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Texture.cpp
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718 lines (584 loc) · 20.3 KB
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2014 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cpp3ds/Graphics/Texture.hpp>
#include <cpp3ds/Graphics/Image.hpp>
#include <cpp3ds/OpenGL/GLExtensions.hpp>
#include <cpp3ds/Window/Window.hpp>
#include <cpp3ds/System/Mutex.hpp>
#include <cpp3ds/System/Lock.hpp>
#include <cpp3ds/System/Err.hpp>
#include <cpp3ds/OpenGL.hpp>
#include <cassert>
#include <cstring>
#include <iostream>
#include <c3d/texture.h>
#include <cpp3ds/System/FileInputStream.hpp>
#include <cpp3ds/System/FileSystem.hpp>
#include "CitroHelpers.hpp"
// Note: vertical flip flag set so 0,0 is top left of texture
#define TEXTURE_TRANSFER_FLAGS \
(GX_TRANSFER_FLIP_VERT(1) | GX_TRANSFER_RAW_COPY(0) | \
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGBA8) | \
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
#ifdef _3DS
typedef struct
{
u16 format; //< Format matching ctrulib enum GPU_TEXCOLOR
u16 width; //< Width (original width to next power of 2)
u16 height; //< Height (original height to next power of 2)
u16 widthOriginal; //< Width of original input
u16 heightOriginal; //< Height of original input
} Header;
#endif
namespace
{
cpp3ds::Mutex mutex;
// Thread-safe unique identifier generator,
// is used for states cache (see RenderTarget)
cpp3ds::Uint64 getUniqueId()
{
cpp3ds::Lock lock(mutex);
static cpp3ds::Uint64 id = 1; // start at 1, zero is "no texture"
return id++;
}
// Grabbed from Citra Emulator (citra/src/video_core/utils.h)
static inline u32 morton_interleave(u32 x, u32 y)
{
u32 i = (x & 7) | ((y & 7) << 8); // ---- -210
i = (i ^ (i << 2)) & 0x1313; // ---2 --10
i = (i ^ (i << 1)) & 0x1515; // ---2 -1-0
i = (i | ( i >> 7)) & 0x3F;
return i;
}
//Grabbed from Citra Emulator (citra/src/video_core/utils.h)
static inline u32 get_morton_offset(u32 x, u32 y, u32 bytes_per_pixel)
{
u32 i = morton_interleave(x, y);
unsigned int offset = (x & ~7) * 8;
return (i + offset) * bytes_per_pixel;
}
void imageTile32(u8* dest, const u8* source, unsigned x, unsigned y, unsigned src_w, unsigned src_h, unsigned dest_w, unsigned dest_h)
{
int i, j;
for (j = 0; j < src_h; j++) {
for (i = 0; i < src_w; i++) {
int pos_y = (dest_h - 1 - j - y);
u32 coarse_y = pos_y & ~7;
u32 dst_offset = get_morton_offset(i+x, pos_y, 4) + coarse_y * dest_w * 4;
u32 v = ((u32 *)source)[i + j*src_w];
*(u32 *)(dest + dst_offset) = __builtin_bswap32(v);
}
}
}
void imageUntile32(u8* dest, const u8* source, unsigned x, unsigned y, unsigned src_w, unsigned src_h, unsigned dest_w, unsigned dest_h)
{
int i, j;
for (j = 0; j < src_h; j++) {
for (i = 0; i < src_w; i++) {
int pos_y = (dest_h - 1 - j - y);
u32 coarse_y = pos_y & ~7;
u32 src_offset = get_morton_offset(i+x, pos_y, 4) + coarse_y * dest_w * 4;
u32 v = *(u32 *)(source + src_offset);
((u32 *)dest)[i + j*src_w] = __builtin_bswap32(v);
}
}
}
inline size_t fmtSize(GPU_TEXCOLOR fmt)
{
switch (fmt)
{
case GPU_RGBA8:
return 32;
case GPU_RGB8:
return 24;
case GPU_RGBA5551:
case GPU_RGB565:
case GPU_RGBA4:
case GPU_LA8:
case GPU_HILO8:
return 16;
case GPU_L8:
case GPU_A8:
case GPU_LA4:
case GPU_ETC1A4:
return 8;
case GPU_L4:
case GPU_A4:
case GPU_ETC1:
return 4;
default:
return 0;
}
}
}
namespace cpp3ds
{
////////////////////////////////////////////////////////////
Texture::Texture() :
m_size (0, 0),
m_actualSize (0, 0),
m_texture (nullptr),
m_isSmooth (false),
m_isRepeated (false),
m_pixelsFlipped(false),
m_ownsData (true),
m_cacheId (getUniqueId())
{
}
////////////////////////////////////////////////////////////
Texture::Texture(const Texture& copy) :
m_size (0, 0),
m_actualSize (0, 0),
m_texture (nullptr),
m_isSmooth (copy.m_isSmooth),
m_isRepeated (copy.m_isRepeated),
m_pixelsFlipped(false),
m_ownsData (true),
m_cacheId (getUniqueId())
{
if (copy.m_texture)
loadFromImage(copy.copyToImage());
}
////////////////////////////////////////////////////////////
Texture::~Texture()
{
if (m_texture)
{
if (m_ownsData)
C3D_TexDelete(m_texture);
delete m_texture;
}
}
////////////////////////////////////////////////////////////
bool Texture::create(unsigned int width, unsigned int height)
{
// Check if texture parameters are valid before creating it
if ((width == 0) || (height == 0))
{
err() << "Failed to create texture, invalid size (" << width << "x" << height << ")" << std::endl;
return false;
}
// Compute the internal texture dimensions depending on NPOT textures support
Vector2u actualSize(getValidSize(width), getValidSize(height));
// Check the maximum texture size
unsigned int maxSize = getMaximumSize();
if ((actualSize.x > maxSize) || (actualSize.y > maxSize))
{
err() << "Failed to create texture, its internal size is too high "
<< "(" << actualSize.x << "x" << actualSize.y << ", "
<< "maximum is " << maxSize << "x" << maxSize << ")"
<< std::endl;
return false;
}
if (actualSize.x < 8) actualSize.x = 8;
if (actualSize.y < 8) actualSize.y = 8;
// All the validity checks passed, we can store the new texture settings
m_size.x = width;
m_size.y = height;
m_actualSize = actualSize;
m_pixelsFlipped = false;
ensureGlContext();
// Create the citro3d texture, or delete if already created
if (!m_texture)
m_texture = new C3D_Tex();
else
C3D_TexDelete(m_texture);
if (!m_texture)
return false;
if (!C3D_TexInit(m_texture, m_actualSize.x, m_actualSize.y, GPU_RGBA8))
return false;
C3D_TexSetWrap(m_texture,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE);
C3D_TexSetFilter(m_texture,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST);
m_cacheId = getUniqueId();
return true;
}
////////////////////////////////////////////////////////////
bool Texture::loadFromFile(const std::string& filename, const IntRect& area)
{
Image image;
return image.loadFromFile(filename) && loadFromImage(image, area);
}
////////////////////////////////////////////////////////////
bool Texture::loadFromMemory(const void* data, std::size_t size, const IntRect& area)
{
Image image;
return image.loadFromMemory(data, size) && loadFromImage(image, area);
}
////////////////////////////////////////////////////////////
bool Texture::loadFromStream(InputStream& stream, const IntRect& area)
{
Image image;
return image.loadFromStream(stream) && loadFromImage(image, area);
}
////////////////////////////////////////////////////////////
bool Texture::loadFromImage(const Image& image, const IntRect& area)
{
// Retrieve the image size
int width = static_cast<int>(image.getSize().x);
int height = static_cast<int>(image.getSize().y);
// Load the entire image if the source area is either empty or contains the whole image
if (area.width == 0 || (area.height == 0) ||
((area.left <= 0) && (area.top <= 0) && (area.width >= width) && (area.height >= height)))
{
// Load the entire image
if (create(image.getSize().x, image.getSize().y))
{
update(image);
return true;
}
else
{
return false;
}
}
else
{
// Load a sub-area of the image
// Adjust the rectangle to the size of the image
IntRect rectangle = area;
if (rectangle.left < 0) rectangle.left = 0;
if (rectangle.top < 0) rectangle.top = 0;
if (rectangle.left + rectangle.width > width) rectangle.width = width - rectangle.left;
if (rectangle.top + rectangle.height > height) rectangle.height = height - rectangle.top;
// Create the texture and upload the pixels
if (create(rectangle.width, rectangle.height))
{
err() << "Unsupported texture operation!" << std::endl;
// Copy the pixels to the texture, row by row
const Uint8* pixels = image.getPixelsPtr() + 4 * (rectangle.left + (width * rectangle.top));
// glCheck(glBindTexture(GL_TEXTURE_2D, m_texture));
for (int i = 0; i < rectangle.height; ++i)
{
// TODO: implement GX_TextureCopy
// glCheck(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, i, rectangle.width, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
pixels += 4 * width;
}
return true;
}
else
{
return false;
}
}
}
////////////////////////////////////////////////////////////
bool Texture::loadFromPreprocessedFile(const std::string& filename)
{
if (filename.empty())
return false;
Header header;
FileInputStream file;
if (!file.open(filename))
return false;
file.read(&header, sizeof(Header));
size_t size = file.getSize() - sizeof(Header);
// Verify header
GPU_TEXCOLOR format = static_cast<GPU_TEXCOLOR>(header.format);
if (size != header.width * header.height * fmtSize(format) / 8)
{
err() << "Improper file header: " << filename << std::endl;
return false;
}
void *data = malloc(size);
file.read(data, size);
bool ret = loadFromPreprocessedMemory(data, size, header.width, header.height, format, true);
m_size.x = header.widthOriginal;
m_size.y = header.heightOriginal;
free(data);
return ret;
}
////////////////////////////////////////////////////////////
bool Texture::loadFromPreprocessedFile(const std::string& filename, size_t width, size_t height, GPU_TEXCOLOR format)
{
if (filename.empty())
return false;
FileInputStream file;
file.open(filename);
if (!file.open(filename))
return false;
size_t size = file.getSize();
void *data = malloc(size);
file.read(data, size);
bool ret = loadFromPreprocessedMemory(data, size, width, height, format, true);
free(data);
return ret;
}
////////////////////////////////////////////////////////////
bool Texture::loadFromPreprocessedMemory(void *data, size_t size, size_t width, size_t height, GPU_TEXCOLOR format, bool copyData)
{
if (!data)
return false;
m_ownsData = copyData;
m_size.x = width;
m_size.y = height;
m_actualSize = m_size;
m_pixelsFlipped = false;
ensureGlContext();
// Create the citro3d texture, or delete if already created
if (!m_texture)
m_texture = new C3D_Tex();
else
C3D_TexDelete(m_texture);
if (!m_texture)
return false;
if (copyData)
{
C3D_TexInit(m_texture, width, height, format);
C3D_TexUpload(m_texture, data);
}
else
m_texture->data = data;
m_texture->size = size;
m_texture->fmt = format;
m_texture->height = height;
m_texture->width = width;
C3D_TexFlush(m_texture);
C3D_TexSetWrap(m_texture,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE);
C3D_TexSetFilter(m_texture,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST);
m_cacheId = getUniqueId();
return true;
}
////////////////////////////////////////////////////////////
Vector2u Texture::getSize() const
{
return m_size;
}
////////////////////////////////////////////////////////////
Image Texture::copyToImage() const
{
// Easy case: empty texture
if (!m_texture)
return Image();
// Create an array of pixels
std::vector<Uint8> pixels(m_size.x * m_size.y * 4);
u32 *data = (u32*)linearAlloc(m_texture->size);
imageUntile32((u8*)data, (u8*)m_texture->data, 0, 0, m_texture->width, m_texture->height, m_texture->width, m_texture->height);
GSPGPU_FlushDataCache(data, m_texture->size);
if ((m_size == m_actualSize) && !m_pixelsFlipped)
{
// Texture is not padded nor flipped, we can use a direct copy
std::memcpy(&pixels[0], data, pixels.size());
}
else
{
// Texture is either padded or flipped, we have to use a slower algorithm
// All the pixels will first be copied to a temporary array
std::vector<Uint8> allPixels(m_actualSize.x * m_actualSize.y * 4);
std::memcpy(&allPixels[0], data, allPixels.size());
// Then we copy the useful pixels from the temporary array to the final one
const Uint8* src = &allPixels[0];
Uint8* dst = &pixels[0];
int srcPitch = m_actualSize.x * 4;
int dstPitch = m_size.x * 4;
// Handle the case where source pixels are flipped vertically
if (m_pixelsFlipped)
{
src += srcPitch * (m_size.y - 1);
srcPitch = -srcPitch;
}
for (unsigned int i = 0; i < m_size.y; ++i)
{
std::memcpy(dst, src, dstPitch);
src += srcPitch;
dst += dstPitch;
}
}
// Create the image
Image image;
image.create(m_size.x, m_size.y, &pixels[0]);
linearFree(data);
return image;
}
////////////////////////////////////////////////////////////
void Texture::update(const Uint8* pixels)
{
// Update the whole texture
update(pixels, m_size.x, m_size.y, 0, 0);
}
////////////////////////////////////////////////////////////
void Texture::update(const Uint8* pixels, unsigned int width, unsigned int height, unsigned int x, unsigned int y)
{
assert(x + width <= m_size.x);
assert(y + height <= m_size.y);
if (pixels && m_texture)
{
u8* dest = (u8*)m_texture->data;
imageTile32(dest, pixels, x, y, width, height, m_texture->width, m_texture->height);
C3D_TexFlush(m_texture);
m_pixelsFlipped = false;
m_cacheId = getUniqueId();
}
}
////////////////////////////////////////////////////////////
void Texture::update(const Image& image)
{
// Update the whole texture
update(image, 0, 0);
}
////////////////////////////////////////////////////////////
void Texture::update(const Image& image, unsigned int x, unsigned int y)
{
update(image.getPixelsPtr(), image.getSize().x, image.getSize().y, x, y);
}
////////////////////////////////////////////////////////////
void Texture::update(const Window& window)
{
update(window, 0, 0);
}
////////////////////////////////////////////////////////////
void Texture::update(const Window& window, unsigned int x, unsigned int y)
{
assert(x + window.getSize().x <= m_size.x);
assert(y + window.getSize().y <= m_size.y);
if (m_texture)
{
err() << "Function not yet implemented" << std::endl;
m_pixelsFlipped = true;
m_cacheId = getUniqueId();
}
}
////////////////////////////////////////////////////////////
void Texture::setSmooth(bool smooth)
{
if (smooth != m_isSmooth)
{
m_isSmooth = smooth;
if (m_texture)
{
C3D_TexSetFilter(m_texture,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST,
m_isSmooth ? GPU_LINEAR : GPU_NEAREST);
}
}
}
////////////////////////////////////////////////////////////
bool Texture::isSmooth() const
{
return m_isSmooth;
}
////////////////////////////////////////////////////////////
void Texture::setRepeated(bool repeated)
{
if (repeated != m_isRepeated)
{
m_isRepeated = repeated;
if (m_texture)
{
C3D_TexSetWrap(m_texture,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE,
m_isRepeated ? GPU_REPEAT : GPU_CLAMP_TO_EDGE);
}
}
}
////////////////////////////////////////////////////////////
bool Texture::isRepeated() const
{
return m_isRepeated;
}
////////////////////////////////////////////////////////////
void Texture::bind(const Texture* texture, CoordinateType coordinateType)
{
if (texture && texture->m_texture)
{
// Bind the texture
C3D_TexBind(0, texture->m_texture);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0, GPU_PRIMARY_COLOR, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
// Check if we need to define a special texture matrix
if ((coordinateType == Pixels) || texture->m_pixelsFlipped)
{
float matrix[16] = {0.f, 0.f, 0.f, 1.f,
0.f, 0.f, 1.f, 0.f,
0.f, 1.f, 0.f, 0.f,
1.f, 0.f, 0.f, 0.f};
// If non-normalized coordinates (= pixels) are requested, we need to
// setup scale factors that convert the range [0 .. size] to [0 .. 1]
if (coordinateType == Pixels)
{
matrix[3] = 1.f / texture->m_actualSize.x;
matrix[6] = 1.f / texture->m_actualSize.y;
}
// If pixels are flipped we must invert the Y axis
if (texture->m_pixelsFlipped)
{
matrix[6] = -matrix[6];
matrix[9] = static_cast<float>(texture->m_size.y) / texture->m_actualSize.y;
}
// Load the matrix
memcpy(MtxStack_Cur(CitroGetTextureMatrix())->m, matrix, sizeof(C3D_Mtx));
}
}
else
{
// Bind no texture
C3D_TexBind(0, NULL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvSrc(env, C3D_Both, GPU_PRIMARY_COLOR, 0, 0);
C3D_TexEnvOp(env, C3D_Both, 0, 0, 0);
C3D_TexEnvFunc(env, C3D_Both, GPU_REPLACE);
// Reset the texture matrix
Mtx_Identity(MtxStack_Cur(CitroGetTextureMatrix()));
}
}
////////////////////////////////////////////////////////////
unsigned int Texture::getMaximumSize()
{
return 1024;
}
////////////////////////////////////////////////////////////
Texture& Texture::operator =(const Texture& right)
{
Texture temp(right);
std::swap(m_size, temp.m_size);
std::swap(m_actualSize, temp.m_actualSize);
std::swap(m_texture, temp.m_texture);
std::swap(m_isSmooth, temp.m_isSmooth);
std::swap(m_isRepeated, temp.m_isRepeated);
std::swap(m_pixelsFlipped, temp.m_pixelsFlipped);
m_cacheId = getUniqueId();
return *this;
}
////////////////////////////////////////////////////////////
unsigned int Texture::getValidSize(unsigned int size)
{
// If hardware doesn't support NPOT textures, we calculate the nearest power of two
unsigned int powerOfTwo = 1;
while (powerOfTwo < size)
powerOfTwo *= 2;
return powerOfTwo;
}
} // namespace cpp3ds