typedef uint32 ID
typedef vector Array
struct Player
{
string name
int32 level
int32 msgcount
read{
[name, level]
if(level >= 30)
{
[msgcount]
}
}
write{
[name, level]
if(level >= 30)
{
[msgcount]
}
}
}
struct Attr
{
int32 attack
int32 hp
read{
[attack, hp]
}
write{
[attack, hp]
}
}