Up to this point, you've gotten your feet wet by working on a bunch of small Python programs. In this module, we're going to continue to solidify your Python chops by implementing a full-featured project according to a provided specification.
- Solidify the Python basics by implementing a text adventure game
- Get more comfortable writing code that conforms to an (imperfect) specification
The /src directory contains the files adv.py, which is where the main logic for the entire game should live, room.py, which will contain the definition of the Room class, and player.py, which will contain the definition of the Player class.
<!-- * Hint: the name should be one word for ease in parsing later. -->
In arbitrary order:
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Add scoring
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Subclass items into treasures
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Add a subclass to
ItemcalledLightSource.-
During world creation, add a
lampLightSourceto a convenientRoom. -
Override
on_dropinLightSourcethat tells the player "It's not wise to drop your source of light!" if the player drops it. (But still lets them drop it.) -
Add an attribute to
Roomcalledis_lightthat isTrueif theRoomis naturally illuminated, orFalseif aLightSourceis required to see what is in the room. -
Modify the main loop to test if there is light in the
Room(i.e. ifis_lightisTrueor there is aLightSourceitem in theRoom's contents or if there is aLightSourceitem in thePlayer's contents). -
If there is light in the room, display name, description, and contents as normal.
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If there isn't, print out "It's pitch black!" instead.
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Hint:
isinstancemight help you figure out if there's aLightSourceamong all the nearbyItems. -
Modify the
get/takecode to print "Good luck finding that in the dark!" if the user tries to pick up anItemin the dark.
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Add methods to notify items when they are picked up or dropped
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Add light and darkness to the game
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Add more items to the game.
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Add a way to win.
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Add more to the parser.
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Remember the last
Itemmentioned and substitute that if the user types "it" later, e.g.take sword drop it -
Add
Items with adjectives, like "rusty sword" and "silver sword".-
Modify the parser to handle commands like "take rusty sword" as well as "take sword".
- If the user is in a room that contains both the rusty sword and silver sword, and they type "take sword", the parser should say, "I don't know which you mean: rusty sword or silver sword."
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Modify the code that calls
on_taketo check the return value. Ifon_takereturnsFalse, then don't continue picking up the object. (I.e. prevent the user from picking it up.)- This enables you to add logic to
on_taketo code things like "don't allow the user to pick up the dirt unless they're holding the shovel.
- This enables you to add logic to
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Add monsters.
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Add the
attackverb that allows you to specify a monster to attack. -
Add an
on_attackmethod to the monster class. -
Similar to the
on_takereturn value modification, above, haveon_attackprevent the attack from succeeding unless the user possesses asworditem. -
Come up with more stretch goals! The sky's the limit!