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GLCheck.cpp
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113 lines (99 loc) · 3.61 KB
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////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2014 Laurent Gomila ([email protected])
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <cpp3ds/OpenGL/GLCheck.hpp>
#include <cpp3ds/System/Err.hpp>
namespace cpp3ds
{
namespace priv
{
////////////////////////////////////////////////////////////
void glCheckError(const char* file, unsigned int line)
{
#ifdef EMULATION
// Get the last error
GLenum errorCode = glGetError();
if (errorCode != GL_NO_ERROR)
{
std::string fileString(file);
std::string error = "unknown error";
std::string description = "no description";
// Decode the error code
switch (errorCode)
{
case GL_INVALID_ENUM :
{
error = "GL_INVALID_ENUM";
description = "an unacceptable value has been specified for an enumerated argument";
break;
}
case GL_INVALID_VALUE :
{
error = "GL_INVALID_VALUE";
description = "a numeric argument is out of range";
break;
}
case GL_INVALID_OPERATION :
{
error = "GL_INVALID_OPERATION";
description = "the specified operation is not allowed in the current state";
break;
}
case GL_STACK_OVERFLOW :
{
error = "GL_STACK_OVERFLOW";
description = "this command would cause a stack overflow";
break;
}
case GL_STACK_UNDERFLOW :
{
error = "GL_STACK_UNDERFLOW";
description = "this command would cause a stack underflow";
break;
}
case GL_OUT_OF_MEMORY :
{
error = "GL_OUT_OF_MEMORY";
description = "there is not enough memory left to execute the command";
break;
}
case GLEXT_GL_INVALID_FRAMEBUFFER_OPERATION :
{
error = "GL_INVALID_FRAMEBUFFER_OPERATION";
description = "the object bound to FRAMEBUFFER_BINDING is not \"framebuffer complete\"";
break;
}
}
// Log the error
err() << "An internal OpenGL call failed in "
<< fileString.substr(fileString.find_last_of("\\/") + 1) << " (" << line << ") : "
<< error << ", " << description
<< std::endl;
}
#endif
}
} // namespace priv
} // namespace cpp3ds