from typing import List, Optional, Tuple, Union from UnityPy.classes import PPtr from UnityPy.classes.generated import GUID, NamedObject, SerializedShader, Texture class Shader(NamedObject): m_Name: str compressedBlob: Optional[List[int]] = None compressedLengths: Optional[Union[List[int], List[List[int]]]] = None decompressedLengths: Optional[Union[List[int], List[List[int]]]] = None decompressedSize: Optional[int] = None m_AssetGUID: Optional[GUID] = None m_Dependencies: Optional[List[PPtr[Shader]]] = None m_NonModifiableTextures: Optional[List[Tuple[str, PPtr[Texture]]]] = None m_ParsedForm: Optional[SerializedShader] = None m_PathName: Optional[str] = None m_Script: Optional[str] = None m_ShaderIsBaked: Optional[bool] = None m_SubProgramBlob: Optional[List[int]] = None offsets: Optional[Union[List[int], List[List[int]]]] = None platforms: Optional[List[int]] = None stageCounts: Optional[List[int]] = None def export(self) -> str: ...