forked from 20tab/UnrealEnginePython
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPyPawn.h
More file actions
58 lines (39 loc) · 1.41 KB
/
PyPawn.h
File metadata and controls
58 lines (39 loc) · 1.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
#pragma once
#include "GameFramework/Pawn.h"
#include "UnrealEnginePython.h"
#include "PyPawn.generated.h"
UCLASS(BlueprintType, Blueprintable)
class UNREALENGINEPYTHON_API APyPawn : public APawn
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
APyPawn();
~APyPawn();
// Called whenever the Actor is instantiated (before begin play)
virtual void PreInitializeComponents() override;
virtual void PostInitializeComponents() override;
// Called when the game starts
virtual void BeginPlay() override;
// Called every frame
virtual void Tick(float DeltaSeconds) override;
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;
UPROPERTY(EditAnywhere , Category = "Python")
FString PythonModule;
UPROPERTY(EditAnywhere, Category = "Python")
FString PythonClass;
UPROPERTY(EditAnywhere, Category = "Python")
bool PythonTickForceDisabled;
UPROPERTY(EditAnywhere, Category = "Python")
bool PythonDisableAutoBinding;
UFUNCTION(BlueprintCallable, Category = "Python")
void CallPythonPawnMethod(FString method_name);
UFUNCTION(BlueprintCallable, Category = "Python")
bool CallPythonPawnMethodBool(FString method_name);
UFUNCTION(BlueprintCallable, Category = "Python")
FString CallPythonPawnMethodString(FString method_name);
private:
PyObject *py_pawn_instance;
// mapped uobject, required for debug and advanced reflection
ue_PyUObject *py_uobject;
};