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script.js
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108 lines (90 loc) · 3.05 KB
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// DOM Elements
const playerScoreElement = document.getElementById("player-score");
const computerScoreElement = document.getElementById("computer-score");
const resultText = document.getElementById("result-text");
const choices = document.querySelectorAll(".choice");
const resetButton = document.getElementById("reset-button");
// Game Variables
let playerScore = 0;
let computerScore = 0;
let playerChoice = "";
let computerChoice = "";
// Event Listeners
choices.forEach((choice) => {
choice.addEventListener("click", function () {
// Remove selected class from all choices
choices.forEach((c) => c.classList.remove("selected"));
// Add selected class to clicked choice
this.classList.add("selected");
// Get player choice
playerChoice = this.id;
// Get computer choice
computerChoice = getComputerChoice();
// Determine winner
const result = determineWinner(playerChoice, computerChoice);
// Update score
updateScore(result);
// Display result
displayResult(result, playerChoice, computerChoice);
});
});
// Reset button event listener
resetButton.addEventListener("click", resetGame);
// Get computer choice
function getComputerChoice() {
const choices = ["rock", "paper", "scissors"];
const randomIndex = Math.floor(Math.random() * 3);
return choices[randomIndex];
}
// Determine winner
function determineWinner(playerChoice, computerChoice) {
if (playerChoice === computerChoice) {
return "tie";
}
if (
(playerChoice === "rock" && computerChoice === "scissors") ||
(playerChoice === "paper" && computerChoice === "rock") ||
(playerChoice === "scissors" && computerChoice === "paper")
) {
return "win";
}
return "lose";
}
// Update score
function updateScore(result) {
if (result === "win") {
playerScore++;
playerScoreElement.textContent = playerScore;
} else if (result === "lose") {
computerScore++;
computerScoreElement.textContent = computerScore;
}
}
// Display result
function displayResult(result, playerChoice, computerChoice) {
const capitalizedPlayerChoice =
playerChoice.charAt(0).toUpperCase() + playerChoice.slice(1);
const capitalizedComputerChoice =
computerChoice.charAt(0).toUpperCase() + computerChoice.slice(1);
if (result === "win") {
resultText.textContent = `You win! ${capitalizedPlayerChoice} beats ${capitalizedComputerChoice}`;
resultText.style.color = "green";
} else if (result === "lose") {
resultText.textContent = `You lose! ${capitalizedComputerChoice} beats ${capitalizedPlayerChoice}`;
resultText.style.color = "red";
} else {
resultText.textContent = `It's a tie! Both chose ${capitalizedPlayerChoice}`;
resultText.style.color = "#2c3e50";
}
}
// Reset game
function resetGame() {
playerScore = 0;
computerScore = 0;
playerScoreElement.textContent = "0";
computerScoreElement.textContent = "0";
resultText.textContent = "Choose your move!";
resultText.style.color = "#2c3e50";
// Remove selected class from all choices
choices.forEach((choice) => choice.classList.remove("selected"));
}