#include "UnityNativeBasic.h" int main(int argc, char **argv) { UnityNativeBasic *basic = new UnityNativeBasic(); printf("Point Count: %d\n", basic->getPointCount()); basic->fill(100); printf("Point Count: %d\n", basic->getPointCount()); const Vector3* pts = basic->getPoints(); for (int i = 0; i < basic->getPointCount(); ++i) { printf("Point %d: <<%0.5f, %0.5f, %0.5f>>\n", i, pts[i].x, pts[i].y, pts[i].z); } delete basic; }