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daftlive/README.md

Aday González — Hands-on Tech Lead building complex interactive products across Unity, mobile, software architecture and applied AI.

I turn ambitious product ideas into systems teams can ship, evolve and operate. My work connects real-time clients, backend services, operational tooling and applied AI.

Tech Lead at KYKUYO · SolAR shipped on iOS and Android · End-to-end client, services and tooling

Selected work

SolAR character crossing a solarpunk city with two spectral dragons.

Professional product · Tech Lead at KYKUYO

A published location-based mobile RPG spanning a Unity client, backend services and operational tooling.

Hand-painted Noondra mark in terracotta and plum on textured paper.

Independent product and platform

Conversational agents with memory, voice, constrained tool use and an on-device runtime.

Alyve identity emerging from a field of particles.

Independent Unity 6 systems laboratory

Modular gameplay, navigation, crowds, living-world simulation and evaluation tooling.

Where I work best

  • Technical leadership and software architecture
  • Unity, real-time and mobile product engineering
  • Applied and on-device AI
  • Backend services and operational tooling

Much of my current product work lives in private repositories. The case studies above show the public context and evidence I can share.

I am open to senior and lead opportunities in interactive products, Unity, mobile, gaming platforms and applied AI.

Portfolio · Experience · LinkedIn · Email

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  1. news news Public

    React Native News App

    TypeScript

  2. kykuyo/ky-ardk-jam kykuyo/ky-ardk-jam Public

    C# 2