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codelyfe
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Commits on Dec 27, 2025
Added node name to batch insertion/removal assert message (#8322)
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yaustar
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Steven Yau
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882f741
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Commits on Dec 24, 2025
Add new texture formats: RG32F, RGB9E5, RG8S, RGBA8S, RGB10A2, RGB10A2U (#8319)
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mvaligursky
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Martin Valigursky
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350f6ca
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Adds a configurable color property to the vignette post-effect (#8318)
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mvaligursky
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Martin Valigursky
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d4277fb
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Optimize texture tracking with Set-based dirty texture management (#8309)
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mvaligursky
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Martin Valigursky
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f54e528
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Add TextureView for mip level and array layer access in compute shaders (#8308)
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mvaligursky
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Martin Valigursky
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2c7f2c4
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Add WebGPU texture-format-tier1, texture-format-tier2, and primitive-index features (#8316)
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mvaligursky
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Martin Valigursky
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d650e0b
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Clean up camera shader parameter setup (#8314)
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mvaligursky
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Martin Valigursky
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Fix IOR/refractionIndex being ignored in materials (#8311)
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mvaligursky
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Martin Valigursky
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69ab982
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GPU-based sorting using compute shaders for unified gsplat (optional) on WebGPU (#8310)
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mvaligursky
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Martin Valigursky
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Commits on Dec 22, 2025
[FIX] Fix glTF spot light luminance calculation (#8307)
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f8a3082
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Make Texture.read() a public API (#8306)
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mvaligursky
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Martin Valigursky
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72efd8b
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[FIX] Fix glTF spot light default cone angle (#8305)
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ffcf06e
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[FIX] Fix orthographic camera loading from glTF (#8304)
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00d9f93
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Clustered lighting integer arithmetic optimization (#8303)
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87011be
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Commits on Dec 21, 2025
[FIX] Add setter for Script.scriptName for TypeScript compatibility (#8291)
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[FIX] Fix screen space particles when CPU simulation is used (#8301)
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cd76a62
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[FIX] Fix clustered lighting artifacts caused by UV precision (#8302)
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8573b4a
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[FIX] Enforce WGSL syntax highlighting in all WGSL chunks (#8300)
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fc11e25
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[FIX] Add Dedicated Isotropic GGX Specular Implementation (#8299)
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[FIX] Fix Non-Standard Fresnel Term to Match glTF 2.0 Spec (#8298)
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e273f66
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[FIX] Fix KHR_materials_specular incorrectly affecting metals and diffuse (#8293)
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cf16240
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Tighten up typing for RigidBodyComponent#type (#8292)
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19f245b
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Revert "[FIX] Fix KHR_materials_specular incorrectly affecting metals and diffuse"
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[FIX] Fix KHR_materials_specular incorrectly affecting metals and diffuse
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a91c1ca
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Commits on Dec 20, 2025
[FIX] Fix ElementComponent not rendering when entity already in hierarchy (#8290)
willeastcott
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e07f6ef
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[FIX] Fix ElementComponent 'mousemove' event firing outside element (#8288)
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Improve docs for get/setFromEulerAngles (#8289)
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[FIX] Fix black specular map still showing reflections (#8287)
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5c59dff
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Commits on Dec 19, 2025
[FIX] Fix glTF export for KHR_materials_pbrSpecularGlossiness materials (#8285)
willeastcott
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3c0e9d3
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Add KHR_materials_anisotropy export support (#8284)
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1ebb240
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Add KHR_materials_iridescence export support (#8280)
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2a7dc09
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Use Set instead of array for buffer tracking (#8283)
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mvaligursky
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Martin Valigursky
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470e328
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[Fix] ScopeSpace.removeValue not clearing destroyed textures from scope (#8282)
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mvaligursky
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Martin Valigursky
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4cdb977
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Add compute pipeline creation caching for WebGPU (#8281)
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Martin Valigursky
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edde520
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Add KHR_materials_sheen export support (#8279)
willeastcott
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068e6e3
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