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cuicuicuinice
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Commits on Dec 1, 2021
hotfix for calling read on read objects
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79f8c8b
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Commits on Nov 21, 2021
better PPtr resolving
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d61dfac
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Commits on Nov 17, 2021
fix TypeTreeError prints (#75)
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Commits on Oct 22, 2021
ObjectReader save function fix, check if self._read_until is set before using it
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Commits on Oct 19, 2021
1.7.18 - "correct" Texture2D format selection for replacement & DXT/ETC compression added
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Commits on Oct 15, 2021
1.7.15
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Commits on Oct 11, 2021
Keep file names for convenience (#70)
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Commits on Oct 6, 2021
1.7.13 - Mesh fix - UnpackInts fix
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Commits on Aug 30, 2021
Fix Attribute Error for some assets when loading mesh (#65)
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Commits on Aug 3, 2021
Allow non-PIL image sources (#64)
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Commits on Jul 15, 2021
1.7.10: Texture2D - set_image function fix
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Commits on Jul 8, 2021
1.7.9 - convert node dicts to classes
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Commits on Jul 3, 2021
1.7.8 - Shader fix
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Commits on Jun 19, 2021
1.7.7
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NodeHelper->PPtr fix
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Correct a function and some indents in AnimationClip (#54)
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Commits on Apr 27, 2021
1.7.6 Object __getattr__ typetree fix
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Commits on Apr 17, 2021
1.7.4 fix .type for valid pointers
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Commits on Apr 15, 2021
1.7.3 - PPtr - look for external files, type fix for container
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Commits on Apr 9, 2021
1.7.2 - MonoBehaviour save fix
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1.7.1 Object __getattr__ fix
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minor adjustments
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typetree rework
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Commits on Apr 7, 2021
Classes: Resourcemanager added
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UnpackInts/Quats speed improvement
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Mesh topology save fix
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revert naming style to Unity C# style
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Commits on Mar 28, 2021
Font streamlines to original C#
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Commits on Mar 26, 2021
Add Shader Export (#38)
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Commits on Mar 12, 2021
1.6.7 Texture2D save fix
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Commits on Mar 11, 2021
1.6.6 - writeable cab interface
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Commits on Mar 9, 2021
1.6.5.8 - fix mesh export error for unity2017.4 (#36)
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Commits on Mar 7, 2021
1.6.5.7 - reintroduce fix by UserUnknownFactory
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Commits on Mar 6, 2021
1.6.5.6 - getter& Texture save fix
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Commits on Mar 3, 2021
1.6.5.4 - cleanup & some minor fixes
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