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Commits on May 22, 2020
Update package-lock.json
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Update CircleCI configuration (#2091)
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Update config.yml
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Update package.json scripts
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Commits on May 21, 2020
Update dev dependencies
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Commits on May 20, 2020
[FIX] Ignore scale on entity transform when setting body transform (#2089)
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GPU Morph Targets (#2084)
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Update LICENSE
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Cleanup loadFromUrl, construct relative asset URLs correctly (#2087)
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Donovan Hutchence
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Commits on May 19, 2020
Reset state of button on enable (#2086)
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Steven Yau
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Lossless image Optimization (#2056)
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WebXR AR Light Estimation (#2046)
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Physics engine optimizations (#1997)
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Commits on May 15, 2020
slight cleanup of reflection code (#2078)
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[VERSION] v1.28.0-dev
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[RELEASE] v1.27.4
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Put examples in alphabetical order
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Commits on May 14, 2020
[FIX] Ammo dynamics world memory never being released (#2080)
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Extended the Outline post effect (#2073)
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Commits on May 13, 2020
[FIX] Changed collision checks to properly check on each each internal physics world time step. (#2074)
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[FIX] When complex properties are updated, particle system components should reset their emitter after rebuilding it (#2075)
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Commits on May 12, 2020
[DOCS] Updated tests and docs for sceneRegistry loadScene* functions (#2009)
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Commits on May 11, 2020
[FIX] Removed Basis URL from cache after transcode (#2070)
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Commits on May 10, 2020
[FIX] A rigid body's motion state no longer leaks (#2068)
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Commits on May 9, 2020
Add new compound collision example (#2065)
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Commits on May 7, 2020
Engine mini stats (#2049)
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Commits on May 6, 2020
[VERSION] v1.28.0-dev
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[RELEASE] v1.27.3
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Merge branch 'master' of https://github.com/playcanvas/engine
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[VERSION] v1.28.0-dev
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[RELEASE] v1.27.2
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127c67d
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[FIX] Particle world bounds CPU fix (#2059)
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Elliott Thompson
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Draco decompression uses normalized flag from attribute (#2058)
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Commits on May 5, 2020
[FIX] GLB assets not loading when part of asset bundles (#2055)
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[FIX] glTF parser not handling accessor.normalized (#2054)
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