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396 lines (295 loc) · 7.11 KB
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// Copyright (c) 2010-2017 Zipline Games, Inc. All Rights Reserved.
// http://getmoai.com
#include <string.h>
#include <host-modules/aku_modules.h>
#include <lua-headers/moai_lua.h>
#include <lua-headers/moai_test_mgr_lua.h>
#include <zl-vfs/zl_replace.h>
#include <zl-common/zl_types.h>
#include <zl-util/ZLLog.h>
#include <zl-util/ZLResult.h>
//================================================================//
// objc modules
//================================================================//
#if AKU_WITH_IOS
//----------------------------------------------------------------//
extern void AKUModulesIosAppFinalize ();
extern void AKUModulesIosAppInitialize ();
extern void AKUModulesIosContextInitialize ();
extern void AKUModulesIosPause ( bool pause );
extern void AKUModulesIosUpdate ();
#endif
#if AKU_WITH_PLUGINS
//----------------------------------------------------------------//
extern void AKUPluginsAppFinalize ();
extern void AKUPluginsAppInitialize ();
extern void AKUPluginsContextInitialize ();
extern void AKUPluginsPause ( bool pause );
extern void AKUPluginsUpdate ();
#endif
//================================================================//
// implementation
//================================================================//
//----------------------------------------------------------------//
void AKUModulesAppFinalize () {
#if AKU_WITH_ANDROID
AKUModulesAndroidAppFinalize ();
#endif
#if AKU_WITH_APPLE
AKUAppleAppFinalize ();
#endif
#if AKU_WITH_AR
AKUArAppFinalize ();
#endif
#if AKU_WITH_AUDIO_SAMPLER
AKUAudioSamplerAppFinalize ();
#endif
#if AKU_WITH_BOX2D
AKUBox2DAppFinalize ();
#endif
#if AKU_WITH_CRYPTO
AKUCryptoAppFinalize ();
#endif
#if AKU_WITH_FMOD_DESIGNER
AKUFmodDesignerAppFinalize ();
#endif
#if AKU_WITH_FMOD_EX
AKUFmodExAppFinalize ();
#endif
#if AKU_WITH_HTTP_CLIENT
AKUHttpClientAppFinalize ();
#endif
#if AKU_WITH_HTTP_SERVER
AKUHttpServerAppFinalize ();
#endif
#if AKU_WITH_LUAEXT
AKULuaExtAppFinalize ();
#endif
#if AKU_WITH_SDL
AKUSdlAppFinalize ();
#endif
#if AKU_WITH_SIM
AKUSimAppFinalize ();
#endif
#if AKU_WITH_UNTZ
AKUUntzAppFinalize ();
#endif
#if AKU_WITH_UTIL
AKUUtilAppFinalize ();
#endif
#if AKU_WITH_VR
AKUVrAppFinalize ();
#endif
#if AKU_WITH_IOS
AKUModulesIosAppFinalize ();
#endif
#if AKU_WITH_PLUGINS
AKUPluginsAppFinalize ();
#endif
}
//----------------------------------------------------------------//
int AKUModulesAppInitialize () {
#if AKU_WITH_ANDROID
AKUModulesAndroidAppInitialize ();
#endif
#if AKU_WITH_APPLE
AKUAppleAppInitialize ();
#endif
#if AKU_WITH_AR
AKUArAppInitialize ();
#endif
#if AKU_WITH_AUDIO_SAMPLER
AKUAudioSamplerAppInitialize ();
#endif
#if AKU_WITH_BOX2D
AKUBox2DAppInitialize ();
#endif
#if AKU_WITH_CRYPTO
AKUCryptoAppInitialize ();
#endif
#if AKU_WITH_FMOD_DESIGNER
AKUFmodDesignerAppInitialize ();
#endif
#if AKU_WITH_FMOD_EX
AKUFmodExAppInitialize ();
#endif
#if AKU_WITH_HTTP_CLIENT
AKUHttpClientAppInitialize ();
#endif
#if AKU_WITH_HTTP_SERVER
AKUHttpServerAppInitialize ();
#endif
#if AKU_WITH_LUAEXT
AKULuaExtAppInitialize ();
#endif
#if AKU_WITH_SDL
AKUSdlAppInitialize ();
#endif
#if AKU_WITH_SIM
AKUSimAppInitialize ();
#endif
#if AKU_WITH_UNTZ
AKUUntzAppInitialize ();
#endif
#if AKU_WITH_UTIL
AKUUtilAppInitialize ();
#endif
#if AKU_WITH_VR
AKUVrAppInitialize ();
#endif
#if AKU_WITH_IOS
AKUModulesIosAppInitialize ();
#endif
#if AKU_WITH_PLUGINS
AKUPluginsAppInitialize ();
#endif
return AKU_OK;
}
//----------------------------------------------------------------//
int AKUModulesContextInitialize () {
ZLResultCodeAccumulator result;
#if AKU_WITH_ANDROID
AKUModulesAndroidContextInitialize ();
#endif
#if AKU_WITH_APPLE
AKUAppleContextInitialize ();
#endif
#if AKU_WITH_AR
AKUArContextInitialize ();
#endif
#if AKU_WITH_ASSIMP
AKUAssimpContextInitialize ();
#endif
#if AKU_WITH_AUDIO_SAMPLER
AKUAudioSamplerContextInitialize ();
#endif
#if AKU_WITH_BOX2D
AKUBox2DContextInitialize ();
#endif
#if AKU_WITH_CRYPTO
AKUCryptoContextInitialize ();
#endif
#if AKU_WITH_FMOD_DESIGNER
AKUFmodDesignerContextInitialize ();
#endif
#if AKU_WITH_FMOD_EX
AKUFmodExContextInitialize ();
#endif
#if AKU_WITH_HARFBUZZ
AKUHarfBuzzContextInitialize ();
#endif
#if AKU_WITH_HARNESS
AKUHarnessContextInitialize ();
#endif
#if AKU_WITH_HTTP_CLIENT
AKUHttpClientContextInitialize ();
#endif
#if AKU_WITH_HTTP_SERVER
AKUHttpServerContextInitialize ();
#endif
#if AKU_WITH_LUAEXT
AKULuaExtContextInitialize ();
#endif
#if AKU_WITH_SDL
AKUSdlContextInitialize ();
#endif
#if AKU_WITH_SIM
AKUSimContextInitialize ();
#endif
#if AKU_WITH_UNTZ
AKUUntzContextInitialize ();
#endif
#if AKU_WITH_UTIL
AKUUtilContextInitialize ();
#endif
#if AKU_WITH_VR
AKUVrContextInitialize ();
#endif
#if AKU_WITH_IOS
AKUModulesIosContextInitialize ();
#endif
#if AKU_WITH_PLUGINS
AKUPluginsContextInitialize ();
#endif
// have to do this *after* initializing Sim module
#if AKU_WITH_IMAGE_JPG
AKUImageJpgContextInitialize ();
#endif
#if AKU_WITH_IMAGE_PNG
AKUImagePngContextInitialize ();
#endif
#if AKU_WITH_IMAGE_PVR
AKUImagePvrContextInitialize ();
#endif
#if AKU_WITH_IMAGE_TGA
AKUImageTgaContextInitialize ();
#endif
#if AKU_WITH_IMAGE_WEBP
AKUImageWebPContextInitialize ();
#endif
result.Reset ();
result = AKULoadFuncFromBuffer ( moai_lua, moai_lua_SIZE, "moai.lua", AKU_DATA_ZIPPED );
result = AKUCallFunc ();
if ( result != AKU_OK ) {
ZLLog_ErrorF ( ZLLog::CONSOLE, "ERROR: Failed to load Moai's embedded Lua wrapper. Some functions may be unavailable.\n" );
}
result.Reset ();
result = AKULoadFuncFromBuffer ( moai_test_mgr_lua, moai_test_mgr_lua_SIZE, "moai_test_mgr.lua", AKU_DATA_ZIPPED );
result = AKUCallFunc ();
if ( result != AKU_OK ) {
ZLLog_ErrorF ( ZLLog::CONSOLE, "ERROR: Failed to load Moai's embedded test manager. Some functions may be unavailable.\n" );
}
return result;
}
//----------------------------------------------------------------//
void AKUModulesPause ( bool pause ) {
#if AKU_WITH_ANDROID
AKUModulesAndroidPause ( pause );
#endif
#if AKU_WITH_AR
AKUArPause ( pause );
#endif
#if AKU_WITH_SIM
AKUPause ( pause );
#endif
#if AKU_WITH_UNTZ
AKUUntzPause ( pause );
#endif
#if AKU_WITH_VR
AKUVrPause ( pause );
#endif
#if AKU_WITH_IOS
AKUModulesIosPause ( pause );
#endif
#if AKU_WITH_PLUGINS
AKUPluginsPause ( pause );
#endif
}
//----------------------------------------------------------------//
void AKUModulesUpdate () {
#if AKU_WITH_ANDROID
AKUModulesAndroidUpdate ();
#endif
#if AKU_WITH_HTTP_CLIENT
AKUHttpClientUpdate ();
#endif
#if AKU_WITH_FMOD_DESIGNER
AKUFmodDesignerUpdate ();
#endif
#if AKU_WITH_FMOD_EX
AKUFmodExUpdate ();
#endif
#if AKU_WITH_IOS
AKUModulesIosUpdate ();
#endif
#if AKU_WITH_PLUGINS
AKUPluginsUpdate ();
#endif
#if AKU_WITH_VR
AKUVrUpdate ();
#endif
// do this last
#if AKU_WITH_SIM
AKUUpdate ();
#endif
}