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PriorityQueue.cs
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48 lines (39 loc) · 949 Bytes
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using System.Collections;
using System.Collections.Generic;
namespace RemoteTech.SimpleTypes
{
// PriorityQueue based on a minimum-BinaryHeap.
public class PriorityQueue<T> : IEnumerable<T>
{
public int Count { get { return mHeap.Count; } }
private readonly BinaryHeap<T> mHeap;
public PriorityQueue()
{
mHeap = new BinaryHeap<T>();
}
public void Clear()
{
mHeap.Clear();
}
public void Enqueue(T item)
{
mHeap.Add(item);
}
public T Peek()
{
return mHeap.Peek();
}
public T Dequeue()
{
return mHeap.Remove();
}
public IEnumerator<T> GetEnumerator()
{
return mHeap.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}