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Copy pathAvatar.py
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155 lines (118 loc) · 4.89 KB
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from .AnimationClip import xform
from .NamedObject import NamedObject
class Avatar(NamedObject):
def __init__(self, reader):
super().__init__(reader=reader)
self.m_AvatarSize = reader.read_u_int()
self.m_Avatar = AvatarConstant(reader)
numTOS = reader.read_int()
self.m_TOS = {}
for _ in range(numTOS):
key = reader.read_u_int()
self.m_TOS[key] = reader.read_aligned_string()
# HumanDescription m_HumanDescription 2019 and up
def FindBonePath(self, hash):
return self.m_TOS[hash]
class Node:
def __init__(self, reader):
self.m_ParentId = reader.read_int()
self.m_AxesId = reader.read_int()
class Limit:
def __init__(self, reader):
version = reader.version
if version >= (5, 4): # 5.4 and up
self.m_Min = reader.read_vector3()
self.m_Max = reader.read_vector3()
else:
self.m_Min = reader.read_vector4()
self.m_Max = reader.read_vector4()
class Axes:
def __init__(self, reader):
version = reader.version
self.m_PreQ = reader.read_vector4()
self.m_PostQ = reader.read_vector4()
if version >= (5, 4): # 5.4 and up
self.m_Sgn = reader.read_vector3()
else:
self.m_Sgn = reader.read_vector4()
self.m_Limit = Limit(reader)
self.m_Length = reader.read_float()
self.m_Type = reader.read_u_int()
class Skeleton:
def __init__(self, reader):
numNodes = reader.read_int()
self.m_Node = [Node(reader) for _ in range(numNodes)]
self.m_ID = reader.read_u_int_array()
numAxes = reader.read_int()
self.m_AxesArray = [Axes(reader) for _ in range(numAxes)]
class SkeletonPose:
def __init__(self, reader):
numXforms = reader.read_int()
self.m_X = [xform(reader) for _ in range(numXforms)]
class Hand:
def __init__(self, reader):
self.m_HandBoneIndex = reader.read_int_array()
class Handle:
def __init__(self, reader):
self.m_X = xform(reader)
self.m_ParentHumanIndex = reader.read_u_int()
self.m_ID = reader.read_u_int()
class Collider:
def __init__(self, reader):
self.m_X = xform(reader)
self.m_Type = reader.read_u_int()
self.m_XMotionType = reader.read_u_int()
self.m_YMotionType = reader.read_u_int()
self.m_ZMotionType = reader.read_u_int()
self.m_MinLimitX = reader.read_float()
self.m_MaxLimitX = reader.read_float()
self.m_MaxLimitY = reader.read_float()
self.m_MaxLimitZ = reader.read_float()
class Human:
def __init__(self, reader):
version = reader.version
self.m_RootX = xform(reader)
self.m_Skeleton = Skeleton(reader)
self.m_SkeletonPose = SkeletonPose(reader)
self.m_LeftHand = Hand(reader)
self.m_RightHand = Hand(reader)
if version < (2018, 2): # 2018.2 down
numHandles = reader.read_int()
self.m_Handles = [Handle(reader) for _ in range(numHandles)]
numColliders = reader.read_int()
self.m_ColliderArray = [Collider(reader) for _ in range(numColliders)]
self.m_HumanBoneIndex = reader.read_int_array()
self.m_HumanBoneMass = reader.read_float_array()
if version < (2018, 2): # 2018.2 down
self.m_ColliderIndex = reader.read_int_array()
self.m_Scale = reader.read_float()
self.m_ArmTwist = reader.read_float()
self.m_ForeArmTwist = reader.read_float()
self.m_UpperLegTwist = reader.read_float()
self.m_LegTwist = reader.read_float()
self.m_ArmStretch = reader.read_float()
self.m_LegStretch = reader.read_float()
self.m_FeetSpacing = reader.read_float()
self.m_HasLeftHand = reader.read_boolean()
self.m_HasRightHand = reader.read_boolean()
if version >= (5, 2): # 5.2 and up
self.m_HasTDoF = reader.read_boolean()
reader.align_stream()
class AvatarConstant:
def __init__(self, reader):
version = reader.version
self.m_AvatarSkeleton = Skeleton(reader)
self.m_AvatarSkeletonPose = SkeletonPose(reader)
if version >= (4, 3): # 4.3 and up
self.m_DefaultPose = SkeletonPose(reader)
self.m_SkeletonNameIDArray = reader.read_u_int_array()
self.m_Human = Human(reader)
self.m_HumanSkeletonIndexArray = reader.read_int_array()
if version >= (4, 3): # 4.3 and up
self.m_HumanSkeletonReverseIndexArray = reader.read_int_array()
self.m_RootMotionBoneIndex = reader.read_int()
self.m_RootMotionBoneX = xform(reader)
if version >= (4, 3): # 4.3 and up
self.m_RootMotionSkeleton = Skeleton(reader)
self.m_RootMotionSkeletonPose = SkeletonPose(reader)
self.m_RootMotionSkeletonIndexArray = reader.read_int_array()