// Copyright 1996-2021 Cyberbotics Ltd.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#define WB_ALLOW_MIXING_C_AND_CPP_API
#include
#include
using namespace std;
using namespace webots;
Motion::~Motion() {
wbu_motion_delete(motionRef);
}
Motion::Motion(const string &fileName) {
motionRef = wbu_motion_new(fileName.c_str());
}
bool Motion::isValid() const {
return motionRef != NULL;
}
void Motion::play() {
wbu_motion_play(motionRef);
}
void Motion::stop() {
wbu_motion_stop(motionRef);
}
int Motion::getDuration() const {
return wbu_motion_get_duration(motionRef);
}
int Motion::getTime() const {
return wbu_motion_get_time(motionRef);
}
void Motion::setTime(int time) {
wbu_motion_set_time(motionRef, time);
}
void Motion::setReverse(bool reverse) {
wbu_motion_set_reverse(motionRef, reverse);
}
void Motion::setLoop(bool loop) {
wbu_motion_set_loop(motionRef, loop);
}
bool Motion::isOver() const {
return wbu_motion_is_over(motionRef);
}