MultiButton 是一个小巧简单易用的事件驱动型按键驱动模块,可无限量扩展按键,按键事件的回调异步处理方式可以简化你的程序结构,去除冗余的按键处理硬编码,让你的按键业务逻辑更清晰。
1.先申请一个按键结构
struct Button button1;2.初始化按键对象,绑定按键的GPIO电平读取接口read_button_pin() ,后一个参数设置有效触发电平
button_init(&button1, read_button_pin, 0);3.注册按键事件
button_attach(&button1, SINGLE_CLICK, Callback_SINGLE_CLICK_Handler);
button_attach(&button1, DOUBLE_CLICK, Callback_DOUBLE_Click_Handler);
...4.启动按键
button_start(&button1);5.设置一个5ms间隔的定时器循环调用后台处理函数
while(1) {
...
if(timer_ticks == 5) {
timer_ticks = 0;
button_ticks();
}
}MultiButton 使用C语言实现,基于面向对象方式设计思路,每个按键对象单独用一份数据结构管理:
struct Button {
uint16_t ticks;
uint8_t repeat: 4;
uint8_t event : 4;
uint8_t state : 3;
uint8_t debounce_cnt : 3;
uint8_t active_level : 1;
uint8_t button_level : 1;
uint8_t (*hal_button_Level)(void);
BtnCallback cb[number_of_event];
struct Button* next;
};这样每个按键使用单向链表相连,依次进入 button_handler(struct Button* handle) 状态机处理,所以每个按键的状态彼此独立。
| 事件 | 说明 |
|---|---|
| PRESS_DOWN | 按键按下,每次按下都触发 |
| PRESS_UP | 按键弹起,每次松开都触发 |
| PRESS_REPEAT | 重复按下触发,变量repeat计数连击次数 |
| SINGLE_CLICK | 单击按键事件 |
| DOUBLE_CLICK | 双击按键事件 |
| LONG_PRESS_START | 达到长按时间阈值时触发一次 |
| LONG_PRESS_HOLD | 长按期间一直触发 |
#include "button.h"
struct Button btn1;
uint8_t read_button1_GPIO()
{
return HAL_GPIO_ReadPin(B1_GPIO_Port, B1_Pin);
}
void BTN1_PRESS_DOWN_Handler(void* btn)
{
//do something...
}
void BTN1_PRESS_UP_Handler(void* btn)
{
//do something...
}
...int main() { button_init(&btn1, read_button1_GPIO, 0); button_attach(&btn1, PRESS_DOWN, BTN1_PRESS_DOWN_Handler); button_attach(&btn1, PRESS_UP, BTN1_PRESS_UP_Handler); button_attach(&btn1, PRESS_REPEAT, BTN1_PRESS_REPEAT_Handler); button_attach(&btn1, SINGLE_CLICK, BTN1_SINGLE_Click_Handler); button_attach(&btn1, DOUBLE_CLICK, BTN1_DOUBLE_Click_Handler); button_attach(&btn1, LONG_PRESS_START, BTN1_LONG_PRESS_START_Handler); button_attach(&btn2, LONG_PRESS_HOLD, BTN1_LONG_PRESS_HOLD_Handler); button_start(&btn1);
//make the timer invoking the button_ticks() interval 5ms.
//This function is implemented by yourself.
__timer_start(button_ticks, 0, 5);
while(1)
{}
}
==============简单使用==============================
#include "multi_button.h"
struct Button button1={.keyNo = BTN_KEY1};
struct Button button2={.keyNo = BTN_KEY2};
uint8_t read_button1_pin()
{
return gpio_input_bit_get(GPIOB,GPIO_PIN_0);
}
uint8_t read_button2_pin()
{
return gpio_input_bit_get(GPIOB,GPIO_PIN_2);
}
void button_callback(Button* btn)
{
uint32_t btnEven;
btnEven = get_button_event((struct Button*)btn);
switch (btnEven)
{
case PRESS_DOWN:
DEBUG("%d down\n",btn->keyNo);
keyStatuReport(BTN_KEY1,KEY_DOWN);
break;
case LONG_PRESS_START:
DEBUG("%d long press\n",btn->keyNo);
break;
default:
break;
}
}
void multiButtonInit(void)
{
button_init(&button1,read_button1_pin,0);
button_attach(&button1,PRESS_DOWN,button_callback);
button_attach(&button1,LONG_PRESS_START,button_callback);
button_start(&button1);
button_init(&button2,read_button2_pin,0);
button_attach(&button2,PRESS_DOWN,button_callback);
button_attach(&button2,LONG_PRESS_START,button_callback);
button_start(&button2);
}
void main()
{
....
multiButtonInit();
while(1){
if(flag_10ms == 1){//10ms
flag_10ms = 0;
button_ticks();
}
}
}
