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Socket.cpp
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156 lines (127 loc) · 4.05 KB
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cpp3ds/Network/Socket.hpp>
#include <cpp3ds/Network/SocketImpl.hpp>
#include <cpp3ds/System/Err.hpp>
#include <stdlib.h>
#include <3ds/services/sslc.h>
#include <cpp3ds/System/Service.hpp>
namespace cpp3ds
{
////////////////////////////////////////////////////////////
Socket::Socket(Type type, bool secure) :
m_type (type),
m_socket (priv::SocketImpl::invalidSocket()),
m_isBlocking(true),
m_isSecure (secure)
{
}
////////////////////////////////////////////////////////////
Socket::~Socket()
{
// Close the socket before it gets destructed
close();
}
////////////////////////////////////////////////////////////
void Socket::setBlocking(bool blocking)
{
// Apply if the socket is already created
if (m_socket != priv::SocketImpl::invalidSocket())
priv::SocketImpl::setBlocking(m_socket, blocking);
m_isBlocking = blocking;
}
////////////////////////////////////////////////////////////
bool Socket::isBlocking() const
{
return m_isBlocking;
}
////////////////////////////////////////////////////////////
void Socket::setSecure(bool secure)
{
bool oldSecure = m_isSecure;
m_isSecure = secure;
if (secure)
Service::enable(SSL);
if (secure ^ oldSecure && m_socket != priv::SocketImpl::invalidSocket())
{
close();
create();
}
}
////////////////////////////////////////////////////////////
bool Socket::isSecure() const
{
return m_isSecure;
}
////////////////////////////////////////////////////////////
SocketHandle Socket::getHandle() const
{
return m_socket;
}
////////////////////////////////////////////////////////////
Socket::SecureData& Socket::getSecureData() const
{
return m_secureData;
}
////////////////////////////////////////////////////////////
void Socket::create()
{
if (m_socket == priv::SocketImpl::invalidSocket())
{
SocketHandle handle = socket(PF_INET, m_type == Tcp ? SOCK_STREAM : SOCK_DGRAM, IPPROTO_IP);
create(handle);
}
}
////////////////////////////////////////////////////////////
void Socket::create(SocketHandle handle)
{
// Don't create the socket if it already exists
if (m_socket == priv::SocketImpl::invalidSocket())
{
// Assign the new handle
m_socket = handle;
// Set the current blocking state
setBlocking(m_isBlocking);
}
}
////////////////////////////////////////////////////////////
void Socket::close()
{
// Close the socket
if (m_socket != priv::SocketImpl::invalidSocket())
{
priv::SocketImpl::close(m_socket);
m_socket = priv::SocketImpl::invalidSocket();
if (isSecure())
{
sslcDestroyContext(&m_secureData.sslContext);
sslcCloseClientCertContext(m_secureData.clientCertContext);
sslcDestroyRootCertChain(m_secureData.rootCertChain);
}
}
}
} // namespace cpp3ds