpellIdx, Unit* pTarget, uint8 index)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
debug_log("BSW: Removing effects of spell %u type %u",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
switch (pSpell->m_CastTarget)
{
case DO_NOTHING:
return true;
break;
case SUMMON_NORMAL:
case SUMMON_TEMP:
case SUMMON_INSTANT:
return false;
break;
case CAST_ON_SELF:
case APPLY_AURA_SELF:
pTarget = m_creature;
break;
case CAST_ON_SUMMONS:
case CAST_ON_VICTIM:
case CAST_ON_BOTTOMAGGRO:
case CAST_ON_TARGET:
case FORCE_CAST:
case APPLY_AURA_TARGET:
if (!pTarget)
return false;
break;
case CAST_ON_RANDOM:
case CAST_ON_RANDOM_PLAYER:
case APPLY_AURA_ALLPLAYERS:
case CAST_ON_ALLPLAYERS:
_doRemoveFromAll(m_uiSpellIdx);
return true;
break;
default:
debug_log("BSW: FAILED Removing effects of spell %u type %u - unsupported type",pSpell->m_uiSpellEntry[currentDifficulty], pSpell->m_CastTarget);
return false;
break;
}
return _doRemove(pSpell->m_uiSpellEntry[currentDifficulty], pTarget, index);
};
bool BSWScriptedAI::_doRemove(uint32 SpellID, Unit* pTarget, uint8 index)
{
if (!_hasAura(SpellID, pTarget)) return false;
if (index == EFFECT_INDEX_ALL)
{
pTarget->RemoveAurasDueToSpell(SpellID);
}
else if (_auraCount(SpellID,pTarget,(SpellEffectIndex)index) > 1)
{
if (SpellAuraHolder* holder = pTarget->GetSpellAuraHolder(SpellID, pTarget->GetGUID()))
{
if (holder->ModStackAmount(-1))
{
pTarget->RemoveSpellAuraHolder(holder, AURA_REMOVE_BY_DISPEL);
} else return false;
}
}
else
pTarget->RemoveAurasDueToSpell(SpellID);
debug_log("BSW: Removed effects of spell %u index %u",SpellID, index);
return true;
};
bool BSWScriptedAI::_doRemoveFromAll(uint8 m_uiSpellIdx)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
return _doRemoveFromAll(pSpell->m_uiSpellEntry[currentDifficulty]);
};
bool BSWScriptedAI::_doRemoveFromAll(uint32 SpellID)
{
Map* pMap = m_creature->GetMap();
Map::PlayerList const& pPlayers = pMap->GetPlayers();
if (!pPlayers.isEmpty())
{
debug_log("BSW: Removing effects of spell %u from all players",SpellID);
for (Map::PlayerList::const_iterator itr = pPlayers.begin(); itr != pPlayers.end(); ++itr)
{
Unit* pTarget = itr->getSource();
if (pTarget && pTarget->IsInWorld())
{
pTarget->RemoveAurasDueToSpell(SpellID);
if (Pet* pPet = pTarget->GetPet())
pPet->RemoveAurasDueToSpell(SpellID);
}
}
return true;
}
else
{
debug_log("BSW: Removing effects of spell %u from all players FAILED - no players in map",SpellID);
return false;
}
};
bool BSWScriptedAI::_doAura(uint8 m_uiSpellIdx, Unit* pTarget)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (!pTarget)
pTarget = m_creature;
bool result = true;
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
result = result && _doAura(m_uiSpellIdx, pTarget, SpellEffectIndex(i), !i);
return result;
};
bool BSWScriptedAI::_doAura(uint32 SpellID, Unit* pTarget)
{
if (!pTarget)
pTarget = m_creature;
bool result = true;
for(int i = 0; i < MAX_EFFECT_INDEX; ++i)
result = result && _doAura(SpellID, pTarget, SpellEffectIndex(i), 0, !i);
return result;
};
bool BSWScriptedAI::_doAura(uint8 m_uiSpellIdx, Unit* pTarget, SpellEffectIndex index, bool isStack)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
if (!pTarget)
pTarget = m_creature;
return _doAura(pSpell->m_uiSpellEntry[currentDifficulty], pTarget, index, pSpell->varData, isStack);
};
bool BSWScriptedAI::_doAura(uint32 SpellID, Unit* pTarget, SpellEffectIndex index, int32 basepoint, bool isStack)
{
if (!pTarget || !pTarget->IsInMap(m_creature) || !pTarget->isAlive())
{
error_log("BSW: FAILED adding aura of spell number %u - no target or target not in map or target is dead",SpellID);
return false;
}
if (_hasAura(SpellID,pTarget))
debug_log("BSW: adding aura stack from spell %u index %u",SpellID, index);
else debug_log("BSW: adding new aura from spell %u index %u",SpellID, index);
SpellEntry const *spell = (SpellEntry *)GetSpellStore()->LookupEntry(SpellID);
if (spell)
{
if (IsSpellAppliesAura(spell, (1 << EFFECT_INDEX_0) | (1 << EFFECT_INDEX_1) | (1 << EFFECT_INDEX_2)) || IsSpellHaveEffect(spell, SPELL_EFFECT_PERSISTENT_AREA_AURA))
{
int32 _basepoint = basepoint ? basepoint - 1 : spell->EffectBasePoints[index] + 1;
bool addedToExisting = true;
SpellAuraHolder* holder = pTarget->GetSpellAuraHolder(SpellID, pTarget->GetGUID());
Aura* aura = NULL;
if (!holder)
{
holder = CreateSpellAuraHolder(spell, pTarget, pTarget);
addedToExisting = false;
}
if (aura = holder->GetAuraByEffectIndex(index))
{
if (isStack)
holder->ModStackAmount(1);
}
else
{
aura = CreateAura(spell, index, &_basepoint, holder, pTarget);
holder->SetAuraDuration(aura->GetAuraMaxDuration());
holder->AddAura(aura, index);
}
if (addedToExisting)
{
pTarget->AddAuraToModList(aura);
holder->SetInUse(true);
aura->ApplyModifier(true,true);
holder->SetInUse(false);
}
else
pTarget->AddSpellAuraHolder(holder);
return true;
}
}
error_log("BSW: FAILED adding aura from spell %u index %u",SpellID, index);
return false;
};
CanCastResult BSWScriptedAI::_DoCastSpellIfCan(Unit* pTarget, uint32 uiSpell, uint32 uiCastFlags, uint64 uiOriginalCasterGUID)
{
if (!pTarget || !pTarget->IsInWorld() || !pTarget->IsInMap(m_creature)|| !pTarget->isAlive()) return CAST_FAIL_OTHER;
return DoCastSpellIfCan(pTarget,uiSpell,uiCastFlags,uiOriginalCasterGUID);
}
// Not threat-based select random player function
Unit* BSWScriptedAI::_doSelect(uint32 SpellID, bool spellsearchtype, float range, bool includeVictim)
{
Map* pMap = m_creature->GetMap();
Map::PlayerList const &pList = pMap->GetPlayers();
if (pList.isEmpty()) return NULL;
std::vector<Unit*> _list;
_list.clear();
for(Map::PlayerList::const_iterator i = pList.begin(); i != pList.end(); ++i)
if (Player* player = i->getSource())
{
if (player->isGameMaster()) continue;
if (!player->IsInMap(m_creature)) continue;
if (player == m_creature->getVictim() && !includeVictim) continue;
if (player->isAlive()
&& player->IsWithinDistInMap(m_creature, range)
&& (SpellID == 0 || (player->HasAura(SpellID) == spellsearchtype))
)
_list.push_back((Unit*)player);
}
debug_log("BSW: search random player with criteria = %u, found %u players.",SpellID,_list.size());
if (_list.empty()) return NULL;
else return _list[urand(0,_list.size() - 1)];
};
Creature* BSWScriptedAI::doSelectNearestCreature(uint32 id, float range)
{
Creature* pTarget = GetClosestCreatureWithEntry(m_creature, id, range);
if (pTarget && pTarget->IsInMap(m_creature) && pTarget != m_creature && pTarget->isAlive())
{
debug_log("BSW: search creature %u in range %f - found it.",id,range);
return pTarget;
}
else
{
debug_log("BSW: search creature %u in range %f - NOT found.",id,range);
return NULL;
}
}
uint32 BSWScriptedAI::_getSpellData(uint8 m_uiSpellIdx)
{
BSWRecord* pSpell = &m_BSWRecords[m_uiSpellIdx];
return pSpell->m_uiSpellData[currentDifficulty];
};
bool BSWScriptedAI::doCastAll(uint32 diff)
{
uint8 succesfulCast = 0;
if (bossSpellCount() > 0)
{
for(uint8 i = 0; i < bossSpellCount(); ++i)
if (_QuerySpellPeriod(i, diff))
if (_BSWSpellSelector(i) == CAST_OK)
++succesfulCast;
if (succesfulCast)
debug_log("BSW: Casting all spells for creature %u done. Successful casted %u spells from %u.", m_creature->GetEntry(),succesfulCast,bossSpellCount());
}
else
{
error_log("BSW: Casting all spells for creature %u failed. Database has no spells.", m_creature->GetEntry());
}
return (succesfulCast >= 1) ? true : false;
};
bool BSWScriptedAI::_isDifficultyInMask(uint8 mask)
{
return ((uint8)currentDifficulty & mask);
};
#endif