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Graphics.hpp
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36 lines (32 loc) · 1.17 KB
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#ifndef CPP3DS_GRAPHICS_HPP
#define CPP3DS_GRAPHICS_HPP
#include <cpp3ds/Window.hpp>
#include <cpp3ds/Graphics/BlendMode.hpp>
#include <cpp3ds/Graphics/Color.hpp>
#include <cpp3ds/Graphics/Console.hpp>
#include <cpp3ds/Graphics/Font.hpp>
#include <cpp3ds/Graphics/Glyph.hpp>
#include <cpp3ds/Graphics/Image.hpp>
#include <cpp3ds/Graphics/RenderStates.hpp>
#include <cpp3ds/Graphics/RenderTexture.hpp>
//#include <cpp3ds/Graphics/RenderWindow.hpp>
#include <cpp3ds/Graphics/Shader.hpp>
#include <cpp3ds/Graphics/Shape.hpp>
#include <cpp3ds/Graphics/CircleShape.hpp>
#include <cpp3ds/Graphics/RectangleShape.hpp>
#include <cpp3ds/Graphics/ConvexShape.hpp>
#include <cpp3ds/Graphics/Sprite.hpp>
#include <cpp3ds/Graphics/Text.hpp>
#include <cpp3ds/Graphics/Texture.hpp>
#include <cpp3ds/Graphics/Transform.hpp>
#include <cpp3ds/Graphics/Vertex.hpp>
#include <cpp3ds/Graphics/VertexArray.hpp>
#include <cpp3ds/Graphics/View.hpp>
//#include <cpp3ds/Graphics/Stage.hpp>
#endif
////////////////////////////////////////////////////////////
/// \defgroup graphics Graphics module
///
/// 2D graphics module: sprites, text, shapes, ...
///
////////////////////////////////////////////////////////////