#ifndef __SCRIPTBIND_SCRIPT_H__
#define __SCRIPTBIND_SCRIPT_H__
#include
#include
#include "Lua/LuaFunction.h"
#include "Lua/LuaTable.h"
namespace Aurora
{
class ScriptFunc
{
public:
};
class ScriptObject
{
};
class ScriptManager
{
public:
};
void run_buildin_bindings();
} // namespace aurora
#endif // __SCRIPTBIND_SCRIPT_H__