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System.hpp
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32 lines (28 loc) · 1015 Bytes
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#ifndef CPP3DS_SYSTEM_HPP
#define CPP3DS_SYSTEM_HPP
#include <cpp3ds/Config.hpp>
#include <cpp3ds/System/Clock.hpp>
#include <cpp3ds/System/Err.hpp>
#include <cpp3ds/System/FileSystem.hpp>
#include <cpp3ds/System/I18n.hpp>
#include <cpp3ds/System/InputStream.hpp>
#include <cpp3ds/System/Lock.hpp>
#include <cpp3ds/System/Mutex.hpp>
#include <cpp3ds/System/Sleep.hpp>
#include <cpp3ds/System/String.hpp>
#include <cpp3ds/System/Service.hpp>
#include <cpp3ds/System/Thread.hpp>
#include <cpp3ds/System/ThreadLocal.hpp>
#include <cpp3ds/System/ThreadLocalPtr.hpp>
#include <cpp3ds/System/Utf.hpp>
#include <cpp3ds/System/Vector2.hpp>
#include <cpp3ds/System/Vector3.hpp>
#endif
////////////////////////////////////////////////////////////
/// \defgroup system System module
///
/// Base module of cpp3ds, defining various utilities. It provides
/// vector classes, unicode strings and conversion functions,
/// threads and mutexes, timing classes.
///
////////////////////////////////////////////////////////////